This depends on how you play really I personally put this before LL due to its much smaller damage.but bottom line it that it makes you entirely more efficient,by allowing FN to be cast freely at any given time in the fight.I don't know about yours but mine crits for around 6.5-7k compared to LL which is around 3k.
I don't know much about healing, but lol @ dual-wielding Restoration.if iam not mistaken the healing weapons are all Main hand. There no offhand or one-hander healing weapons.this will show all the weapons: http://www.wowhead.com/items=2?filter=sl=22:13;ty=15:13:0:4;cr=123;crs=1;crv=1;gb=0full socketed and enchanted Heavens fall is relatively good, compared to off-hand "trinkets"
Elemental mastery only gives the instant to Lightning Bolt, Chain Lightning and Lava Burst. The only benefit you would see in using EM over NS in your theoretical build is the 15% spell haste. You have to then weigh up: using half a talent to get 15% haste or throw an instant Chain Heal around.Even if it shares cd with nature switness and if I only benefit the 15% haste, it's still a very usefull talent. It gives you an alternative to ns. In my opinion ns isn't always the best shot. They are some situations where I would have prefered 15% hast. For example, when the party is overwhelmed by waves of trash mobs. Otherwise after a brainstorming I've changed a little my resto talent build for cata. I think I would take improved water shield in addition to unrelenting storm. It gives:http://cata.wowhead.com/talent#hxI0qczhZZx0euIcoqzofuio:0LqcMm
A lot of this is a big IF so don't flame me too hard.So I'm thinking with a nice Haste/Crit One hand weapon, something along the lines of Havoc's Call, Blade of Lordaeron Kings (yeah right), weapon enchant, gem, flame tongue and IF the unleash weapon thing can be done on both hands, similar to WF proc, and IF Glyph of Flametongue Weapon stacks... then something like this might be alright?http://cata.wowhead.com/talent#hEh0qMzIedf0AZVIcR0uhAnyway that's my bored input while waiting for this patch to get fixed so I can go kill pixels
in addition to unrelentless storm. Unrelentless storm....aka a breeze?Sorry, that just made me chuckle a bit
in addition to unrelentless storm. Unrelentless storm....aka a breeze?Sorry, that just made me chuckle a bitunrelenting storm sorry. post editedenglish is not my native language, I was distracted.
A lot of this is a big IF so don't flame me too hard.So I'm thinking with a nice Haste/Crit One hand weapon, something along the lines of Havoc's Call, Blade of Lordaeron Kings (yeah right), weapon enchant, gem, flame tongue and IF the unleash weapon thing can be done on both hands, similar to WF proc, and IF Glyph of Flametongue Weapon stacks... then something like this might be alright?http://cata.wowhead.com/talent#hEh0qMzIedf0AZVIcR0uhAnyway that's my bored input while waiting for this patch to get fixed so I can go kill pixelsLooks good IMO except I'd definitely drop the 2 points in booming echoes for lava surge. I also doubt that you'd get 4% off the Flametoungue Glyph, so probably still not worth dropping a different glyph.
They gave us more healing spells but from what I can see we have no talent that gives us mana regen while casting. Spirit is our new mana regen stat but unless I missed something spirit doesn't help regen while casting.This to me is a big problem. Well...its called meditation and is a given bonus when speccing restoration. The three affects that come standard with the 51+ point restoration tree are: Healing, Meditation, and Deep Healing.On a some-what related note: Ele Shamans, Moonkins and SPriests each got a talent to convert spirit into hit rating, Shamans at 100% of spirit to hit, Moonkins at 50% and SPriests at 20%. If this is an indication of the levels of spirit that will appear on gear(needing a higher % of spirit to hit because of less spirit on gear) I think Shamans are getting a little screwed in the mana regen department, but then again it could mean nothing.Remember that as a Shaman you have Water Shield to give you a fairly hefty mana regen. You also have talents focused on increasing both mana regen (improved water shield, improved shields) and increasing mana efficiency (Ancestral Healing, among others). Also remember that you may gain MORE MP5 per spirit than Druids or Priests.It is 100% for both Boomkins and Elemental Shamans. I think that its 20% for priests because they will have cloth options that have hit rating on them, such as mage or lock pieces.
source.... http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&sid=1&pageNo=1Getting Down to the Grit Talent trees will have around 20 unique talents instead of today's (roughly) 30 talents, and aesthetically will look a bit more like the original World of Warcraft talent trees. The 31-point talents will generally be the same as the 51-point talents we already had planned for Cataclysm. A lot of the boring or extremely specialized talents have been removed, but we don't want to remove anything that’s going to affect spell/ability rotations. We want to keep overall damage, healing, and survivability roughly the same while providing a lot of the passive bonuses for free based on your specialization choice. While leveling, you will get 1 talent point about every 2 levels (41 points total at level 85). Our goal is to alternate between gaining a new class spell or ability and gaining a talent point with each level. As another significant change, you will not be able to put points into a different talent tree until you have dedicated 31 talent points to your primary specialization. While leveling, this will be possible at 70. Picking a talent specialization should feel important. To that end, we want to make sure new players understand the significance of reaching the bottom of their specialization tree before gaining the option of spending points in the other trees. We intend to make sure dual-specialization and re-talenting function exactly as they do today so players do not feel locked into their specialization choice. A True Mastery The original passive Mastery bonuses players were to receive according to how they spent points in each tree are being replaced by the automatic passive bonuses earned when a tree specialization is chosen. These passives are flat percentages and we no longer intend for them to scale with the number of talent points spent. The Mastery bonus that was unique to each tree will now be derived from the Mastery stat, found on high-level items, and Mastery will be a passive skill learned from class trainers around level 75. In most cases, the Mastery stats will be the same as the tree-unique bonuses we announced earlier this year. These stats can be improved by stacking Mastery Rating found on high-level items. To Recap When players reach level 10, they are presented with basic information on the three specializations within their class and are asked to choose one. Then they spend their talent point. The other trees darken and are unavailable until 31 points are spent in the chosen tree. The character is awarded an active ability, and one or more passive bonuses unique to the tree they've chosen. As they gain levels, they'll alternate between receiving a talent point and gaining new skills. They'll have a 31-point tree to work down, with each talent being more integral and exciting than they have been in the past. Once they spend their 31'st point in the final talent (at level 70), the other trees open up and become available to allocate points into from then on. As characters move into the level 78+ areas in Cataclysm, they'll begin seeing items with a new stat, Mastery. Once they learn the Mastery skill from their class trainer they'll receive bonuses from the stat based on the tree they've specialized in. We understand that these are significant changes and we still have details to solidify. We feel, however, that these changes better fulfill our original class design goals for Cataclysm, and we're confident that they will make for a better gameplay experience. Your constructive feedback is welcomed and appreciated.
why have i seen 4 or 5 resto specs without riptide? It buffs your next chain heal by 15%. Unless I missed something, but I love my only instant heal besides the one I get every 2 minutes. I like the idea of getting back mana with lightning bolt but not as much as I like saving mana and improving heals with focused insight. I like that I can get insta ghost wolf now too along with increased run speed. Here is my talent build that i came up withhttp://cata.wowhead.com/talent#hZVhfk0hZxbeuIxoVzRfuAzHere is a talent build with 2 pts taken out of improved reincarnate to include telluric currentshttp://cata.wowhead.com/talent#hZVhfk0hZx0euIxoVzRfuAd30% of LB bolt crit could be quite a bit even for a resto specced shaman given you have a free 2 seconds to get one in between healing. I can't remember off the top of my head how much mine does since I usually am in my ele offspec when I use it but a 4k LB would give 600 mana. If it was good enough I would consider taking 1 point out of ancestral swiftness. I have never taken improved reincarnate either since my opinion is you shouldn't need it any more than it's intended even though the extra health and mana wouldn't hurt. Mana potion and mana tide totem are enough to get me back in action.
Well enh certainly won't be my tree. The fact that it requires dumping points into useless talents just to finish it out makes it a non starter for me.Don't think i'll bother getting my shaman to 80 then.Thanks blizz
Well enh certainly won't be my tree. The fact that it requires dumping points into useless talents just to finish it out makes it a non starter for me.Don't think i'll bother getting my shaman to 80 then.Thanks blizzEr. That is the INTENT. Every tree is more or less supposed to be like that.Even so, where are these useless talents? No matter how I do i can only find 2 talent points that aren't outright awesome for me, and even then none of my considered options are bad. Could you show me where they are?
http://cata.wowhead.com/talent#hZfIh0sMhMGoEvery talent taken is a dps increase, and I've spent all 31 points needed to finish the tree. Show me where these so called "useless talents" lie. Please ?Edit: Realised Shamanistic Rage technically is not a strict dps increase (It's a mana-efficiency talent) so I put the point in maxing Improved Shields instead.