The map is rotated so that one faction spawn in the bottom of the map and the other at the top.
This is gonna be abit off topic.Regarding that Gineas will be a BG after the Gilneans aka Worgens escape from their own home.Does that mean they're gonna be refugees just like the current Gnomes?
I agree about the graveyards. Horde and Alliance will obviously take the closest GY first with the Waterworks being the FFA which Alliance will capture first since there's no choke points in their way. Horde have to cross either a bridge or the river to gain access to it. The deciding factor of this battleground will be if the Horde can overpower the Alliance at the Waterworks or not.
I hope it is going to be designed properly. I mean how the hell can mage spam frostbolts through fallen tree in WSG? This issue is really pissing me off. I hope that in Gilneas you will be LoS when you see that between you and the enemy is an obstacle.Anyway I hope that there will be something new. Not like AB 2.0
I know I'm playing the same old record here but to me it seems that the Alliance has a better starting set-up. What they basically can do here is to split up 5-5 and capture the LH and WW before the Horde can say "Go". After that they can either sit on their butts on those points and wait for the meter to fill up or then roflstomp the mine and win even faster. IMO the only way the Hordies can win this (in full 10v10) is to be really organisized (=pre-made)
i was hopeful that blizz would come up with some more/better ideas but it seems like there not really trying very hard. o well time to stick with pve