So uhhh this new pvp UI is stupid..So you can't see your lifetime honor kills anymore? or other people's lifetime hks? it would be nice to keep my 250k hks, i did do alot of pvp to get them
The tradeskill window STILL looks like someone suffocated to death in there.It should be looking like ATSW, with or without the crafting queue.Also the tradeskill window could have different background decorations for each profession - fire and metal trimmings for blacksmiths, or oozy liquids and mysterious vials for alchemists and so on.
Nice, can't wait :D
This multiple tracking thing might favour hunters quite a bit... in battlegrounds, they're be able to track humanoids, beasts, undead and possibly hidden players all at once.Maybe blizzard should put a line on the hunter's tracking spells stating that only one of those can be used at a time..
One question about the multiple tracking things, do each material node (Fish, Herbs, Ore) have their own unique icon, or is it the normal blips. By Icon I mean if you're tracking fish, ore, and herbs, does one blip show a flower, one a fishing node, and one an ore?
In my opinion, everything looks much better and more consise than before.
Having just started my Cataclysm Beta last night, I have to say, I absolutely love the UI overhaul for the Character Window and Spellbook.I think with the Spellbook "future trainable spells" preview, it'll be a little harder for someone to forget to train a certain spell (Like a pally forgetting to train Redemption).
Umm, there always was, and still is an arrow directing you to your next quest objective. Just thought I'd point that out.
Looks really streamlined, loving it.
Nice changes, finaly, but plz, Blizzard, make the tradeskill list window biger, it still looks like the face of a 5 yo kid trapped in elevator door
I don't want to seem rude (even if I am) and seeing how you put a lot of thought into that post...But that was from almost eight months ago. Like seriously.