One thing i'd like to change about World of Warcraft is the people, really. I remember about.. oh, god.. five years ago I was questing in Stranglethorn Vale with my very first character, a protection warrior (Yes, stupid me, leveling a prot warrior in vanilla.. I didn't know any better) and there was a priest doing the (apparently) same quests I was but she didn't want to group up because she preferred working alone, but like.. she was playing an MMO, so I was like wtf. Oddly enough, that same warrior toon is still "leveling" in Stranglethorn Vale. Sadly, people are still like that today. Why steal eachother's kills when we could just as easily work together to get a few quests completed?Warhammer Online has this really cool system called Open Parties, where you open up a tab (like your guild tab) and you can see what parties are open in your area and what they're doing (PvE, Public Quest or RvR)
Cool stuff :)
I hate how he dodges the truth about how potent and useful the pvp/pve spell changes (things like how Curse of Doom doesn't work on players or how deep freeze won't ever do damage on players) by having zero faith that the community can't handle the extra tooltip info.
TCG? No, Moose raid boss...
Because i know GC will at least give a look at this:You always have winterveil for the moose. Throw a quest line and award a moose. Not only that, you can evenmake it a FLYING moose!Ghostvrawler promised me a flying santa clause moose
I'm now thoroughly convinced that the people who write the code for this game are just bad, unimaginative, and terrible at this job.And we just think the idea of seeing Rend with a tooltip that says "In PvE, does this. In PvP, also...slows you, or does totally different things", it gets to be really hard to remember.There's this little known MMO, called Guild Wars - and they managed this dastardly feat.Your point is 100% valid. But if you compare the sales performance of Guild Wars vs. WoW, I think the numbers come out in their favor on this one. I don't mean to say that WoW is necessarily better than Guild Wars, but I CAN say that WoW seems to appeal to more people.Now you could make the that WoW is for slope-browed neanderthals who have no taste, and Guild Wars is for the discerning MMO gamer—but by doing so, you'd kind of be proving GC's point. That level of complexity IS too much for the average WoW player. It's not too much for YOU, you're a smart guy—but WoW didn't become the biggest MMO phenomenon in the world by catering exclusively to smart people. They did it by being a game that even idiots could appreciate.WIN.There's a reason televisions is consistently programmed to appeal to the lowest common denominator of intellect in the US. Which, fyi, means that they sell well because they simplify things to appeal to less than intelligent people as well as normal people and slightly smarter than normal people (intelligent people are pretty much shot, they should just watch the bbc/play guild wars)
I hate how he dodges the truth about how potent and useful the pvp/pve spell changes (things like how Curse of Doom doesn't work on players or how deep freeze won't ever do damage on players) by having zero faith that the community can't handle the extra tooltip info.The issue with that, though, is how do you determine -when- certain abilities act a certain way? when you're in a battleground? when you're in arena? When you're just plain flagged for pvp? when you have an enemy player targetted?I've done a lot of thinking about pally bubbles and how they could be balanced for PVP, and I was thinking that being unable to use it in a pvp situation would be ideal, right? But what exactly does that entail? I think a lot of us forget that there are PVP servers, so disabling it while you're flagged for pvp wouldn't be right, because, hell, you could be flagged for pvp while simply running around and questing.Here's one situation: Oh crap, I just pulled one too many critters and a bubble couldETA: Well damn. Half my post got eaten.
I'm underwhelmed honestly :( There were LOADS of really great questions, none of which were answered. Such a waste of a really awesome opportunity.
Ghostcrawler's responses to the seperating of skills based upon where you are just makes me want to smack the freaking wall.Someone mentioned guildwars, but even the crappy potsmoking developers at cryptic managed it for CoV/CoH. Really it just comes to something I am sure everyone has noticed on their servers. the general population of players are getting dumber. They don't want to make the game challenging anymore in the threat of possibly losing someone because it's too hard.Why even have a debate about skills, gear, or whatever else that is coming out in cata at all?We're all going to end up pushing one button, maybe two, and have free loot every six months that brings you up to the latest raiding practice.All of his comments just pretty much tell me, and everyone else here what we already knew. They are not out of touch with players, they just are with the smart ones.
Here's what you guys should have said when GC said, "but...we really want it to be one game with PvE and PvP components, and not two different games in the same package". Since you guys at blizzard feel that splitting PVP from PVE would ruin the overall experience would it be possible to use instance buffs, like the ones granted in ICC or from Q'ing randomly, to offset PVP based nerfs. For example: a recent patch has just left Warriors weaker in PVP (for example) as was intended but the nerf has lowered their damage output abilities by 500 dps in PVE. could you add a buff that only warrior see that adds 500 attack power ( or whatever cataclysm will have) when they are in a instance or raid?
I would like to comment on page one, about getting nervous meeting GC.aleksandru said: why should you be, he's a human being, just like you.True.....but we are geeks. and guys like him are rockstars to us.if you met morgen freeman, or jack nicholson, adam sandler, etc, etc.you too would be star struck and lost for words.my 2 cents >.<
Interesting, like the sound of cross character achievements bundled up together! no need to do achieves several times then lol! Easier for us casual players in mind I presume!But suppose the hardcore players are gonna be hard done by this!
That's much how Guild Wars worked (or works, I suppose). When you went into town, you were in town with lots of people, and there were several instances of town, so like, if you were in Whatever Town (1) but your friend was in the same Whatever Town (2), you could type in a command that would port you from your current instance of Whatever Town into your friend's instance of Whatever Town. The biggest problem with GW in that respect, however, was that you didn't really meet new people because when you left town the World instanced itself for you . . . Come on, stop, GuildWars could be a great game but IS NOT a MMORPG, it was simulated. Really it is pretty much like Battle.net, meeting people in Capitals for party and then going to play few people somewhere like a game from Starcraft.One thing i'd like to change about World of Warcraft is the people, really. I remember about.. oh, god.. five years ago I was questing in Stranglethorn Vale with my very first character, a protection warrior (Yes, stupid me, leveling a prot warrior in vanilla.. I didn't know any better) and there was a priest doing the (apparently) same quests I was but she didn't want to group up because she preferred working alone, but like.. she was playing an MMO, so I was like wtf. Oddly enough, that same warrior toon is still "leveling" in Stranglethorn Vale. Sadly, people are still like that today. Why steal eachother's kills when we could just as easily work together to get a few quests completed?You can get good a bad experiences with people everywhere, and it desnt means big thing. Of course now is more difficult meet new friendly player than 4 years ago, because now there are more alts, knowing his target and the game, and trying to get it fast without distractions, they are more pros. But in WoW, other game or like in real life could find all sort of people anytime, and it depends on luck. Not all people who plays WoW is similar.Do not take the particular thing as a global reality.
So i have an account with all active 80's so the account wide achievement would be nice since i focus on achs on my main and no others. I still want those two extra toons slots. I also want a way to take weapons and gear in game and be able to copy the pattern/skin to another piece of gear. would make the game alot more epic cause if your wearing your teir you wouldnt have to look the same as ever other teir @#$%^.
I'm underwhelmed honestly :( There were LOADS of really great questions, none of which were answered. Such a waste of a really awesome opportunity. +99Indeed. Wowhead is a info site, and your interview has picked very few info from GC; being may be fun and close interview, but soft for players; and GC himself told: community is expectant for new info.I have read all questions from posters, and there were very interesting ones, just ONE question was made. The half of the interview is about a moose, jokes and stuff. It is more like a private speech with him, rather than an interview with questions from wowhead community.You could have done this exact same interview, without demand a single question from posters. You got absolutly NO new info from him. Nothing new.Disappointed. ;(EDIT: Just saw a new video (nice) and new mayor info wath im going to read just now:http://www.youtube.com/watch?v=3FjuEPnuKtUhttp://www.wowhead.com/blog=159674But i suspect is not because of the interview, or it is?.
... I also want a way to take weapons and gear in game and be able to copy the pattern/skin to another piece of gear. would make the game alot more epic cause if your wearing your teir you wouldnt have to look the same as ever other teir @#$%^.I saw this in AION and its a really interesting and nice feature, but i think is hard to implement in WoW.
I am having kind of mixed feelings about the Loremaster and Explore achievment, I was hoping that the old ones was going to become Feats of Strength and that they'd introduce a new Loremaster in Cataclysm. Oh well, guess it leaves me with more time to complete them and not worry about them as much as I am right now.Bah, that takes away much of my plans for what I'd want to do before Cataclysm. Darn it. Wtb more achievements.
. . . about the Loremaster and Explore achievment, I was hoping that the old ones was going to become Feats of Strength and that they'd introduce a new Loremaster in Cataclysm. . .I would like Archievements updates, like "Salty Rank 2" title, or "Master Loremaster". :P
I'd love a moose mount with a beaver pet for all those Canadian hunters out there! Or even just a beaver vanity pet :D
Personally I liked the interview. I like the fact that he does take the time to troll the forums and see peoples comments and ideas. I think some people should learn to be a bit more polite when posting their disagreements but hey sometimes even trade channel is amusing. I can't even begin to imagine the difficult task it is to take on code after code after code and make it so that if you fix one thing, ten things don't break. Kudos to the team for their efforts.I have simple things that I would like to mention. Maybe things have already been addressed but I don't troll as much so I'm just addressing them here because chances are good they will be reading the comments on the interview and will see this :)Bigger bag/bank space please! I am not one of those people that asks for 10 sigs to start a guild so they can be GM and obtain a guild bank to store all of their goodies. Not knocking those that have. Its just not what I have done. And I am one of those people that has like stuff from vanilla wow still. So I'd really love it if we had bigger bags and bank space for our ownselves. 22 per bag just doesn't cut it for me. And yes you can buy one 24 slot bag from Shat but at 2400g or some crazy amount but I'm also not one that plays the AH so to spend 2400g for 2 extra slots makes me go... um no. :)Stackables to 100! I would absolutely LOVE to have all enchanting mats, buff foods and potions stack to 100 instead of just 20. I am one of those people that carries every kinds of potion and buff food to raids that are useable for my class. You never know when I might need to use haste food or crit food or sp food etc... And bringing lets say 100 pieces of sp food thats 5 bag slots! Takes up way too much bag space. I am also an enchanter and even though we have other enchanters in the guild, when we are raiding and a new item drops for someone I am the one that enchants it on the spot. Having the Dust and shards and crystals stack to 100 would be totally awesome.And on a personal side note..*whispers*.."I hate PVP which is why I joined a PVE server :) " ...so it sucks to have achievements where you pretty much have to pve and pvp combined to get them. (ex. children's weekly.) I got the achievement but i still hate the idea where you HAVE to pvp.P.S. I want a mini moose pet! :)