We don't ever want that (crafted) gear to be best in slot, at least not for very long. I mean, there are some exceptions, like Darkmoon Card: Greatness and stuff like that, but overall we don't want the two-handed DPS guy to feel like, "Well, gotta be blacksmith to make my sword, otherwise I just won't be competitive." Cause like I said, you're just taking the option away from players.This is only a problem if the crafted item is BoP. As long as it's possible to buy the BiS crafted item on AH, your toon can choose any profession you want without being "pressured" into it.
I dunno I was expecting some serious Q&A but those questions were nothing like the ones I was expecting. Some questions and probing about cata would've been nice, most of the questions seemed to be related more to people complaining about stuff.Sounds like you enjoyed talking to him which made the interview enjoyable to read just ask the interesting questions rather than the bland majority crowd ones next time :|.
One day, without any preemptive warning, every character should find a moose mount in their mailbox...lol'd! That'd be so awesome:)
Like I said, we're geeks. Wouldn't you be nervous if you were meeting Ghostcrawler?Not at all, I'd take the opportunity to tell him exactly what I think. He's just another dork that made the right contacts, nothing more, nothing less and certainly nothing special.In fact, I think he's an arrogant ass more times than not.
I'm now thoroughly convinced that the people who write the code for this game are just bad, unimaginative, and terrible at this job.And we just think the idea of seeing Rend with a tooltip that says "In PvE, does this. In PvP, also...slows you, or does totally different things", it gets to be really hard to remember.There's this little known MMO, called Guild Wars - and they managed this dastardly feat. When your character is in a PvE environment, the skills that change are marked with to let you know the skill is in PvE mode, and the skill text is displayed for PvE mode. When you enter a PvP area, the skill text changes to a flag, and shows you the PvP text.Funnily enough, not every single ability or talent needs to be flagged for PvE/PvP - they ideally should start out as awesome abilities - and then they should be changed as appropriate. So if blizzard introduced super awesome talent for mages; and it made perfect sense for PvE, but was just batcrap crazy OP in PvP - just flag that ability so it's different in PvP, and tune it so it's not batcrap crazy. Wow, so difficult.His crap about "Oh it's too hard to remember" - really? Rend makes stuff bleed. In PvE, it should make lots of bleediness. In PvP, it should make less bleediness. Or vice versa, or whatever make sense. It doesn't have to turn into a spiraling frost nova of death - just use this feature to stop nerfing one aspect of the game because abilities are OP in the other aspect. Like if an ability had a suitable cooldown for PvE, but it was considered OP for PvP, then alter the PvP portion of it. Don't go ruining the game for those of us who don't pvp all that often.Imagine Joe Sixpack slaying some boars with his Rend. He looks at the tooltip, and he's like "Oh, it does x damage", and sees a PvE tag on the tooltip. He checks, and only a couple of PvE tags appear on some of his skills. Not really sure what he's seeing here, he either checks the manual or googles it, or checks the forums - where he'll be promptly told that those are abilities that work differently in PvP. Satisfied, Joe Sixpack runs along to his nearest Warsong Gulch, and starts spamming rend happily. The End.If you're still here, it means that the world did not explode after Joe realised his rend functioned differently in pvp or pve. I dunno about anyone else, but I'd love a set of abilities that functioned differently on other players, it would add a different spice to the game. Like taunts - imagine if taunts actually did something to an enemy player? Did it damage, applied it with a damage reduction buff (yo' mamma jokes are cutting to some people) or something cool like that? Instead of being a useless button on my bar, it's now useful in PvP - and doesn't take the control away from the enemy player, which is from what I understand, the reason taunt doesn't work in the first place.I agree 150% with this guy! Genius stuff here this is the way it should be. I for one pvp when I'm bored or have nothing else to do in game. I don't like seeing abilities drastically changed to suit pvp. I would guess that most people don't just pvp, they either pvp like me(when they're bored) or they do it because they really enjoy it either way it's not 100% of their gameplay. Why should talents be fubar just to suit 25% to 35% of the time most people are in game? Or vice versa why should a talent that's amazing in pve be fubar just because it's considered op in pvp? If guild wars can do it(isn't guild wars free to play?) a game like wow ie. blizzard should be able to implement something similar.
Not at all, I'd take the opportunity to tell him exactly what I think. He's just another dork that made the right contacts, nothing more, nothing less and certainly nothing special.When comparing, I tend to think someone who refuses to grant even a sliver of respect (where certainly at least that much is warranted) reveals far more about their character than someone who simply admits nervousness.
Much obliged for you posting this interview, I love reading the developer's view point in the game.One thing I think Blizzard should do is steal EVE Online's idea of having a 'council' made up of strictly professional players. Every few months the administrative staff of EVE pays for this 'Council' (full round trips, free food, hotels etc) to come visit them in Greenland, where they discuss things such as balancing, new features etc (just things they think need to be changed). I think it's worked very well for them.I understand that the developers rely on forums (mainly) for inside view of the gamers, and I'm not saying that's a bad thing, and hell probably paying for that council round trip would be a bit of a kidney shot (which procs 'miss, variable 100%' and punchs them in the wallet) but having that gaming community have a direct impact on the game could be a large improvement to the way things are with the developing community of WoW.Just an idea, though I doubt anybody from WoW would ever read this :SEdit: ILY GHOSTCRAWLER<3333
WHAT ABOUT GAMON!
"They did it by being a game that even idiots could appreciate."Yea which is why they've been dumbing down the game since wrath hit. Easy free epics for everyone!Cata seems to be taking this even further..Removing stats on gear because they're too "complex." I find it extremely condescending that the people that have made the game what it is today are viewed as too dumb to get complex stats. WoW was an amazing game. It has been overrun but idiots and trolls and that is what you get when you dumb down a game. You take away all the flavor for a game or what attracted people to it in the first place and it forces people to look elsewhere for their gaming needs. The proposed changes have me seriously considering whether or not cata is for me. Somethings in cata are cool I love the idea of azeroth getting a re-work I miss questing there, but other things blow my mind which I won't get into right now. I would LOVE to see more complexity in the game. I would love to see more diversity in spec choices, make them all viable options. STOP the fotm spec BS! Blizzard has an opportunity to correct things and in doing so keeping the diehards that have been here since day 1. Unless they don't care about the diehards since 9 million retards are here now. The landscape of the game is not what it once was. Too many 10 yr olds running their mouths, ninja'ing loot, just overall being idiots or just plain sucking at whatever class the happen to choose. The ptrs showed me that. It wasn't people testing out the new features or people really there to dissect the patch, but people who have 7 level 25s and have never seen the inside of any raid, or even level 80s but fail so hard at raiding that they just make premades so they can run raids that have been around for 2 freaking years, since they can't on their respective live servers. Why the heck would anyone NEED to run naxx or ulduar on the ptrs? Those are the kinds of people playing these days. Anyway just my rant, I know nothing will change the game will just be continually destroyed until all you have left are 50 million drooling, helmet wearing tards who can't understand "complex" stats. Spare us the heartache and just include coloring books in the game packaging. The tards won't ever get around to playing the game. Then you won't have to remove "complex" stats.If retarded people play and they pay for the game with the ssi check they get, does that count as a government bailout?
On the PvP/PvE ability stuff...Other games have managed it without much trouble. EQ2 had a seperate panel you could click to to see PvP effects. It would be simple enough to make an option in the Features menu to allow people interested in PvP to see that information.
Not at all, I'd take the opportunity to tell him exactly what I think. He's just another dork that made the right contacts, nothing more, nothing less and certainly nothing special.When comparing, I tend to think someone who refuses to grant even a sliver of respect (where certainly at least that much is warranted) reveals far more about their character than someone who simply admits nervousness. I'd like to take presumptuous hypocrisy for 100 Alex.
Don't you guys ever SHUT UP?I'm trying to read an interview that I ENJOYED reading, just so I could read the comments, go through a few interesting ones, and just find people flaming eachother.Seriously. If you guys aren't going to be nice, go somewhere else or don't post. I don't want to waste my time or anyone else's.On a more topic-related note: Imagine. An upgradable camel. I'll let you do the rest of the thinking.Upgradable. Camel.
but on the other hand I think we've done pretty well—AHAHAHAHAHAHAHAHAHAHAHAHARight, this is why Discipline STILL lacks tools as a tank healer after the massive nerf to Penance, right? Why Frost Mage DPS still suffers in PVE because you haven't got the balls to buff it because "AMG IT'LL OP THEM IN PVP WAAAAAAH", right? This is why Hunters still have to deal with bull$%^& like our 5-yard minimum range on ranged attacks that causes all sorts of issues in PVE because removing it from PVP would make every damn arenatard in the universe cry, right?Pretty well my ass.
Great interview. I kinda wish the whole pve vs pvp question wasnt asked b/c its all been explained before during the Wrath Beta, and before that as well I'm sure.I really wish the question would have been asked in regards to gear and the theme they will take in Cata and the role of some of the major lore figures will be playing.
ghostcrawler is awesome and the questions that were asked was exactly what i wanted to hear :D
Great interview. I kinda wish the whole pve vs pvp question wasnt asked b/c its all been explained before during the Wrath Beta, and before that as well I'm sure.The explanation was bull&*!@ then and it's still bull*!@# now. It would be relatively trivial to do. in the greater scheme of things, and would solve nearly every goddamned balance issue this game has.GC just doesn't have the balls to admit he was wrong when he made the excuses in Wrath beta. That's all.
It was a great interview ;) Really liked the relaxed tone!;) 1 thing i missed from the whole interview was the new Cata Hunter! Should have digged out some nice news about it. Like how they see the energy useage with alot of defensive abilities fired off, and then when you are going for some dps, all your energy is allready used.... and ofcourse how the steady shot can be used in pvp for gaining more energy... its like, who stands in 1 place to fire off some timed shots in pvp? you rearly got the time to do so ;SEdit and formated it abit :P wall of text aint nice :s
Very interesting interview.
Loved the interview! :DThey should put in a moose, in just a completely random zone. Like floating on a piece of wood in Thousand Needles. It somehow made it there from Grizzly Hills. And if you kill it, it drops a rare moose mount, like the TLPD. It will be super rare!HEY, it could totally work.
Or.... you could realize that world PVP is nigh-impossible to balance, has no rewards related to it aside from city raids (which could count as PVP ability-enabled zones for players), and is a really stupid thing to worry about in the grand scheme of things.Either or.