First, let me say that I stopped running random dungeons soon after this disaster of a tool came out so I am biased against it to begin with. I think the real group it is designed to assist is guilds. Think about it for a moment. Anyone who has used LFG tool a great deal has most certainly both voted to kick and has had a vote kick initiated against them. There are too many jerks for that not to be the case.OTOH, guilds who are looking for those last one or two players to fill out the group once a week find the 15 minute lock very annoying.I think that Blizzard would have made a stronger case if it had said that we will remove the vote kick lock after you have run at least 100 randoms. That way there would be some basis for forming a judgment. But, of course, most guilds looking to pick up one or two players won't get to that number in a year. The point I'm driving at is that the way Blizzard makes this sound is you only get the limitation put on you once you've proven you can't use it responsibly. That's backwards. It would be much better to only remove the restriction once you have proven you can use it responsibly.
I'm interested in seeing how much the lockout time goes up because of leaving or kicking someone. I would hope too that we will all start with a lockout, period, regardless of past history. Since this mechanic was not in place people were using the tool as they saw fit but now it has a personal 'benefit' so people will use a differently.Additionally, Blizzard MUST fix the "reason" box. It has *never* worked since they supposedly implemented it. If this is not fixed than this change to the kick rules should not be implemented.Also, someone should not be penalized for initiating a kick. Players should only be penalized for actions which go through to completion. Like real life we sometimes start heading down the wrong path (initiating a kick) but then someone helps us out, say a friend or family member, and we restrain ourselves avoiding damage to our reputation or what have you.Lastly, there should be a lockout timer of say 15 minutes where after such a period leaving the party does NOT affect your status. The reason I say this is for times when the part has been completly grueling, you stick with it but then finally after 3 wipes and several deaths due to any number of possible reasons you leave. Why should you be penalized for giving it a go when in th eend it just wasn't going to work out?Also, what if everyone else leaves and the dungeon isn't complete? If you then too leave are you penalized?
With seven level 80's, I've seen/been in virtually every predicament. 1) My toon is OP - I pretty much don't care about group makeup, low gs tanks or heals. That instance is going down2) My toon is under-powered - hoping for at least one OP player who isn't kicking low gs folks3) My toon is in the wrong category - a low gs tank is the perfect example. Tank too low to sign up as tank, so takes a dps slot. Going to do more dps in tank gear (e.g. Shield of Righteousness) and be more survivable. This is the toughest spot, because every know-it-all out there wants to kick you for wearing a shield. No shield - no SoR. I pretty much only kick troublemakers. Non-tank who pulls inappropriately, folks on follow, etc. 2.8k gs tank in PoS is going to get the boot too. I don't mind under-geared dps - everyone needs to do the daily. However under-geared tanks can be tortuous.
Good idea. Only downside I can think of is people who need to go for legitimate reasons and kicking afkers, but with a high enough threshold that shouldn't be a problem.
I'm amused at all the people crying. "i need to use it all the time, how dare the cool down"If you need to use it all the time, that timer is for you baby. You very likely need to take a look at yourself.Most runs are extremely over geared and easy. Some runs you need to run slower because it's a new 80 tank or healer and that's cool. A low DPS is often made up for by insane dps. I'm generally patient about a person being "bad" or "undergeared" or "underskilled" as long as they accept help/guidance. I have no patience for A-holes though. They'll be warned and if they continue they get booted as soon as the kick is available or I simply leave. It's a game and I'm in there to have fun and I just don't put up with those kinds of people.So the once or twice a month I might use this would be fantastic.People kicking for low G-score drive me nut. Score does not equal skill, and frankly the gear is so insane one dps can carry the entire group now a days. Have a little patience. I mean... if a tank runs away from a pull in fear, that's one thing (I actually saw that happen. I mean... the tank ACTUALLY ran away from the mob! He left right after and it was the start so I'm wondering if he was attempting to kill us.), but the system is set up so that the high gear help the lower geared. People should remember they weren't born being good. Generally someone spent a little time helping them out, and they should return the favor.
or you can do what i do, i just ignore a real bad player, then you will never be grouped with him or her again, simple as that.
I think players get kicked way too often and usually without even trying to communicate. The player initiating the kick is just as likely to BE the problem as the player they are scape-goating, and other players frequently vote yes without bothering to think about it.
I had a Pit of Saron run where some players (including our first tank) were dropping as soon as they appeared because one player there was a DPS with a 1.8k gs. Two of the other players, however, had very respectable scores and were sticking it out, so I did too. Turns out the three were guild mates; they were all veteran players helping this under-geared guildie gear up their alt. Because they all knew the fights and made zero mistakes, we breezed through that run and did a couple more together besides. And the under-geared alt had broken 3k when we parted ways. Just goes to show ya, rushing to judgment can be a real mistake.
Honestly, I like this. But what if you get in a stream of bad groups? This group I was in before maintenance started was horrible. I'm the priest healer, I can heal AoE pulls easily. The paladin tank however took the slowest possible way. He marked everything. He then had the rogue sap one target, mage sheep the other and tank only ONE mob at a time.He couldn't even hold two mobs off. He'd only focus on one, wouldn't use that AoE thingy they use for threat. It doesn't help that the rogue was afk or not fighting constantly, all he did was sit around and wait while everyone else fought and he just kept pickpocketing. He died af ew times because his stealth broke and blamed me for not doing anything. These groups are common for me. Like 4/5 of them. I'm a VERY unlucky person. :/ Like I never won an item in a raid with a roll over 45. :(