Good job Malgayne, now I'll have to buy TCG cards to get that lovely camel mount instead of just raising a rep to exalted or something. :(
/agreeI have a tremendous respect for this site. It is without doubt one of the finest websites (let alone WoW Website) around.However - the "Exclusive" interview with one of the most controversial figures in Warcraft development was a complete and utter let-down. Of all the questions that could have been posed to this figure we end up getting a sort-of star-struck "fanboi" interview. At no point was Ghostcrawler challenged on any design decision, nor was he questioned about the various comments he has made on the forums.I was looking forward to reading a very challenging and informative "Exclusive" interview with the man most of the WoW Playerbase consider to be the No1 mouthpiece for Blizzard (regardless of whether you fall into the Love him or Hate him camp) and instead I end up reading... well... Nothing of any substance.Again I really do have enormous respect for your website, and for the contributors, but billing that interview as an "Exclusive talk with Ghostcrawler" and not asking him any questions actually worth asking was a massive missed opportunity.
Why is it that he looks like an over-sized Vern Troyer?Anyway, nice interview, some hysterical moments.
I was just telling guildies the other day how awesome it would be if there were an underwater expansion with a "water riding" skill, and a seahorse mount that you could earn through rep! The only thing that sucks about underwater quests is how slow they can be, so the ability to speed around on a seahorse would make it 100% awesome. :)
pretty neat and elaborate... can't wait to hear more
i wish i would have paid more attention to how i could have suggested questions to ask ghostcrawler. i'm sure i'll think of 10 a day since the interview happened, but one that really just stuck out at me is crappy set bonuses on tier gear. mage 2pt9 comes to mind, although i'm sure there are many others just as bad. i know that priest healing bonuses have been pretty horrible, as discussed over on the priest board. i guess i'd like to know about the foresight that goes into creating set bonuses. there must be a team who decides what they'll be and how they'll work, but it's just a little baffling when the 2 set bonus is something laughable, e.g. something not even worth keeping over a tiny bit of spell power. obviously they don't want to give you an I.W.I.N. button from 2p right off the bat, but it sure shouldn't be that bad either.i guess this is one of those things they can just brush under the rug because cataclysm is coming up anyway.
Just a suggestion for the character cap. If Blizz was to change the cap, I think they would have to lower the amount of realms you play on. Meaning, if you have more than 10 on one server, then you can't play on 5 servers. It would only be 4.Don't remember off hand, but it's 10 per server and only up to 5 servers. I think that's right :P
/prays for a Seahorse that looks badassIf I know Blizzard..lololol
I'm now thoroughly convinced that the people who write the code for this game are just bad, unimaginative, and terrible at this job.And we just think the idea of seeing Rend with a tooltip that says "In PvE, does this. In PvP, also...slows you, or does totally different things", it gets to be really hard to remember.There's this little known MMO, called Guild Wars - and they managed this dastardly feat.Your point is 100% valid. But if you compare the sales performance of Guild Wars vs. WoW, I think the numbers come out in their favor on this one. I don't mean to say that WoW is necessarily better than Guild Wars, but I CAN say that WoW seems to appeal to more people.Now you could make the that WoW is for slope-browed neanderthals who have no taste, and Guild Wars is for the discerning MMO gamer—but by doing so, you'd kind of be proving GC's point. That level of complexity IS too much for the average WoW player. It's not too much for YOU, you're a smart guy—but WoW didn't become the biggest MMO phenomenon in the world by catering exclusively to smart people. They did it by being a game that even idiots could appreciate.You also have to remember that Guild Wars splits it into two different games ("styles") you have the PVP and the PVE side of things, while he did say he does not want it to be two different game in the same package.we really want it to be one game with PvE and PvP components, and not two different games in the same package.And that is why his point is not all that valid.
agreed .... i mean look at when you get a newb lvl 80 never raided b4 spends maybe a week doing random heroics and he's in T9 gear looking to get into ToC maybe higher and has no idea about raid mechanics/awareness .... &*!@es me off when you get those pplI don't buy that one bit and here is why. All the raiding guilds already have their set raid list of folks who will be participating. On the off chance people in their set list can't make it, they already have a roster of folks to draw from, and fill in with those. (sorry, having to pug 5-10 people every raid is not a raid guild, it's a couple friends who like to raid).It's not hard to discern an emblem farmer from an actual raider. The raider is probably already in a guild and doesn't need to pug semi/new content. The raider isn't decked out only in gear purchasable from vendors combined with weapons and off pieces from heroics.This isn't an issue of pros verses casuals, it's an issue of casuals verses more casual. Are the serious progression raiders complaining about some guy/girl in T9 and how easy it was for said person to obtain that gear? No, they're too busy actually achieving things in game and obtaining gear from hardmodes.
ah wunt mah moose!
ah wunt mah moose!Joined 12 days agoPosts: 4Seems you're new here. Don't necro, as it will make mods angry at you.
@ Everyone who is complaining about things right now, you will never know what is going on inside the heads of Blizzard's devs, and so, you'll never know what they're trying to accomplish with what they're doing. Sure your suggestions may guide them a bit, but until they make changes, tough !@#$. *ends rant*
I'm now thoroughly convinced that the people who write the code for this game are just bad, unimaginative, and terrible at this job.You're right. It's the most popular MMO by a mile because it sucks.There's this little known MMO, called Guild WarsIf Guild Wars was at all popular, your point may be valid. However given that it isn't, your example could very well be one of the reasons why people play WoW instead. Perhaps they like how it's done in WoW more than GW.Most people like Guildwars alot, but most of there friends play WOW allready, so they play WOW too.Both are nice games, and some features in GW are more logical then in WOW and vise versa. Both games has alot to improve, but don't dislike a game, because all your friends play the other game allready.summary of some nice GW-features that would work very nice inside WOW:- to reduce lag GW uses more then 1 server for the main city's. I played it a long time ago, but if i remember there is a general chat like similar to WOW, but it can happen that you don't see ur friends when you are not in a party and both walk inside a city. but you can go to the other "channel" to meet eachother.If you devide a main city in 6 servers, you have like 80% less latency and it is not as crowded etc. etc.- the part that everybody can extract spells from gear and save them for other gear is real nice. (dissenchant your own soulbound or trade gear and get a artifact with a stat in it, and not be forced to sell it for gold) This way you can never gues how someone reaches his main goals, and everybody is different. e.g. a rogue extracts a soulbound artifact from a mail armor, and put it on his own leather armor. This is something between enchanting and what they wanna do when cataclysm comes out. In WOW they give the option to changes a stat in 50% of another stat. e.g. turn 10 stamina into 5 agility. But what if you could extract 5 agility from a mail armor if you are a rogue and put it on your own leather armor, and you keep your 10 stamina. It's like a combination between enchanting, dissenchant en GEM's, but for everyone possible who has a crafting profession for example....- the biggest profit they have inside GW (and some other games like DOMO) is that your character has 1 main class and another 2nd class. e.g. you are a warrior and can take some offspec healing class spells, or you are a priest and get some offspec hunter class spells to summon a real pet who can fight for you. In that way you can make your unique character, but maybe is WOW to big for such nice possibilities- also the part that you can choose some NPC friends who can help you in a party is nice when other friends are not online at that moment, while you are questing. e.g. if you are a tank you choose a healer to help you survive better. Or you are a healer so you choose a tank who you keep alive during the fights. This way you learn your end goal much better. a tank can keep fighting and learn his role real good, and also if you are a healer, you can keep healing and not have to worry doing DPS, because your healing role is not good enough to do so...- 1 minor thing i realy liked was that i could expand the main bag with extra slots.....- crossing a area was not real hard. you can choose a area when you are just outside the maincity, or just walk through to walk, run all across the area. Who needed flightpaths if you can get instant portals lol.I agree that WOW is more versatile then GW, but don't throw away GW (for a free game it is pretty awsome). And inside wow you can walk everywhere and in GW you can not walk across some hills or step of the road at some points. but what can you expect from a free game.....