i would like to see WoW become completely instanced like Star Trek online. There is one realm, but a !@#$ tonne of instances for each zone. The more players online in the zone, the more instances get opened. If you want to play with a buddy on a different instance u just swap over. However I am fully aware that using this system would mean a complete re-write of WoW and thats just not going to happen. great interview, GC is a good designer. WoW is a great game and I wish people would just let the professionals design it and not try to talk like they know better than GC when they couldn't program one line of code let alone an entire game.
This post was from a user who has deleted their account.
On the topic of PVP/PVE spells. People are saying that you will be tagged for PVP, and then your spells would change to work for PVP. This would become an issue for when NPC's and other players are in the same area. for example, you could be fighting some random creature and some other player would come up to you and start fighting you, or you could be killing Thrall, and players would come to stop you.My idea is that spells should change depending on who they are used against, and not if you are "flagged" or not. So for example: a spell would do 6000 "PVE" damage, but only 2000 "PVP" damage. all mobs and players would be flagged (or whatever you want to call it) to take either PVP or PVE damage. The lich king Would take PVE damage, while other actual players (and maybe guards to cities, who knows) would take PVP damage.
Ah, forgot to ask about Blink :p
Makes me sad you didn't ask about an appearance tab...
I love how they completely DIDN'T answer any questions about their screwed up emblem system.
As a hunter I'm kind of excited, I might get my moose!