How many times do they need to go over this?
We'll see how this goes. Personally, my main is a healer and I don't see why this is a bad thing. They're only bringing back the challenge in healing, and challenge usually = fun.
Until people get it, I suppose. When Cataclysm itself hits, I think people will understand. :)
Finally healers won't be just spamming one button all the time. WotLK was just too easy!
I'm really excited about all the healing changes - though it means I'm basically going to be learning to heal all over again after taking an expansion off.One of my favorite parts of playing a healer (priest specifically) before was knowing when to use my cool downs to keep myself out of the five second rule whenever possible and optimize my mana regen. Which, when you say it like that, sounds kind of tedious... but it was like a while mini game itself! Healing in Wrath just never really clicked with me. I'm not saying it's easier necessarily - in fact it was a lot more stressful (and less fun) for me personally, because it seemed to be all about spam, spam, spam as fast as you can. And if you weren't spamming fast enough, people died. I ended up playing dps for the majority of the expansion, and I'm excited to step back into the healer role. (As a goblin, woo!)
I have a holy priest that is one of my highest geared toons and let me stipulate that I readily and often admit to not being a particularly great healer, but I do adequately (I was able to heal a well geared group in heroic ToC 5-man in my level 78 crafted cloth way back when ToC was a few weeks old. Big deal yeah, but it felt good at the time).I don't get to raid much but I have been a main healer in ICC(10) doing Rotface and Festergut which was challenging but fun. I just about ran out of mana in those fights (and in the many attempts our PUG made to mastering the bosses) and I used everything I had to keep that from happening. I was about 5k gearscore at the time. For regular 5-man dungeoning I remember I used to run out of mana regularly back when my mana pool was under 20k and my SP was terribly low. The point of all this is: was I just not a very good priest or was I not geared enough to run into the "infinite heals" that Blizzard is trying to rectify? Am I just not experienced enough to appreciate what Ghostcrawler is describing?
Everyone loves a challenge, until the challenge is actually there, and then they're going to whine about it and cancel subscriptions until Blizz changes it. Every time Blizz makes a big change like this, they always have to do it all at once. Then people QQ and, in this case, every raid will be waiting hours for healers just like they waited forever for tanks in WoTLK. Then they change it back a little in the name of "balance". Then people QQ that it's too easy, so they make it a little harder, etc etc, back and forth, until we're left with a bunch of broken spells and abilities and half the spellbook being things that never get used, just like always. For once, I wish they'd learn from their past mistakes, and just make more gradual changes. But, looking at what they did to pally tanking, I'm thinking that's not in the cards.
There's an epidemic (found everywhere, not just in WoW) of people not taking advantage of the information resources that are available to them. It's a constant problem in Trade Chat. You see people that log in after a new patch (major or minor) and just spam "wut changd?". You'll then find the common answer, "l2read patch notes." Any "L2" response rubs me the wrong way, but I can't fault those players for being agitated at the lack of initiative in most of the player base to learn. Blizzard goes through the trouble of posting their patch notes when a new patch is coming out. They even post necessary hotfixes when then they affect gameplay. Not only do sites like WoWHead repost those notes, but they post summarized notes or "patch note commentary" to make things easier to understand. I'm sure the number of places to read and understand changes to the game is changing daily. So, in response to Somaru, they'll post it until they feel they've gotten their point across to an overwhelming majority of the player base. I know that if I see a topic covered by the developers or in a Blue Post, then I'll skim anything on the topic thereafter to see if there's anything new. If not, I just dismiss it. Until players have a desire to learn and research, expect reiteration from Blizzard on a constant basis. Too many people want to be spoonfed and just told what to do to make their game as easy as possible.As for the healing changes, I'm thrilled! One of the reasons I decided swap to DPS is because too much of healing became "whack-a-mole" tunnel vision. It was very fast-paced (which was kind of fun), but it was hard to actually enjoy the encounter. I remember being DPS in SSC/TK/Hyjal/BT and seeing healers manage all kinds of different spells was amazing. When healing was a challenge at the beginning of Wrath (maybe because I was newer to it), that was the most fun. Finding time to use mana cooldowns, when to swap targets, communication with tanks, all created an exciting healing experience. I'm looking forward to a raid environment where everyone depends on each other to make the raid run smoother. There's too much of a "I do my job, and if we fail, it's not my fault" mentality I see. Hoping it'll become more team-oriented from here on out.
Despite this explination, I still don't like this new model. I personally loved healing during WOTLK. I don't see how anyone could say healing Sindy or LK, or even RS was "boring" "one dimensional". There are usually at least 4-5 things to be thinking about at any given time, whether it is managing CDs, deciding who to keep up, being aware of de-buffs, dispels, or anticipating incoming big hits, it was never boring. I am reserving final judgement of course, maybe Cata healing will be even MORE fun...but why fix something (or change is drastically) that is not, in my opinion, broken.
I heal on multiple classes, and while I feel I can heal pretty well, this is going to cause a ton of fail heals in the Random Dungeon Finder IMO
GC: Rant about people having to make choices, nerf the "baseline" heal so much that using it is merely choosing to let tanks/DPS diePeople listen to this tool... why?edit: hahaha, reading it just makes it that much more hilarious."Third, anything that played off of mana regeneration, such as a talent, a stat like Spirit, or even a proc from a trinket, became undesirable." - ...what? That's why Solace of the Defeated/Fallen was one of the most fiercely contested trinkets in all of Wrath, right?
Go back to sleep! Yes, I was so board healing the Lich King fight in my priest holy spec that I almost hung myself. Balogna. There was no catching up when infest was on someone and necrotic plague was bouncing around. I never had issues before but now I can't get close to the seventeen minutes without regretting I was unable to group with people who got through the end content sooner. It wasn't broken don't fix it.Good idea; get 12 million people playing and after carefully developing a system mess it up and make them so miserable they quit.
i don't understand how can devs keep balancing wow around making it challenging for PVE. They made priest a role-model for how healing/regen should work and hes totally screwed in pvp scene. Pve was challenging enough in wotlk too the way it was, to be a top guild you needed 25 people who's brain function fast enough to make the best out of each GCD, 80% of wow players are not capable to do that from my experience with people i did pve in past. Their sollution was to make gcd hard to get capped and turn healing it into a "strategy game".If i wanted that i would go play starcraft, I want to prove I'm sharp minded and my brain cells arent dead yet.All in all it wouldnt be distrubing if this would have been a global sollution. But you can't make healing in pvp a "strategic game (about using slow cheap heal or fast expensive heal)" because healers cant afford casting a 2.5 seconds heal in pvp specially after they gave interrupts to all classes, more ccs and basically forcing healers to use slow casts in a test of agility/dexterity for mind and hands.
Healing in WOTLK was getting boring I mean common spamming Flash of light and hitting between 8k & 15k every time was boring. why heal when you never run out of mana and everyone stays at full heath its boring as @#$%. I think the new Triage system will be more fun to heal with.