Tasteful statement AngelicMew...Anyway, I think it's a good idea. I rarely opt for people to be kicked, but like yesterday the one kick we had was certainly not enough. We had to kick the healer as he did a brb just before a boss pull, and didn't return after. Up to boss 2 we did it with 4 people. Enter new healer. This one though refused to wear a chestpiece and decided only to heal the tank when it was near death, dps had to figure out for themselves what to do when AOE went off. But well...as we kicked the healer before, no more kicks. After boss 2 though, one of the dps decided to afk as well...again...no kick possible. After 12 minutes he happily comes back, no apologies, to step in with the last boss. Ofc, I could have left. But why should I leave? I am doing my very best there, so having more kicking options for those that rarely use it, except those situations that really call for it, I'm game.
Awesome! i cant wait! lol
I definitely semi agree with this. For one, I dont care if people are undergeared thats fine and thats why you run them in the first place, and lets face it, most people are so overgeared that one 2.3k gs rogue wont make a difference. I have had numerous cases of people being total idiots though. For example, you join a dungeon, and this tank said "Afk for 15 mins" the time it takes to kick him. He'd come back, engage 1 mob, then go afk again. I had a well geared hunter that would go afk after EVERY pull yesterday with zero notice. Even simple things like a class that refuses to give you buffs or a dps that pulls before the tank is ready everytime. I mean I've committed suicide then left party on numerous occasions because some of the players are so very bad, jerks, or just dont give a damn.On the flip side I'd hate for it to be implemented improperly and abused....
Also... how many others have had tanks who didnt want to be in that particular heroic start off, pull a TON of mobs...then leave the party and let you all wipe... Or the other one I love.... they quit after the first boss in HoR so the 2nd series of waves rapes your whole party before you can get a tank.
Tbh I have never seen that reason-box and I've found the "kick-cooldown" last for a whole day, on all my characters after kicking someone (for a very valid reason). It was supposed to work like this or..? D:
I am a pally tank and I was never kicked as a tank, I guess because of the insta-q priviledge, I received complains about slow pulls though, which I do until I have the feel of the grp (and my healer).But I am also a pally healer and I got kicked (I think by the tank) because I need a few seconds before the first pull (blessing, focusing, beacon+ss ,reading the grp etc) and sometimes I need to drink, when I am rezzing/reblessing or when there were 3 tank in the pull including warloacks and rogues.But the tanks (70% of them) pull regardless, they register that healer is in the dungeon and they pull, that the healer has 50% of mana and they pull, that healer is alive and they pull. So they kick me because I either cannot heal the whole team or refuse to do that until I am ready. And no warnings : I need 5 sec for the setup or /oom would stop those tanks from pulling. Or dps-tanks for that matter. For the reference the healer pulled 60% recently of heals in ICC 4 bosses (with the 25% buff though).
I dont like the idea of blizzard trying to regulate the vote kicks. I think the best option is the simple one.And that is to allow anyone, at any time to iniate a vote kick regardless of whats going on. you can do it in combat, during loot rolls and what not.However, it has to be unanimous yes. All 4 players has to agree to kick the guy. Otherwise it fails. if the vote kick fails, there shouldnt even be a cooldown. However, spam protection of some sort is required. Something like 3 attempts, and you get CD. Other in group will then have to use their attempts.If its done this way, any player also gets a veto. And i have been needing that at times when i didnt understand the reason for kicking. I just want to be able to say no. If someone is really hurting the group, everyone should be able to agree on kicking them.That being said, no system is perfect. But i like this one because it gives players a veto. And if someone is acting in a way thats dragging the group down, surely it wont be hard to persuade the last player to give his yes.
@imjcI think this system has promise. You can't just kick anyone at any time. There's plenty of groups I've been in that would kick a lower GS person because of some perceived drag on the party, when it's all the mind of the elitist and not reality. Example:3x dps and 1x heals queue up from the same guild because their buddy tank isn't on. Upon zoning into a dungeon they get a 4k GS tank which is adequately equipped for the content but doesn't match their 6k GS and elitist attitude, so they kick. Some of the most vile bile I've received leveling has been from this exact situation, before pulls even started. So in your scenario this group can kick the poor sap after zoning and put their party back at the front of the queue for the next tank that jumps into the queue, too bad if he's also trying to use heroics to gear up (god forbid right?).If we can kick people with the same cycle that we can eat/drink (i.e whenever out of combat) then this proposed system would be awesome. It would simply ask the people who kick more to slow down, maybe think about why they're kicking before actually doing it. Why is it a problem to ask for some patience on the part of EVERYONE. The concensus in this thread seems to be that most people don't kick unless there seems to be a legitimate reason, if anything this makes things more bearable for reasonable people and more toxic for bads.
now they just need to add a extending deserter buff. So if you do an instance and leave like 4 in a row you have like a 2 hour wait before you can enter again. 30 mins added every time you leave and takes 2 instances complete to remove it.
Cool. Maybe that endless heroic running for 3 months will be put to good use.
IMO; when you try to kick someone there should be a box of reasons where you had to pick onei.e
First, let me say that I stopped running random dungeons soon after this disaster of a tool came out so I am biased against it to begin with. I think the real group it is designed to assist is guilds. Think about it for a moment. Anyone who has used LFG tool a great deal has most certainly both voted to kick and has had a vote kick initiated against them. There are too many jerks for that not to be the case.OTOH, guilds who are looking for those last one or two players to fill out the group once a week find the 15 minute lock very annoying.I think that Blizzard would have made a stronger case if it had said that we will remove the vote kick lock after you have run at least 100 randoms. That way there would be some basis for forming a judgment. But, of course, most guilds looking to pick up one or two players won't get to that number in a year. The point I'm driving at is that the way Blizzard makes this sound is you only get the limitation put on you once you've proven you can't use it responsibly. That's backwards. It would be much better to only remove the restriction once you have proven you can use it responsibly.
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