My only concern is that the less useful of the two (soulstone) has a longer cooldown. They've said they'd like to make it more like Rebirth;
Rebirth gets a 10-minute cd, down from 30 minutes. That's good.Soulstone has a duration of 15 minutes down from 30, but again got a 30-minute cd. That's bad. Especially with a limitation such as this one. I think they should lower the cd on a Soulstone to 15 minutes again as well, so that it matches its duration and is more in sync with this new system.As for the system itself, it seems as if they're trying to make us appreciate the available BRs more. The amount isn't much lower than you usually use per attempt, so it's not hampering. Or maybe there have been exploits to this BR system that they're trying to weed out. Which I'd also find logical and acceptable.
I don't see this as a major change unless you've got a lot of druids in your run. And yes I came here because I thought they were changing it to 1BR per 10man raid and I thought thats just going to me it never gets used because what if we need it more on the next boss. But per encounter is fine.
I'd be interested to see if this allows them to add a battle rez to another class (cough cough Priest). It always seemed odd that the (arguably) most iconic healer class didn't have the (arguably) most potent type of rez.
YES! Finally some more added difficulty to the raiding system. :DStupid scrubs think that having two deaths in a 10 man fight and the having a druid battle-rez and the other player sstoned/rebirthed as well is acceptable. I'm glad that after the first one, if you're down you're down. No more second chances. Thank you blizzard!QQ moar.
I am of two minds on this. At the present end game the "Stay alive" fights can be pretty easily done with only one/none Battle Rez or Soul Stone. But 4-5 months ago it was probably important to have multiple ones to deal with the LK fights where you had to deal with 6-7-8 valks before getting to phase 2.5 So my own two cents.1) Great and fine is the "Stay alive" fights take only about 5-6 minutes2) SUCKS big time if the Stay alive fights in cata take 12-14 minutes plus because you are going to have a lot of "late fight" wipes that tend to be the most frustrating.
Actually, this change allows them to add a mechanic into boss fights that has been previously unseen, where there is a form a resurrection generated mid-fight by an NPC or Spirit Healer or Orb of Awesome or whatever. Knowing that they can now design a limitation around this variable could add a really neeat dimension to fights when you have to manage WHEN you get resurrected and by WHAT (by player, or by environmental factor).Now I am not saying that's what Blizzard's intentions are, but this change certainly allows for the possibility.Captcha: dubbed reverits
This has nothing to do with raid difficulty, or with allowing blizzard to introduce new mechanics to boss fights.It's only about the "bring the player, not the class" philosophy and removing any unique benefits a class brings, or severely reducing whatever is left over. I wouldn't be surprised if Blizzard decides to allow normal rezes be used in combat, again with the one-rez per attempt limit, so that the only benefit of rebirth would be its shorter cast time.
shouldnt make any difference! as long as your good enough to not die!
Well, in our 10 man's we only have one druid and a lock as filler, so this really means we can Rebirth around once every attempt, so it's actually a buff for us. And I doubt we'll be doing 25's in Cata.
I don't think it's a good one, at all.But my question is What about the "normal/common" paladin/priest/shaman/druid resurrection? It has been affected by this new "statement"?I'm talking about "Redention" in Paladin an so on...(Sorry, i know my english is a little bad :D i'm from Uruguay)
i see bad things happening from this. already too often half the warlocks i know prefer to soulstone themselves. and druid dps rebirth the first dead target. both are stupid actions now and coming cata will be even stupider
On topic: I don't really like this change, I doubt any serious guild or raid would stack druids or locks on purpose and I find it just numb thing to do. If Blizz will add some way to track how many brezz have been used in encounter so far, I'm not really against thou.
Why the hell don't you just make all resurrections able to cast in combat? Makes absolutely no sense why we can't do this.
with SS/bress sharing cd, any idea if the SS can be used on dead bodies design they were contemplating made it in then?Also, currently on live the combatress limit seems very buggy so hope they get it fully working at least, and a blizzard raid UI that tracks them would be very nice indeed.
I don't approve of this. I see where it's coming from, (That being from guilds who obtain server first achievements by having a soulstone on every player in a 25 man raid and similar situations) but this is going about it the wrong way.Warlock soulstones and druid rebirths and the like are a valid tactical utility and nerfing a class's utility is a nerf to the class itself. Essentially, druids and warlocks are getting nerfed - this lowers their tactical value, rather than balancing it out. What they SHOULD have done is made it so that you cannot have buffs from those outside the current raid group. meaning, you have three warlocks in a group, you're allowed a soulstone from each, and if someone outside the raid buffs one of your raid members with a soulstone, you lose the buff - and if someone joins the raid, buffs, and leaves, the raid loses the buffs the person who left provided.that would balance things out more. if you have 6 warlocks, you should be entitled to 6 soulstones - and if you have three pallies, you should be entitled to three different pally buffs. this is no different than capping out the number of pally buffs you can have in a raid, or making it so that a player cannot benefit from both kings and might at the same time. this is an exploit-nerf, all the right reasons, being practiced in all the wrong ways, as a class-nerf.