I didn't say you're not allowed to not like PvP. It doesn't make you a bad player. I just wanted you to look at the bigger picture. The game is not PvE alone ;)What I'm saying is: even though you won't use the damage bonus and armor bonus in tree form for PvE, it doesn't mean it has no right to be there (or something along those lines)I understand that. :) I can wish really hard that PvP would disappear though. XDIt isn't that I don't want the damage and armor bonus. I just don't want a freaking cooldown on this ability. I think the 5-minute cooldown for 45 seconds of a slight boost to healing is absurd (for PvE). Even if they would lower the cooldown to 3.5 minutes like they had for the Improved ToL form that was removed when they went to 31-point trees, I'd be happier than I am with the current implementation. Granted, that 5 minutes is probably just right for PvP, but I don't play the PvP game, and I really hate when my class changes because the only thing on the devs' minds was PvP.And again, a glyph to let me turn on/off the tree graphic and an update to the current graphic would also be amazing. However, the likelihood of this happening is slim to none. (Please don't say I'm cynical either. I'd call it realistic. ^^) There are so many options they could take to satisfy people like myself who, frankly, were next to devastated to find out that they even THOUGHT about turning ToL into what basically amounts to a fancy trinket back when they had the Druid class discussion before Cata was announced, but with the way they've talked about it, I just don't see it happening.
Being a Druid was ABOUT being locked into forms though. FTFYThings change.
1) consider pvpJust another example of Blizzard screwing up the PvE game for the sake of satisfying the e-sports players who whine like there's no tomorrow. I like Resto PvP. It was fun to try and plan out your shifts and maximize GCD's. That's what good players do, scrubs *!@#$ and moan that it's too difficult. Druids were already strong in the PvP game, a CD ToL is completely unneeded to enhance that capability.
Just another example of Blizzard screwing up the PvE game for the sake of satisfying the e-sports players who whine like there's no tomorrow. I like Resto PvP. It was fun to try and plan out your shifts and maximize GCD's. That's what good players do, scrubs *!@#$ and moan that it's too difficult. Druids were already strong in the PvP game, a CD ToL is completely unneeded to enhance that capability.I hope you didn't mean me by saying "e-sports players who whine like there's no tomorrow". Because I'm not whining, I don't play resto PvP. I don't even play resto PvE (although I do have a gear set in the bank and I very very very rarely switch around my kitty spec to heal some dungeons if I'm bored).The reason why I said it, was because it seemed to me like he didn't see that the changes were meant to "improve" the resto PvP game.I agree that resto is already strong in PvP, and I never said it was necessary to be enhanced. That doesn't mean that a CD ToL is bad.
No, I didn't mean you specifically. It's more of a general statement based on the feedback I often hear from PvP players complaining about having to use GCD's to shift in and out.Realistically, on use CDs (and trinkets) only work for DPS and Tanks. It's of more limited use for Tank Healers like say, Paladins or Disc Priests, who need to ramp up healing throughput for intense damage phases. A raid healer wants steady output. While popping a CD ToL during say, a Bloodlust or something similar (thinking Empowered Light on Twin Val'kyr) will improve your overall healing, it's a very small portion of the fight.From what I've read, Blizzard is moving the healing game back to Vanilla, which stresses mana efficiency, downranking heals and less about throughput. An on use ToL is nothing but throughput, so it seems to be very out of place unless you consider where it would be very powerful, burst phases in PvP. Designing an ability for PvP is a horrible idea, but Blizzard has made that mistake many times in the past, while having to back in later and retool because you've mangled the intended purpose in the PvE realm.I love the look of Tree of Life, it gave me a lot of comfort when my gear was looking like @#$% back in the mid 70's. I was also able to look at my armor when riding around or standing in Dalaran. Disregarding the stated intentions to giving Druids a chance to look at that cool piece of gear they just got (which doesn't apply to Boomkin or Feral, for whatever reason) - the design intent and healing game that they're talking about implementing do not seem to mesh up very well. Unless the purpose is to make ToL a situational only or tank-healing only sort of cooldown, I would hope they would go back and look at the role that the Druid is filling in the PvE game...instead of seemingly designing talents around their usefulness in PvP or Arenas.
From what I've read, Blizzard is moving the healing game back to Vanilla, which stresses mana efficiency, downranking heals and less about throughput.Except that you can't downrank spells any more in cataclysm.