No, I didn't mean you specifically. It's more of a general statement based on the feedback I often hear from PvP players complaining about having to use GCD's to shift in and out.Realistically, on use CDs (and trinkets) only work for DPS and Tanks. It's of more limited use for Tank Healers like say, Paladins or Disc Priests, who need to ramp up healing throughput for intense damage phases. A raid healer wants steady output. While popping a CD ToL during say, a Bloodlust or something similar (thinking Empowered Light on Twin Val'kyr) will improve your overall healing, it's a very small portion of the fight.From what I've read, Blizzard is moving the healing game back to Vanilla, which stresses mana efficiency, downranking heals and less about throughput. An on use ToL is nothing but throughput, so it seems to be very out of place unless you consider where it would be very powerful, burst phases in PvP. Designing an ability for PvP is a horrible idea, but Blizzard has made that mistake many times in the past, while having to back in later and retool because you've mangled the intended purpose in the PvE realm.I love the look of Tree of Life, it gave me a lot of comfort when my gear was looking like @#$% back in the mid 70's. I was also able to look at my armor when riding around or standing in Dalaran. Disregarding the stated intentions to giving Druids a chance to look at that cool piece of gear they just got (which doesn't apply to Boomkin or Feral, for whatever reason) - the design intent and healing game that they're talking about implementing do not seem to mesh up very well. Unless the purpose is to make ToL a situational only or tank-healing only sort of cooldown, I would hope they would go back and look at the role that the Druid is filling in the PvE game...instead of seemingly designing talents around their usefulness in PvP or Arenas.