You can be 100% positive that these are not the final trees, they are undoubtedly just an idea of what to expect. The shadow tree has two talents that reduce casting push back, and also there are still a lot of talents that are "increase damage" which blizz was very adamant about doing away with. I definitely like what i am seeing though.
Personally, I think the changes to the disc tree look interesting. Keeping in mind that putting points into the tree will give bonus healing anyhow, adding the damage talents adds a bit of flexibility, especially in pvp, and I think it really amplifies the difference between holy and disc healing in the sense of attitude. (ie disc priests embodying the more stern/repentance bringing side of light).Also, it seems like blizzard added a few talents to both trees that increase the potency of holy nova. It would be quite awesome to be able to use it more often in pve environments :DAlso, also, digging the elemental shaman earthquake, one of my favorite abilities from WC3 :D
detected an error in the shadow tree of priest, improved shadow form requires 2 points in shadowform, only one point can be placed in it though :P
there is a warrior one out on http://www.raevyn.net/wiki/files/talent/warrior.html hereIF THOSE ARE THE ACTUAL NEW WARRIOR TALENT TREES I WILL GIVE BLIZZ ALL MY COOKIES AND KISS MY COMPUTER EVERYDAY UNTIL MY LIPS BLEED.Not really.
Thoughts on the new rogue trees:Im very much liking the looks of the new Subtlety rogue spec. It appears that they are making it a bleeds tree with all the buffs to rupture in it. The new Hemorrhage is awesome! +30% bleed damage (although i wonder if this is yet more homoginization and that it wont stack with the feral cat bleed buffs)Some problems i have found with this sub tree though is that it is slightly lacking at the top of the tree, with not many actual damage boosting talents, whilst at the bottom of the tree it is just awesome. (eviscerates with a 60% chance to refresh rupture? apply rupture at the start and forget about it!)Combat on the other hand seems a bit bland to me compared to sub. Throughout the entire tree there is not a single talent that boosts the damage potential of a finishing move (we have it like that now, but im rather disappointed with Blizzard for not picking up on this and giving Combat a dedicated finisher. The only new thing from the entire tree that really appeals to me is the "Restless Blades" talent which decreases the cooldown on KS, BF and sprint.For assassination, the first problem i encounter is in the 2nd tier: there is no choice but to choose between imp evis, remorseless attacks or the new talent "Blackjack", all seem very useless to an assassination rogue, who most likely will never use evisc, or sap during a boss encounter.The new talent "Murderous Intent" looks very interesting, could it possibly mean that at 35% health, we will be switching to backstab rather than mutilate? The expose armour buff also looks fairly promising for group utility, although i doubt many rogues that deep in assassination would really want to use it. Venemous Wounds i dont see staying in its current form, talents that increase damage by a flat amount, rather than a percentage tend to fall behind as gearing increases, so its possible we could see some use out of it in the beginning on the xpac, but not towards the end. Finally Vendetta looks to be an extremely cool ability, with both PvE and PvP use. Although the talent doesn't say it, i would suspect that it would end up being an ability like HfB, since it doesnt say how it becomes applied.Overall im very pleased with both the subtlety and assassination trees, but rather disappointed in combat. I cant wait to try out sub, it really looks promising to me!
o... but i think healers tend NOT to do damage but heal get rid of it instead... Im no expert though.A general Typo mistake, everywhere it says "damage done", and i think should say "healing done", or spell power.The only thing founded i dont like, is Revitalice doesnt anymore gives chance to regen power on the target, now just regen mana to yourself.Its a bit extrange, but is the first time I see in WoW the 1st point on some talent gives different improves than subsequent points in that talent.By example Empowered Touch, rank 1 and 2 have different efects.Of course is additive, but is not just 3th, 4th point gives more crit or whatever more stat or effect, it gives you diferent effects, by example Efflorescence, gives you a nice aoe effect the 1st point, and 10% Spirit 2/3; 15% Spirit 3/3.So you cannot just check the 1st rank of a talent to discard it, you need read all ranks of every talent.I love it, much more posibilities. :)
Personally, I will be a happy priest if the new raid healing model allows me to have a couple extra GCDs to work in Smite to build stacks for Archangel. Stuff like this will make the game more fun if implemented correctly.Of course, in the WotLK healing model, a talent like Archangel really doesn't fit because of the spammy nature of healing.This really gives a deeper insight into how healing will work in Cata.
Why would any Resto Druid be firing off Wraths? Even in PvP. Only time I've ever seen a Druid fire off dps spells was when we had a 50k hp Warrior tanking H-UK.That and the DPS things in Disc. I don't want to cast Smite.I use to do as much DPS as i can when healing Heroics instances with my druid (even i do damage in ICC in some circunstances), because else i would fall asleep from bored, and usually im not the lower dps in HC being the healer.In PvP, dont you would use a damage spell mana free and instant? Then is cause you dont play PvP.Have you killed the LK, with the healers nuking him?, the time to enjoy the moment, funniest.If you dont want cast smite, dont do.Think about people havent dual-spec yet (low lvls), and need to quest. As i saw, the talent trees are going to be the best and deeped-worked since vanilla-WoW.I think this could be the best expansión.
Bleh. I was under the impression the talent trees were gonna receive a larger revamp; sure, there are a couple changes of order and a new talent spot here and there, but they still kinda look the same to me. I do like that they're making the Healing specs also gain bonuses from damaging spells; that'll make things a little more dynamic (which is what I want to see).
The new Tree of Life makes me sad.
The new Tree of Life makes me sad.Why?Druid healing will be balanced around them not being in Tree of Life, unlike before. Now when you use ToL it will be an actual boost.
The new Tree of Life makes me sad.Makes me happy to me. I hate as is now, i want to see casting my cow.
Looking forward to Shaman changes, already have both Elemental and Enhancement worked out.
Shadow Tree of Priest is kinda weak, I'm struggling to find places for talents, most end up useless in pve and had 4 left over, with max'd shadow tree.
Its a bit extrange, but is the first time I see in WoW the 1st point on some talent gives different improves than subsequent points in that talent.By example Empowered Touch, rank 1 and 2 have different efects.Of course is additive, but is not just 3th, 4th point gives more crit or whatever more stat or effect, it gives you diferent effects, by example Efflorescence, gives you a nice aoe effect the 1st point, and 10% Spirit 2/3; 15% Spirit 3/3.So you cannot just check the 1st rank of a talent to discard it, you need read all ranks of every talent.I love it, much more posibilities. :)I'm pretty sure the 1st talent point is the (more) correct talent, and the subsequent talent tooltips are old (and wrong).
Seems with all the talents that boost healing spells after a damage spell is blizzards way of making healing more fun and different.
Nice to see the druid tanking tree nearly unchanged (it was always had for me to change specs). Only bigger change is that us druid tanks will now go even deeper into the resto tree :)
Let the Theorycrafting commence
By the by, the talent tree calculator on WoWhead currently has old text for the subsequent ranks of some revamped talents.As for the talents themselves, the big thing that stood out to me was the lack of low-tier healing/shielding talents in Discipline. You currently HAVE to take either Improved Inner fire or Evangelism. (And that's assuming you take Martyrdom) It would be nice to have at least one talent that directly buffs a heal or shield in that second tier, and have Focused Power bumped up the tree a little. One way that seems relatively obvious is to move Improved Flash Heal up the tree, making it accessible to Holy Priests.The changes to Priests and Rogues look pretty polished. Balance looks like a really good pass too. I get the feeling we'll be seeing another comprehensive pass to the rest of the druid trees, and all of the Shaman trees.
I really hate what they have done to priests and I seriously hope this isn't close to the final version. Why do we need a holy dps spec all of a sudden? I am pretty sure I will retire wow when cata hits.How many healers get bored in current content and dps anyway? Giving healers optional dps talents that gives them something to do on certain fights, soloing or five mans is very good in my book. Holy's not getting a dps spec anyway. If anything, it's Disc. What Holy's getting is a viable early level soloing build. Buffing smite when that's basically the only spell you have will be glorious for early priests everywhere in Cataclysm.With the Discipline talent making Smite heal a friendly target for 45% of the damage, it's now a healing spell. You're smart-healing a party member by targeting an enemy, and the damage is simply a bonus. In addition, there are other talents that increase the damage (and thus healing) and reduce the mana cost of Smite, and there is an activated ability that lets you burn those stacks to improve your healing.If you're not flexible enough to see that this has a very good chance of making Discipline extremely fun to play, then I don't know what to tell you. Also recall the fact that spending points on these "dps" talents will also give you +healing +mana regen bonuses and Absorption/ Radiance as well.