Scribes are getting really screwed with this new Medium Glyph spot thing. I read the description and you can change the glyph that is in the spot without having to buy a new glyph. So yeah. And the rest I think is ok.
IMO Inscription isn't really that much of a cash cow, glyph-wise at least. I just got it for the shoulder bonus and the DMC sellables.
lmao did he fart at 7:45? and i kinda like the new systems, im kinda confused with PotT but its just whatever
Now I am stuck in an infinite loop! Everytime he tells me to go to the blog, I go there and watch him, telling me to go there so I watch him telling me to go there so I...ARG! >_<
cool video. Interesting to hear someone else's thoughts on all the cool stuff.
remember the indian, if not the arrow?
Just wanted to say welcome (officially) to Wowhead, Lore.-Long time fan of TWM.
Not ONE but TWO Sindragosa.Seriously, I understand most of where you're coming from. Although, I'm still really iffy on the raiding changes. I understand Blizzard's point, but I'm worried about that lovely thing called "balance".
The raiding changes create even MORE balance than the way the current raids are setup. These changes will drastically reduce the number of drops that Blizzard needs to come up with, allowing them to spend more time on the quality of each piece rather than quantity.10 man ICC drops 132 ilvl251 items25 man ICC drops 134 ilvl264 items (includes trash/BOE drops)------------------------------------------------------Total number of items Blizzard had to create: 266 unique items.All items have a budget, which needs careful tuning as well. Blizzard had to roughly tune all those items so you weren't grossly over on hit (ok, so maybe some of you are) or grossly under expertise, etc. Sure, it makes for interesting theorycrafting, equipment sets, etc... but in the end it ends up getting min/maxed.I have a high level of respect for the game developers, especially the ones who fine tune the numbers and make sure that everything jives as well as can be. In the end, I honestly believe that this will make their jobs much more straightforward and allow for some healthy ideas to surface as a result of the streamlined approach they will quickly adapt to.
Finally, I understand the 'Downshifting' concept. I hadn't thought of the mirroring of 10 and 25 mans, tho. As in, both 10 and 25 have encounters needing 2 tanks. Honestly, I think downshifting is a good idea, in that it makes getting raids done a bit easier. Still not a fan of 10 and 25 man sharing lockouts. I kind of like the subtle differences of the two player limits.