Like many WoW players, I love my ability to thoroughly customize my characters, and if they don't get that same feeling right with this new system it's going to fall flat on its face.
Hmm... let me see if I understand.Rogues are Scissors....Warriors are Rock...Paladin, Priests, Druids, Hunters, Death Knights, Mages, and Shamans are Paper....Warlocks are Mushrooms... (fades off into obscurity)Scissors beats Paper....Scissors can also beat Rock... until Rock hits level 85 and becomes an unstoppable killing machine, then beats Paper...Rock could beat Scissors... but he can't find Scissors.. because Scissors are invisible.So Scissors beat Paper and avoid Rock... and that's what we call balance.
This is really cool for leveling, I dont think gaming will be that different at max level. How many people are complete hybrids at 80 today?
I dislike all of these changes. If the whole point of talent trees was to be more fun and all the other crap we heard when cataclysm was announced, why the hell am I being forced to stay in 1 tree until level 72? (31 points * 2 levels per point = 62 + 10 when you get your first skill, for those who think I can't do my math).From the look of things, I probably won't be coming back for Cataclysm at all....
I think i see the end coming for me for WoW...... i take 1 month breaks and all the rules are changing all the time, this is getting annoying. This make feel loose my time more than ever and this is too expensive for such an old game. If i come back in fall , I will need to change all my things again and again and again....
really i don't understand why blizzard is changing all this stuff! Probably ppl working here are driving this game one step further...probably not!WotLK is an exemple: " The First Hero Class of WoW"(Death Knights) are a pain in the ass to me...i like the gameplay in WoW as it is ACTUALLY. I'm not saying Cataclysm will be bad, i'm just saying it'll no more World of Warcraft as i know and love!Maybe first time i'll use Cata i'll be astonished for the new quality of the game but(i repeat)that will be not WoW...why they have to change so radically a game that is already such as good? They are risking too much IMHO!A huge fan of WoW
I don't like this at all. You only get 41 talent points total. Trees are 31 points long and you have to put 31 points in a tree before you can put your remaining 10 in another tree. This sucks.All this means to me is that every combat rogue will be exactly the same. Every survival hunter will be the same. There's no variety in this. It is counterproductive to Blizz's idea to "to make those choices feel more meaningful". There are no choices to make here. This is a terrible change. What I would prefer to see is something like this:
About time. I have been waiting for this time of talent change since half way through WOTLK.But the mastery change confuses me. I'm planning to finally level a Shadow Priest with cata(Goblin) mainly cause of the Shadow Orbs. Does this change mean I won't be getting Shadow Orbs until I'm 75?
This was never a matter of going back to its roots. If it was, please see my previous post above. Do you really want that? It comes down to this.They could not accomplish their design goals with the existing talent trees and the bloat that came with it. One of their design goals was to remove existing passive talents, but to get that 51 point ability you need 51 points worth of talents in the tree. Removal of excess talents like hit % talents or +2% to Blizzard up to 10% for five talent points reduces this bloat. By removing these talents, you create a void, but you still need 51 points to get that awesome Beacon of Light/Hunger for Blood\\Bladestorm\\Titan's Grip etc. The options were to create several new interesting talents that could make the game more complicated in order to facilitate "make talents fun" requirement, or simply just shorten the tree. Shortening the tree wins out.By removing the excess talents, they also succeed in fulfilling another design goal: It's less likely for players to create really fail builds. As a result, the theory crafting community's work on talent builds will be far far easier and they won't feel as superior over others as more people will be able to figure out a strong talent build on their own. They don't want players to be math majors to figure out what the best DPS build is. There will be less "OMG you took Pure of Heart for PvE? FAIL HEALER! Kick this baddie out of our raid please."Another design goal was to make your chosen spec feel as such early on, a shadow priest at level 11 should feel like a shadow priest and not a basic priest with +5% damage to Shadow Word: Pain. By granting you a key spec ability when choosing your tree at level 10, this fulfills the design goal. If Blizzard is to make leveling more interesting and fun, they need to tune how characters advance toward end game. This is a great way to do it. Leveling a priest as shadow is a pain in the ass until you get Vampire Touch for mana regen and leveling as a retribution paladin is boring until you get a new attack ability, Crusader Strike, which is just a free weapon swing! At level 50! I hated leveling both of them. With these new changes, I might actually be willing to roll a fresh paladin or priest to see how much better the leveling experience will improve.
This change is ridiculous, and I *hate* it. So far, Blizzard is ruining everything I have ever loved about this game. Might as well re-start my Aion account now....sheesh.
It sounds like a good idea on paper. Take out all the garbage and useless talents, make some of them passive, and make it so you don't need to figure out 30+ different talents in 2 different trees to find the best spec. So what if there isn't variety in the type of spec? If you know your class at all, right now, even with the 51 point talents, there is only 1 spec that is perfect for each tree. You go to any class guide, there will be a specfic build that gives you maximum damage output, maximum tank defense, or maximum healing potential, which when you're raiding, is all you care about. Then with your dual spec, do whatever the hell you want with it. I haven't touched my talents since I dinged 80 in this game over a year ago. It's not like there still won't be respec to switch trees. It's not like before level 70 spec even matters. I can Feral heal outland normals just fine, and I'm sure any fury warrior can tank an outlands normal just fine as well.What I really like the most about it, is getting spec defining abilities right at level 10. Trying to level a shadow priest, or a fury/arms war, or a Shaman and having to wait until level 30 or later to get talents that don't suck will make leveling a new toon really nice, adding onto all of the new quests and zones.
All this butthurt reminds me of when BC and WotLK both came out. Everyone whined and complained that the game was being ruined, and that they were quitting over it, but they both turned out to be great successes.I must say that I can't really form an opinion on the talent trees until I can try them for myself. They look interesting, but, being a person who likes to play around with different talents and specs, I'm skeptical.
Right now every Talent Tree is "51-pointer" but you can put a lot more over that amount in the tree, you only need 51 to get the deepest talent in the tree. It will be the same in Cataclysm but the deepest talent will be gotten with your 31th spent point in the tree. After that you can go to other tree, or keeping putting points inside your current tree.