Here's what worries me:
The same stuff was worrying me pelf, that's why I said "some buffs and some nerfs" in my first reply. I just tend to get more excited about new stuff than worrying about removed stuff :D(also pelf, no more 6% attributes on SotF!)
I play boomkin in PvE and PvP as well so here are my toughts:Solar beam will be imba in pvp, but u will have to spend 1 point on it even if u are playing PvE only to get Starsurge. And I dont think there will be much use of it in boss encaunters. :SAnd its a kinda low ranked talent, which means resto druids will get either wich will be a pain in the...Starsurge:didnt they say that this spell will be instant cast or something? Anyway it has 2 sec cast which is kinda long and anyone knows what "knocking them down" exactly means? Stun maybe? If yes than Ill be a realy happy doomkin. =DLunar Justice: well erm... sound fun but i dont think it has much of a use in a boss encaunter. Good for leveling or for playing rated battlegrounds. Im also wondering what happens when u kill a bunch of mobs. Lets say 10 at a time with starfall+hurricane. Will 10 moonlight spawn? =DNew Lunar guidance is ok.I dont know why they nerfed the moonkin form. :S I hope the new spells will make us help survive...The new Wrath of Cenarius sounds fun and can be used well both in PvP and PvE.Overall: im realy excited about the changes. But I kinda miss the new instant cast spell. >.>
I just want to say if a healer is rootet while being in a solar beam,his partner is DEAD.Thank you
Fellow Resto Druids,To appreciate many of these changes I think we need to stop thinking like WotLK healers and keep in mind a lot of what they said about how they'd like the healing playstyle to change.1) You won't be GCD limited. If we're casting spells every second we're going to run out of mana. This means that talents like Fury of Stormrage might have a use in PvE. (If I've got a free Wrath cast and nothing else to do, why not contribute some extra damage?)2) We'll be using a lot more of our spells and picking the right one for the job. This means we can't keep writing off anything that affects HT as "useless." We probably will find times when casting HT is the right thing to do.
I am a tree druid. Soon I will be a druid. But it looks like some of these talent cahnges will even out the difference.
Interestingly (in light of previous 'discussions' on the subject) it seems that the new Improved Tree of Life Talent buffs damage instead of healing.
Looks like Swiftmend is getting a lot of love and when Druid's targets are below 25% we will start to really heal.Also many spells have weird ranks(A 3 rank spell has 5/10/15/20% healing increases instead of 3 ranks, or a talent with 5 ranks only has 4 upgrades.)
aadro, not as good as it looks. We already had the +20% damage to mangle and rake, the 10% extra critical damage, and we lose 6% crit and 10 expertise. Lose our 30% aoe damage reduction which was so amazing for survivability,
If you ask me, I think Blizzard has been playing Pokemon lately :P Fury Swipes? Solar Beam :OInteresting to see what these Lunar and Solar charges will involve, are they going to be a resource like Death Knight runes?
I guess I'll have to try out the way they want to make healers play in cataclysm before I can really judge the new tree form, but for now I really don't like it. I avoid trinkets that you have to click on to use (apart from the ones that give back mana) simply because I end up never using them. There's no point using them as soon as they're up like a dps, because you tend to keep them for when you really need them, rather than using them when there's not much healing to be done. But when I really need them, I'm too busy trying to keep the raid alive to have time to think about using my trinkets. The same goes for the new tree form IMHO, I'll have one hell of a time knowing when to use it, and taking the time to press a key or click, especially when I'm desperately trying to keep someone alive.I can see myself giving up healing altogether with this really bad change. I want my permanent tree form, period.
I'm liking what the Feral Tank spec is looking like. I really like the idea of 'Pulverize', as well. Looks like Druid tanks are staying def capped with talents, so that's awesome :PLooking at the Restoration spec, I'm starting to get uncertain. First off, I don't like the idea of a 45 sec Tree form. Even deep in the Resto tree, DPS talents. I don't know what it is, but I like the idea of being a healer and not dps'ing. Also, I don't know if this is a little glitch or what, but when I was putting in some points in Resto, once I filled the talent in, it would change entirely what it did. (Efflorescence and Empowered Touch did).