Are they making smite part of a holy/disc priests rotation?
It appears though it is, but if you also take a look at what they've done with tree form in the druid talents, it appears as though damage will slightly benefit a resto druid also. In the Shaman tree there is a talent that increase healing after shocking something, this either suggests a healing shock or damage too becoming part of the healing arsenal of shamans. I think it's pretty interesting and definitely a way to put a little more fun into what healing is now which is spamming heals and watching boxes or bars for change.
All things are subject to change, of course, but provisional end-game PvE Shadow
the description for archangel is incorrect atm, just fyi.it should read: consumes your evangelism effects, instatly restoring 3% of your total mana and increasing your healing done by 3% for each stack. Also allows you to channel Penance while moving. Lasts 18 seconds.
Looks like Disc priests will be solidified as an excellent support class, preventing damage, while what looks like doing DPS with some talent changes.On the bright side, it looks like Disc priests will be great to save folks from disaster, what with Leap of Faith, and now Power Word: Barrier. will be great for pulling people to safety. I'd expect to see Leap of Faith get a glyph that heals or shields the target in itself.Will be great to see it in action :D
Ooooh, these are far better then i expected. This time they seems making good job. Finally. I see lot holy damage improvements which is great. Moving ManaBurn to top tier is good idea for holy pvp. Wound+bleed damage reduction is also helps, but i except abit more pvp talents for holy tree to make it usuable.
All things are subject to change, of course, but provisional end-game PvE Shadowya know, i came up with the EXACT same build for shadow.on another subject, i can think of only one thing to say for disc. POWER WORD BARRIER. do i have to say more?and for holy, chakra looks awesome.
I like the changes :)At the current state of gear in ICC i use smite and penance on the boss when ever i can due to the shields being buffed and i dont have mana problems while doing it. So i like the smite heal part and stacking so eventually when u consume the stacks u get up to 15% mana back and heal effect on top of that a movable penance cast. But it also seems holy priests are able to get Power Word: Barrier.I love the changes so far but shadow seems a bit lacking in the changes. But the "Nibilung proc" like talent sounds nice.
on another subject, i can think of only one thing to say for disc. POWER WORD BARRIER. do i have to say more?Have you also seen that it has a 3 minute cooldown, if these figures aren't pulled out of their ass.
I'm a little confused. They said only healers and Boomkins will be using spirit. If that is the case, why is there still spirit in the shadow tree? And only in 2 places at that. Either you should keep us similar to how we are now and have some spirit on our gear that is necessary for our dps or you should get rid of it completely. They've already tried the lets just add a little of everything, even if they don't gear for it approach and it didn't work. Especially when you look at warlocks.
Ok. These are nutty changes.1) ALL specs could possibly have Shadow Word: Barrier (not quite optimal for DPS though.)2) The amount of Holy/Disc talents kind of scare me in the case of PvP. And the +hit/spirit talent for holy.... are all healing classes going to start Judging, pally style?3) Archangel... Penance... PvP... yeah. Sign me up.4) I just built a holy spec, and a disc spec (both PvE) and BOTH had Spirit of Redemption. HAWT.5) Chakra is just amusing.
What's up with all the new damage-boosting talents for holy spells in the Disc tree? Is this the mighty return of the lolsmite priest? Could be interesting!PW:B is expensive and has a long cooldown; I suppose it's necessary to keep it from being overpowered, but that's a bit lame. And oh ho! return of the 10-second cooldown on CoH.It looks alright otherwise, I would've loved to see them either get rid of the stupid Lightwell or drastically change it, but I'm not surprised it hasn't been touched, they've been pretty stubborn about that for years.
It seems like while they are getting rid of the passive talents, they are increasing the cost of ones they are keeping. I thought the idea was that having less passive talents would "let us choose the more fun talents" to let us "play with our own style rather than by the latest/greater cookie cutter spec". How is increasing the cost of other talents getting us there?I expected to see more things like the DK's 20% mount speed increase. Fun things that aren't acceptable in group play now, but in cata will be allowed/tolerated.
So I guess disc priests are supposed to cast Smite (x5) then hit Archangel and we get mana back and 15% bonus healing? This is a bit unclear, do we get 3% of our total mana back per stack or just a flat 3%? Either way, while we're casting Smite we're basically casting little smart-heals on the group/raid via Atonement, which should make up for the time that we're not casting actual heals.Looks like a rotation might be as follows:Power Word: Shield -> Penance -> (BT) Smite -> Smite x4 -> Archangel -> Penance (+15%) -> FH (+15%) spamAlso I noticed Soul Warding now only reduces the cooldown on Power Word: Shield by 3 seconds, but I guess that still leaves a 1 second cooldown on it. Not sure why they'd change it.
Evangelism: holy crap the energizer spec just got a huge buff
Talent calculator is borked, or I'd link a few disc specs.One thing to note is that shadow doesn't get options. Sinespe's spec includes every single possible talent point in shadow except one. Disc and holy get all sorts of quirky toys, from Improved Holy Nova (want!) to the playstyle-wrecking Archangel-Smite healer to the Barrier (easily obtainable by holy priests).Also, the two new shadow toys (orbs & apparitions) are basically passive. There are a bunch of new buttons to push and playstyles to toy around with in holy & disc; shadow play remains basically as it currently is, with the addition of Mind Spike.
Also I noticed Soul Warding now only reduces the cooldown on Power Word: Shield by 3 seconds, but I guess that still leaves a 1 second cooldown on it. Not sure why they'd change it.*cough* 1s is the cap on GCD. PW:S having a 1s CD is the same thing as no CD.Edit: They simply changed it from being a "1 point talent" to a "3 points talent"... If there was a 4th point to be spent to go from 1s CD to 0s CD, would you pick it up? :P
It seems like while they are getting rid of the passive talents, they are increasing the cost of ones they are keeping. I thought the idea was that having less passive talents would "let us choose the more fun talents" to let us "play with our own style rather than by the latest/greater cookie cutter spec". How is increasing the cost of other talents getting us there?Well, if some talents cost more points than they do now, it forces the player to make decisions they don't have to make at the moment, since we have so many points left-over already, if you ignore PvP talents... For example, the actual 57/14/0 cookie-cutter Disc spec... Let's say someone didn't want to spend 14 points in Holy... Where could they put those points? The Discipline tree already has every single talent that could have a purpose in PvE, except maybe Absolution (same goes for Shadow, atm... Only Holy has some slight variations between builds). By increasing some talents' cost, players who fill a tree entirely will not have that many points left to spend on other trees.2) The amount of Holy/Disc talents kind of scare me in the case of PvP. And the +hit/spirit talent for holy.... are all healing classes going to start Judging, pally style?Aren't they already?
It remains to be seen if Aspiration will be changed to reduce the CD on Power Word: Barrier by 20% and if Holy Reach will increase the range of the cast or the size of the barrier zone by 20%
There is no more Spirit Tap, but shadow still has a talent called Improved Spirit Tap. Is Spirit Tap being turned into a baseline ability?Also, in addition to the incorrect description of Archangel in Discipline, there seems to be a mistake on Focused Mind in the Shadow Tree. Focused Mind does not appear to have been changed at all in Cataclysm.Shadow appears to be the new Ret tree. there are only so many points you can spend to improve your effectiveness in PvE, so you might as well pick up the PvP talents as well. And yeah, the removal of bonus spell power from spirit, with the addition of hit rating from spirit does seem a little odd.Also I noticed Soul Warding now only reduces the cooldown on Power Word: Shield by 3 seconds, but I guess that still leaves a 1 second cooldown on it. Not sure why they'd change it.But you can't reduce the GCD to less than one second, so that one second cooldown isn't really an issue, is it?