Shiney indeed!Also first. BAM
Soul Swap is not displaying on mouse over on the affliction warlock tree.
dude the armor specializations are awesome ...also first page
This looks much better than the originally announced talent calculator last week. Now instead of just taking a talent out of a tree and giving to the player at lvl 10 they're being replaced w/ new moves too. These new moves/talents coming into play will increase player rotations and allow for different ways to spec/play etc. goodjob guys... again this is looking much better.
it seems that unholy dks ebon plague puts more of a buff than boomkins which doesnt seem right to me. like ebon plague says 8 % when boomkins only have 4% from earth and moon. my main toon is a druid.
Noticed a bug in the talent calc for warriors,Fury tree: 2/3 enrage has 10% damage bonus; 3/3 shows 6%:)
looking forward to new updates
Ok..looks like Ill be dropping enchanting for Blacksmithing in Cata from the specials.
uhh... Could someone explain to me with the armor specializations why priest don't get one? Is this a mess-up in Beta/WoWhead database or some sleight against the clothie healers? Otherwise, everything else looks really cool (:
Wow Heart of the Wild + Furor + Astral Leather Specialization is gonna mean some sweet Boomkin intellect boost. I like that I have a reason to spec into feral as a Boomkin finally.
The paladin retri tree has Judgements of the Wise for chosing Retri and in the tree itself Communion which also links to judgements of the Wise
; ; Where is Swiftmend for Druid healing tree ... i hope thats because its gonna be a not-talented spell and all druid will be able to cast it .. :SShiny thingy is AWSOME !
Bottom most talent in the paladin holy tree doesn't have a mouse over.
The Enhancement shaman tree is pretty messed up here on Wowhead. Icons have switched places, one icon is missing, and one talent is completely broken (The Ancestral Swiftness talent I guess it is), what's up with that? :P
very very interesting
these armor specializations don't quite make sense to mefor example as a druid you're able to specialize on leather or leather (hard choice o0)and either way you just get a lil' bonus and and that's it.now it seems to me as if druids already wear all leather later in the game.so why secializing ?if it's just about the bonus then call it armor bonus not specialization ...and seriously a druid may aswell wear cloth for any friggin reason but there's no cloth specialization for druids availablehum -sometimes i wonder what runs through their minds
bug with predatory strikes. stats for rank 2 showing for rank 1 and vice versa.