I think it'd be pretty cool, as long as it was reversible =D
I think it'd be pretty cool, as long as it was reversible =DWell, DUH.Level Sync doesn't really make your level drop. It makes you weaker so that you don't wtfpwn mobs when helping lowbies. You fight them as any other high-level enemy, thus you can share your tactics and knowledge with lowbies.I say it'd make a great addition to gameplay. Seriously!
I think it'd be pretty cool, as long as it was reversible =DImagine getting stuck at level 20 again. FFFFFUUUU--! This is great especially for the linked people. Lets them help their linkee more.
Yea, It's one thing to go back at level 80 and slam through the low level zones for gold or achievments, But being able to actually Play Through a zone you missed would really help the "one way street" of character progression.When it is released, I'll probably be In STV for days on end.
I think it'd be pretty cool, as long as it was reversible =DWell, DUH.Level Sync doesn't really make your level drop. It makes you weaker so that you don't wtfpwn mobs when helping lowbies. You fight them as any other high-level enemy, thus you can share your tactics and knowledge with lowbies.I say it'd make a great addition to gameplay. Seriously!*raises hands* Hey, I've never played FF or CoH, so...
I think without the intense (and irreversible) phasing helping your lower level friends or just friends who aren't on the same part of a questline as you, would be easily done. This seems like an overly complicated loophole around phasing to me.Why not just have an option to be phased to the person in group who has the earliest phase complete already?
So technically, I could go back and do a low level dungeon with it still being challenging rather than a faceroll?Depending on how it's implemented, I can see a lot of potential for people who want to go back and play their class at a given level.
This is one of those ideas that when I first read it I thought "wtf was he smoking?". But, whatever he was smoking, he needs more of it because this is an absolute gem of an idea.I know my guildmaster would jump for joy at the idea of being able to actually play a lot of the old instances at the level they were designed for.
As long as it's optional I agree it would be a fantastic addition to the game. The question is what will happen to gear, if purplez and whatnot will scale down automatically to a low-level equivalent of a purple, or scale to the level of a blue or a green, or perhaps not scale down at all......And on a PvP server, what will happen to the scaled-down character if attacked by another high-level player? Will you scale down only versus monsters, or versus everyone?
I wonder if this will let us join LFD or BG queues at the lower level, also what they'll do about gear. As well as if there will be any way for other people to see that we're actually level 80.
They had this in FFXI, and I always thought it was one of the most phenomenal concepts. It's a shame it was too late to save the game.This'd be fantastic - it's a great way of benefiting from heirlooms as a high-level character, and supporting friends who are leveling without being a bored power-leveler.
Wonder how that'd work out for dk's. Or would the spells also simply be scaled down?
I'm unsure as to why lowering your level helps other players. I certainly would rather have my level 80 guildies run my alts through wailing caverns over and over again than pug it and wipe a million times.
I like the potential to go back and run some of my favorite instances without just facerolling through them. Using the LFG system at a lower lever sync would have to be a must.
This would be amazing to experience the content you have not done, without just storming throu it.
I think many of you reacted just the same way as I did...Namely: a huge WTF and the question of it being necessary.But the more I think of it the more it makes sense. Helping your friends (without steamrolling + extra XP for them), old dungeons, old raids, do the zones you skipped at the appropriate level. There are loads of possibilities.Wonder if they will let down-scaled 80 85's into BG's...Edit: Also, it's another gold sink, which I think will be needed.
In the words of Mr. Findlay himself - "Hell, it's about tiiiiime"
I'm unsure as to why lowering your level helps other players. I certainly would rather have my level 80 guildies run my alts through wailing caverns over and over again than pug it and wipe a million times.There are many reasons.. One as it said share your tactics in the old dungeons. You can run someone thru on a high level character and they wont know what to actually do on a boss fight or trash pull. Two when running with a high level character you recieve a lot less xp than you would if you ran as a grp. The xp you get levels out some because of speed difference but if you can only get a few runs in of say Scarlet Monestary and you have to use an actual grp later you wont know the pulls if you had never ran the instance before. Pretty sure this system aimed slightly at people that either never played before or just had people run them thru instances to level up.I like the concept especially if they let you do the instance ques for all the dungeons and scale down to them.Bad concept if you automatically scale because sometimes all you want to do is run someone with a high level toon to roflstomp thru the instance lol
I'd be interested to see how gear is going to scale with the level difference. :3
"Step in the right direction"