I'm Extremely! Dissapointed in the Guild Talents and Path of the Titans going away. Man there srly making things much too easy now..., Too complicated common blizz, stuff being complicated is what makes them fun in the first place, simply crap gets old fast...Also WTF Permanent Gylphs that you just choose out of combat wtf?I thought the idea of Gylphs where that you keep the best ones in you bag to constantly switch between bosses, as each one was suppose to have advantages and disavantages but it ended up all &*!@ed.. I wanna know how Insribors are gonna get money if they make em permanent..Meh... Least Raids system seems to be improving,
Path of the Titans did seem to be a bit too much bloat when Blizzard was already developing so much for Cataclysm. It was a nice idea, but it needed to be so elaborate that I think they've made a wise choice to put it on a back-burner. That will allow them to invest more of their resources on developing an expansion that already looks like it's shaping up to have brilliant depth.I do, however, think that the loss of Guild Talents is huge -- but I can see why they did it. Sometimes having too much choice is a bad thing, and the animosity from certain guildies wanting certain talents which work out as "Sub-optimal" to the guild's overall aims could lead to unnecessary rifts in otherwise stable guilds. I think the compromise of per-level perks, and increasing the guild level cap by 5 to 25, will be more than enough to give that extra sense of importance for guilds to stick together.
You will be hearing brand new music in familiar zones.My prayers—they have been heard. I expect nothing less than heavy death metal music while training in Westfall.
That's some serious amount of information to digest. I'm gonna have to go back and read it all again....Just wow. I'm getting the feeling that Cataclysm is either gonna be really well accepted or turn alotta people away from the game. I feel that in wrath they added many new features but the keyword here is indeed change. Not everyone is susceptible to this grose amount of change all of a sudden. Many people will feel disoriented wich is not a feeling you want to get in a game this size.
i am excited about the news i have only 1 question....when cataclysm will be released? (stupid q i know but i really want the answer)
I wanna know how Insribors are gonna get money if they make em permanent..Scribes will make money the same way Tailors, Blacksmiths, and Leatherworkers make money. They will sell a few permanent items and will likely have one or two consumable items that everyone wants/needs.They'll basically move from being a disposable/transactional profession (Alchemy, JC, Enchanting) to a 'hard goods' profession (BS, Engineering, Tailoring, LW).
Here's hoping all this Guild Achievements, Guild Rep/Exp will mean that people will start to look for guilds again instead of continually pugging and having to state stupid GS numbers just to get in.
My first reaction to the scrapping of path of the titans was disappointment. It was something new I wanted to explore, so I was sad to see it go. But truthfully I think Inscription is a fairly weak trade-skill, so using it to take PoT's place and adding the medium glyphs means we'll still have the same amount of customization, it just won't have a cool name like "Path of the Titans".I don't see a problem with the changes to guild achievements. Seems like they're keeping all the goodies, just making it easier for casual guilds (like mine) and making it easier for guilds to cooperate with each other rather than competing. I like the changes to raiding, and most of the other stuff was already hinted at so no big deal there. Rather experience it first-hand at this point then read about it.One other thing, this does seem like a move to streamline it so as to push it out faster. I'm ok with this. I'm already getting bored with the current game (levelling another alt for fun), but I'm waiting on the Echo Isles event to tide me over and hoping for an October release. So long as they don't remove archaeology from the game I'm happy.
I can't wait! Gimme release, or at least beta!
OMG! Saurfangs gunship has crashed, impossible! :´(
lol Screenshot №6 - tree from Avatar
When i first read this article I was double checking the date to make sure it wasn't April 1st ... but I can see where they're going and hope they make a different character progression which isn't directly linked to leveling up.Probably just going to be reputation rewards. :S
I wanna know how Insribors are gonna get money if they make em permanent..Scribes will make money the same way Tailors, Blacksmiths, and Leatherworkers make money. They will sell a few permanent items and will likely have one or two consumable items that everyone wants/needs.They'll basically move from being a disposable/transactional profession (Alchemy, JC, Enchanting) to a 'hard goods' profession (BS, Engineering, Tailoring, LW).What I think would be the best direction to go with inscription would be to take the consumable scrolls that scribes can make, and actually make them useful. Remove their current mutual exclusive behavior and let them act like additional flasks/elixers/whatever.
You will be hearing brand new music in familiar zones.My prayers—they have been heard. I expect nothing less than heavy death metal music while training in Westfall.Why would you have heavy death metal in WESTFALL? worst place to exist.Nvm, the Barrens will get Melodic Death Metal w00t ^^
I sure hope guild progression gives nothing useful.Imagine the following scenario:LFM raid, min GS xxxx, min guild level xx, link achievementSorry your guild isn't elite enough for you to join a pug.
After reading all this and adding it up to everything else I've seen, I can now honestly say that I'm looking forward to the 4th of July.No, I'm not a Real American Patriot - that just happens to be the day my WoW subscription expires.
aww i was really looking forward to The Path Of The Titans i thought it would of been pretty fun but, BLIZZARD is the experts. i'm just really happy to get to play cataclysm
Pretty sensible measures went into taking out the content they have. Its just odd that the developers didn't have the work flow set out in a way that they could predict these road blocks that lead to them taking out PoTT and guild talents. I'd like to think that before they conceive an idea and birth it in an engine, that they also consider the long term effects it might have so that they save time and resources.
OMG! Saurfangs gunship has crashed, impossible! :´(Someone told him "Dranosh" means "Heart of Monologue" and, while cleaving that person, he also accidentally cleaved the ship.
Yeah! Moar worgen info, please! :D