new nice talents trees, but i want see unique build again. We need more talents per tier! that wipe out of talents make more easy to balance, but more easy to be boring soon. i not mean 5 talents 0/3 per tier, more like 4 in all tiers, 3 in the sixth tier, one in last tier, like the feral druid tree, seen more interesting!
Crap...Like I (cloth) I could use another type of armor...How on Earth is possible to screw that armor bonus,BLIZZ,HALLO?*Edit*: When is the new update..I'm enthusiastic about changes in mage talents/spells
The specs aren't really any less customizable than they were before...at least, if you wanted to raid or PvP effectively. The problem was that Blizz said they wanted *less* cookie cutter builds...which they've make next to impossible. All they've done is massively reduced the sheer amount of theorycrafting necessary to determine the best functional build. At least the old system functioned as somewhat of a "fail check" cuz you could look at a person's spec to see if they at least had the presence of mind to go and find out the best spec for their role.So much of what looked interesting keeps getting scrapped: Path of the Titans has become just a middle layer of glyphs. Guild talents has become a linear progression of perks. And "more customizable specs" has become an idiot proof, nearly customization free talent system.New content? Great! New races? Great! New, shiny effects? Double Great! Innovative new gameplay? "Uhh, guys...this is turning out more complicated than we expected..."
Armor specs?Guess I better replace some of my leather... >.<
Resto druid's tree fails. You have to take shapeshifting talents (not just 1, but 2) just to move down the tree. Sure you're a highbrid class that may or may not do lots of shifting, but what endgame resto pve druid would want that?The destro lock tree fails even harder. 6% chance to daze on conflag = 100% chance that melee walks over and *!@#s you up. 8% chance of an instant incinerate.. thats 12-13 hits against you ON AVERAGE; that = dead lock. And you pretty much have to take nether protection to move down the tree, and there aren't many times when thats useful outside of pvp (I can only think of HoL and PoS).And finally, Soul Fire better be a mainstay in the new lock rotation, cause youre forced into at least 2 talents that affect it.Flip over to warriors and theres some great trees. Go figure.Also why is blood the tanking tree for dks, when its frost presence that gives you the extra armor (and you get more armor in the forst tree).I know nothings final yet, and while everyone says that, they also somehow forget how little bliz change things before release. Theyve decided the content, theyll only really change the numbers now, they won't be doing any revamps. Theyll claim they were unaware when X class sudden starts roflstomping everything when things go live, THEN do a rebalance.
@Psyklone: Tree of Life is like metamorphosis now, so it's not completely useless to have -mana cost on it. :-PAnd blood, IMO, makes more sense than frost as a tanking tree considering the tree's entire gimmick is draining the essence of enemies, and Blood Presence is the tanking one now anyways.
I like blood being the tank, actually. And the presences are being revised, something like frost giving more runic power instead of armor + hp (If I recall correctly. Someone might want to confirm this). Blood have their 31-point talent that helps tanking, and while they COULD have made a new frost talent with a similar effect, I find this sufficient. On the other hand, I had kinda hoped unholy would be the new tanking spec, and maybe even giving us a talent (or similar) to allow our nice little ghoul to off-tank. THAT, would have been awesome xPto the scribe "problem", I am clueless to as what you are talking about. I don't know much about these medium glyphs so far, but haven't scribing always been decent at gaining gold? I am one, and I earn decent amounts of money... don't see how the NEW medium glyphs can change my current income tbh >_> Glyphs have always been permanent, but people still buy glyphs all the time. Really don't understand your problem. And to whoever said that armor type should be given when changing specs: LOL, tard. Sorry, but rethink that idea for a minute or two. How many casters/healers are out there? FAR more than anything else. I would never roll a caster or healer in that world. And... lol, bear tanking in plate. And while we are at it, how would blizzard decide whether you are tank or dps? You are making no sense at all. I see the gist of what you are trying to say, and yes, it does sound good, but that divide already exist. When you look at a piece of equipment, you can pretty easily see what type this is meant for. A plate with int/spell power is, most likely, holy paladin, don't you think? A piece with agility and strenght and armor penetration, is NOT tanking, right? It really isn't that hard. making the shaman (me) weep because a very good cloth/leather item drops he aren't allowed to roll on, is GOOD. True, it shouldn't go to off-spec first, and the need before greed function should be changed to match the chosen spec (should be easy with this new spec system), but imagine the poor mages, warlocks and priests who have to roll against caster/healer druids, shamans and paladins... when they can't roll against the same classes when a good piece for them drops. I would get pissed off, real quick >_> I like the system as it is right now. They have made the items so I, as a shaman, regardless of being enhancement or restoration, always prefer mail. Enhancement like leather as well, but because of a couple of talents, equal to hunters, intelligence are prefered as well on an equal level as agility, and therefore don't want leather anyway. And as a resto, the massive amounts of mp5 make me see those pieces as FAR more lovely than the high-spirit leather or cloth, because shamans don't benefit from that at all. Blizzard might seem off with these talent changes, but when talking about armor types, they know damn well what they are doing. The armor spec is simply a way to make it even more likely that people would want their best type of armor equiped at any time. completly off-topic from these changes, but I really think the need before greed should be more specific as to what Items you can need, and which you can't. As said, i'm a shaman, and I weep ever so much when the retarded warrior needs against me at a shield with mp5, int and spellpower, because "it has higher GS than my old one" >_> happened #$%^ing trice. GS-users should be burned on stakes, and the addon banned to the twisting nethers. on second thought, make the gearscore addon a raid boss, and when you kill it, you also kill any chance your character can ever use the addon again, so others can't see your gearscore either. That, would be epic. /rant
The new DK specs looks like blood will be the best tank spec in Cata and unholy will be the best DPS. And frost looks like a PVP spec. I don't like only getting talent points every three levels though, it seems that you can't put talent points into as many things as you can in WoTLK. Although, some of the talents are much better than the old ones.