Sounds like a good idea... but Hitler also thought he had a good idea...Personally I've only been kicked a handfull of times even with people complaining my DPS is too low. (I bet you they'll even complain Chuck Norris' DPS is to low now a days... ~_~) To me the Elitists are the only reason dungeons are so bad these days.My worry is that, if the group is way better then me I leave as a sign of courtesy not to bring them down... now me being polite gets a bad mark?(I was in bad mood) I once voted to kick a tank because he kept on at each group about DPS too low and after that people asked "WTF! Why kick tank?"Now I admit it was wrong of me... but... it's not only me. It's called "Vote Kick"... the other people in the group didn't even look at who was being kicked. The general thing is to just click Accept. So here Blizz's idea will help a bit. People might actually read.If this gets me groups where they don't mind taking a little time and don't have to swear every second... I'll /approve
Tasteful statement AngelicMew...Anyway, I think it's a good idea. I rarely opt for people to be kicked, but like yesterday the one kick we had was certainly not enough. We had to kick the healer as he did a brb just before a boss pull, and didn't return after. Up to boss 2 we did it with 4 people. Enter new healer. This one though refused to wear a chestpiece and decided only to heal the tank when it was near death, dps had to figure out for themselves what to do when AOE went off. But well...as we kicked the healer before, no more kicks. After boss 2 though, one of the dps decided to afk as well...again...no kick possible. After 12 minutes he happily comes back, no apologies, to step in with the last boss. Ofc, I could have left. But why should I leave? I am doing my very best there, so having more kicking options for those that rarely use it, except those situations that really call for it, I'm game.
Awesome! i cant wait! lol
I definitely semi agree with this. For one, I dont care if people are undergeared thats fine and thats why you run them in the first place, and lets face it, most people are so overgeared that one 2.3k gs rogue wont make a difference. I have had numerous cases of people being total idiots though. For example, you join a dungeon, and this tank said "Afk for 15 mins" the time it takes to kick him. He'd come back, engage 1 mob, then go afk again. I had a well geared hunter that would go afk after EVERY pull yesterday with zero notice. Even simple things like a class that refuses to give you buffs or a dps that pulls before the tank is ready everytime. I mean I've committed suicide then left party on numerous occasions because some of the players are so very bad, jerks, or just dont give a damn.On the flip side I'd hate for it to be implemented improperly and abused....
Also... how many others have had tanks who didnt want to be in that particular heroic start off, pull a TON of mobs...then leave the party and let you all wipe... Or the other one I love.... they quit after the first boss in HoR so the 2nd series of waves rapes your whole party before you can get a tank.
It will be very nice when they remove the limitation on kicking people while in combat.No, this needs to stay in there, that way that someone can't kick someone beofre a boss dies. Like, a 'lock kicking the mage so the cloth drops will be his.
Tbh I have never seen that reason-box and I've found the "kick-cooldown" last for a whole day, on all my characters after kicking someone (for a very valid reason). It was supposed to work like this or..? D:
I am a pally tank and I was never kicked as a tank, I guess because of the insta-q priviledge, I received complains about slow pulls though, which I do until I have the feel of the grp (and my healer).But I am also a pally healer and I got kicked (I think by the tank) because I need a few seconds before the first pull (blessing, focusing, beacon+ss ,reading the grp etc) and sometimes I need to drink, when I am rezzing/reblessing or when there were 3 tank in the pull including warloacks and rogues.But the tanks (70% of them) pull regardless, they register that healer is in the dungeon and they pull, that the healer has 50% of mana and they pull, that healer is alive and they pull. So they kick me because I either cannot heal the whole team or refuse to do that until I am ready. And no warnings : I need 5 sec for the setup or /oom would stop those tanks from pulling. Or dps-tanks for that matter. For the reference the healer pulled 60% recently of heals in ICC 4 bosses (with the 25% buff though).
I am a pally tank and I was never kicked as a tank, I guess because of the insta-q priviledge, I received complains about slow pulls though, which I do until I have the feel of the grp (and my healer).But I am also a pally healer and I got kicked (I think by the tank) because I need a few seconds before the first pull (blessing, focusing, beacon+ss ,reading the grp etc) and sometimes I need to drink, when I am rezzing/reblessing or when there were 3 tank in the pull including warloacks and rogues.But the tanks (70% of them) pull regardless, they register that healer is in the dungeon and they pull, that the healer has 50% of mana and they pull, that healer is alive and they pull. So they kick me because I either cannot heal the whole team or refuse to do that until I am ready. And no warnings : I need 5 sec for the setup or /oom would stop those tanks from pulling. Or dps-tanks for that matter. For the reference the healer pulled 60% recently of heals in ICC 4 bosses (with the 25% buff though).While I know idiots come in all flavors, have a little more faith in your tanks, we often are actually in tune with our healer's needs and pull at 50% mana because we know you aren't going to need much of it to keep going. No point in drinking to full constantly when you aren't going to need all of it and are going to get a chunk back during the fight and/or on the way to the next pull anyway.I know as a healer (been one myself!) your habit is to rather be prepared than come up short, but it's okay, we have cooldowns too, so if there is a pinch situation there's probably a way out of it. :)
I dont like the idea of blizzard trying to regulate the vote kicks. I think the best option is the simple one.And that is to allow anyone, at any time to iniate a vote kick regardless of whats going on. you can do it in combat, during loot rolls and what not.However, it has to be unanimous yes. All 4 players has to agree to kick the guy. Otherwise it fails. if the vote kick fails, there shouldnt even be a cooldown. However, spam protection of some sort is required. Something like 3 attempts, and you get CD. Other in group will then have to use their attempts.If its done this way, any player also gets a veto. And i have been needing that at times when i didnt understand the reason for kicking. I just want to be able to say no. If someone is really hurting the group, everyone should be able to agree on kicking them.That being said, no system is perfect. But i like this one because it gives players a veto. And if someone is acting in a way thats dragging the group down, surely it wont be hard to persuade the last player to give his yes.
@imjcI think this system has promise. You can't just kick anyone at any time. There's plenty of groups I've been in that would kick a lower GS person because of some perceived drag on the party, when it's all the mind of the elitist and not reality. Example:3x dps and 1x heals queue up from the same guild because their buddy tank isn't on. Upon zoning into a dungeon they get a 4k GS tank which is adequately equipped for the content but doesn't match their 6k GS and elitist attitude, so they kick. Some of the most vile bile I've received leveling has been from this exact situation, before pulls even started. So in your scenario this group can kick the poor sap after zoning and put their party back at the front of the queue for the next tank that jumps into the queue, too bad if he's also trying to use heroics to gear up (god forbid right?).If we can kick people with the same cycle that we can eat/drink (i.e whenever out of combat) then this proposed system would be awesome. It would simply ask the people who kick more to slow down, maybe think about why they're kicking before actually doing it. Why is it a problem to ask for some patience on the part of EVERYONE. The concensus in this thread seems to be that most people don't kick unless there seems to be a legitimate reason, if anything this makes things more bearable for reasonable people and more toxic for bads.
Karma, it eventually catches up to you.Quick someone make a motivational out of it
now they just need to add a extending deserter buff. So if you do an instance and leave like 4 in a row you have like a 2 hour wait before you can enter again. 30 mins added every time you leave and takes 2 instances complete to remove it.
now they just need to add a extending deserter buff. So if you do an instance and leave like 4 in a row you have like a 2 hour wait before you can enter again. 30 mins added every time you leave and takes 2 instances complete to remove it.Yeah... if I got this after bailing on OC 4 times in a row, I would out right quit WoW... why should I be forced to do an instance I hate so much?As a tank, I never kick anyone, I can pretty much solo most heroics anyway so I don't care what they do or aren't doing... oh? there are other people back there behind me picking up my garbage? How nice....
As a tank, I never kick anyone, I can pretty much solo most heroics anyway so I don't care what they do or aren't doing... oh? there are other people back there behind me picking up my garbage? How nice..../roll eyes
As a tank, I never kick anyone, I can pretty much solo most heroics anyway so I don't care what they do or aren't doing... oh? there are other people back there behind me picking up my garbage? How nice..../roll eyesLOL! I was hoping to get a stronger reaction than that!
I love it. But I just hope that the anti-kick spam is not too harsh because I get maybe a kickable moron every 2 groups and would be a pain to not be able to kick before 15mins.If you meet a "kickable moron" every 2 groups you should really keep your cooldown on vote kick, imo.. I've done enough LFG's to gear out 4 toons in emblem gear, at 5 emblems per run that's 200+ LFG's easily and I've initiated Vote Kick just 3 times. First time was an incredibly arrogant palatank that wiped the group by pulling to much at once, then flaming everyone for sucking, did exactly the same pull once more and wiped the group again, then flamed everyone for sucking again - I did a vote kick and he was promptly ejected.. My second and third vote kick were for players that entered the instance and AFK'ed. When asked to participate one of them even responded that he couldn't be bothered..We all have different tolerance thresholds, but if you feel the need to vote kick on roughly half your runs, you probably shouldn't get your hopes up as far as having the cooldown removed..
Cool. Maybe that endless heroic running for 3 months will be put to good use.
I can see this as a nice deterrent against vote-kicks being used frequently. Somehow, my luck and/or battlegroup is such that Ive only seen people vote-kicked because they suddenly go AFK or are DC'd.In a BG if enough people report you afk you get a timer that leaves you 1 minute (if memory serves me right) to find an enemy to attack. That system could be adapted to dungeons too.. If 3 out of the 5 team members report you afk you get a 60 sec. timer "debuff", but the timer only runs while the rest of the group is in combat. This is to prevent it being misused as a "vote kick", otherwise the group could report you afk and then just stand back and watch you trying to survive on your own against a group of mobs in order to clear the debuff.. So the group reports you afk, you get a 60 second timer that only counts down while the remaining group is in combat. Once the remaining team has fought mobs for 60 seconds you get booted unless you have participated in the killing. What it means is, that once the group discovers that one guy is afk or not zoned in, they can ask him to participate and if he doesn't, they can "report afk" and then go on killing mobs for 60 seconds more and get rid of the afk'er.. Report afk should be without cooldown and function on a majority vote.That would leave "vote kick" to be used on obnoxious people..
IMO; when you try to kick someone there should be a box of reasons where you had to pick onei.e