What makes even less sense is that we already have to remember PVE vs PVP setups as it currently stands due to having separate specs for each. Some classes/specs remain pretty similar in both situations (ret pallies, et al) but some are completely different all together (say a combat rogue who PVPs as assassination). Some abilities behave differently, some abilities are exchanged for others. I don't see what the big deal is.
I love GC! His posts are clear, well-written, rational, and intelligent.Regarding professions: One of my greatest disappointments about WotLK was that there were no new patterns for master axesmiths. I worked my butt off leveling up that BS skill, only to find the axes I had worked so hard to make were not replaceable by anything else I could craft, and were essentially junk in short order. Good weapons for enhancement shamans are hard to come by.
Great interview, Malgayne. Thanks for posting it.
I have a question about the battlegrounds in world of warcraft.Becouse we cant get marks or warsong gulch or watever why do we still have those in are bags
lol wtf? have you ever heard of admiring and looking up to someone? i'm sure if obama, or 10 naked playboy bunnies entered your room right now, you'd be entirely cool and collected :P
all i know is nothing new was developed for ICC patch for jewelcrafting, mining, enchanting, cooking or fishing(minus kaluak fishing derby). and that really irritates me. even if only one recipe per profession, something should be thrown in. i dont mind spending a primordial saronite on a recipe.also, one thing i thought would be cool for progression raiding was a super fish feast with a cooldown or something. maybe some ppl dont care, but when i know the raid will be falling apart shortly, i dont mind throwing some serious gold, feasts and scrolls at the situation if it helps.
I kinda like the article about cross account achievements,to have one achievement u done to be done on all your characters.What I would like to see in WoW are some combat cinematics or cut scenes of finishing moves in PVP and PVE.Like warrior does and it suddenly zooms on warriors weapon,warrior shouts "wraghhhhh" and then stabs the player or mob.Something like "Dragon Age:Origins" finishing moves if u ever played a game.Thats only one of thousand things I would like to see
Okay, and here we go with my personal request, it's been done in other FREE to PLAY MMO's, so therefore, with the MILLIONS that WoW makes it should be easy. PLAYER AND GUILD HOUSING DAMMIT! *grins* And let the flames commence.Overall though, interesting interview. Nice job!Valic (Valistra, head of the Dark Edge of Light, MoonGuard Alliance side)
You were polite to EvilChookie, but while doing so insulted the average WOW player by saying most of us aren't smart enough to play Guild Wars. I know, can't win either way - somebody's feelings will get tweaked on this one. Besides, the point wasn't that Blizzard couldn't figure out how to code it - they just didn't want that level of complexity.
Great interview! Thanks for sharing your thoughts with us, GC.The only part I'm really not so sure about is the notion that allowing more cross-server play would destroy the local server communities. Um, guys, that boat sailed already. Random dungeons and battlegrounds already opened the floodgates. Now we're stuck with the mess -- a system that's half-in, half-out of the "cloud". We're already dealing with the anti-social behavior this cross-server anonymity creates. It brings out the worst behavior in players. Having more cross-server play might actually help to solve some of these problems. People would be a little less prone to taking advantage of each other if they knew there might be social repercussions. The wronged player might actually show up on your server, might actually be able to email your guild master, etc.
My overall opinion of this interview is that it is lacking. It is pretty cool that you actually got to talk to someone on the Blizzard team, but you really missed a chance to ask some questions here. I mean really, a MOOSE? That's the best you've got? Who cares about the moose? What about CAtaclysm progression raiding? What raids will be group to what tiers? Will there still be tiers? They are continueing badges right? Will progression be as messed up in Cata as it is in WotLK? Will they consider bringing back old raids like they did with Onyxia? I know that the older raids are a lot of fun, but it's hard to get people to do them at lv 60/70, and a well geared 80 can solo them, so it removes the challenge from them that made them fun. How about in PvP, will they work on balancing the rock<paper<scissors aspect of the game? It blows when you are a warrior and you bump into a boomkin and it ends up being an almost garunteed loss for you. I respect that these are hard questions and maybe not fully answerable, but come on... a MOOSE?I do appreciate the fact that the people on the WoWhead staff, and Ghostcrawler, if not the rest of Blizzard Entertainment, do make at least a slight attempt to share information with the consumers, but if all they are going to share is whether or not there MAY be a moose in the upcoming expak, why bother getting us all excited with "exclusive interviewz omgz!"Nothing personal about it, just dissapointing to not have any really new information in the exclusive interview; the new information is posted in a largely unadvertized thread paralleling this one, that I didn't even really know existed except for one of the other user's post on this thread. Hopefully next time harder questions will be asked by the WoWhead staff and jucier information dispensed by the Blizzard rep, whether it be Malgayne, Ghostcrawler, or anyone else. Thank you for sharing with us your interview though, it was a good read, and the posts relating to it are rather interesting and get me thinking about a bazillion ways I wish that WoW could be improved.
I'b be happier if they introduced a beaver into wow rather than a moose. It's our national animal.And they are ferocious.