I prefered the raiding system as it is, alot of the changes in cataclysm don't sound that good to me, but, i suppose we'll see.
Heh, that should be interesting; people will have to choose between pugs for 25 or their guild 10 mans(talking for small raid guilds).
Hm, this will be a harsh change for players in a small raid guild... They will no longer be able to join a 25-man raid, and still do the same raid in 10-man mode with their guild.On the other hand, this does make it a little harder to get your gear, since you will likely take longer until you have it.I'm kind of having mixed feelings about it. I guess we'll have to wait and see how it works.
It looks like they are trying to cut back on the number of emblems (badges) that you will be able to get each week.
I wonder how much more loot will drop in 25-mans. If a 10-man boss drops 2 items, then will the 25-man version drop 6,7,or 8?I also wonder how this will impact the number of people runing 25-man raids. It will be interesting.
Looks like blizz is taking steps back in raid content. Only being able to choose either 10 or 25 man raids.... What it seems blizz wants to do they already have implemented 25 mans drop more loot per boss then 10 mans. Not to mention the fact that 10 and 25 mans being the same difficulty just let's more people to be carried... The way progression raids are set up now are exactly that, you need to progress and get new gear to do higher difficulty raids.
Do not forget that there will be lots more raids in early Cataclysm - far more than any other expansion. You will probably still be able to do the same ammount of raids per week. The only difference is the man-size of raids.
I personally like that, instead of being in X11boss raid all week, tuesday can be Y 3boss raid with next raid night set up for the other Z5boss raid . Sounds promising.
Just another example of how it seems Cata is catering more to PvP than PvE. This will kill PUG raiding because nobody will give up a 25 man guild raid to do a 10 man PUG.
I like this change. Blizzard finally acknowledges that 25man isn't the be-it-all of endgame raiding. 25 people just means there's more chance that someone will f*ck up. The individual difficulty for every raid member is almost the same.
I like it. I don't like leading 25-mans. I have a core group of good friends I like to raid with and will no longer be considered a second class citizen for my choice of play style.Bring it on.
Looking forward to seeing how it'll work out.But, it will however only do so, if the difficulties are the same.
What it seems blizz wants to do they already have implemented 25 mans drop more loot per boss then 10 mansThe post said that 25-mans will drop more loot per player, not per boss. As it is now, 10-mans drop 2 loots per boss, meaning 0.2 loots per player, and 25-mans drop 3 loots per boss or 0.12 loots per player. To make 25-mans drop more loot per player, each boss would have to drop at least 6 loots (given that 10-mans drop 2 loots).On a different note, I very much like this. I only pug since I'm not in a raiding guild, and I like the idea of more shorter raids, than fewer and longer - take for example ICC, pugs on my realm never get further than 7 bosses in one session (and rarely that much), and there's little chance that they actually continue with the same lock. This change allows me to do more bosses each week without having to take one long session, which is a good thing.And regarding 10 and 25 mans sharing the same lockout, I don't mind it so much, since 25-man pugs have a bigger failure rate than 10-mans in my experience, and I like the idea of not "having to" do 25-mans (obviously I don't have to now, but I still do, to get phatter lewtz).So, this coming from a pugger, I like what I'm seeing. For raiding guilds, I can't say.
I can see it succeed but I can see it fail just as easily.The only issue I have is the double loot items. I preferred the lootmodel of Ulduar where you got an extra original item rather than the same epics with buffed stats and a heroic tag.
I was a little surprised by this, but I think Blizzard knows what they are doing. It's a bit of a risk, but it could definitely work out really well.
I'm torn on this decision. I like that smaller guilds will be able to gear up about the same as larger 25 man raid guilds, which caters to me rather nicely. However, I'm not sure that I like that both 10 and 25 raids will share a cooldown.
I'm amazed they kept gating around. Weren't they surprised with how fast Arthas got killed?
I'm amazed they kept gating around. Weren't they surprised with how fast Arthas got killed?As Blizzard said in the post, they want raiders to focus in each of the encounters through the raid rather than just rush through them to get to last boss.
What is it at now... like 7 guilds have downed Arthas 25 man hard?... I wouldn't consider that fast when you are talking the best of the best guilds...Yay... about 200 people out of 11 million have beat the game... must be too easy?...
I don't hate this change but I don't exactly love it, there was a feeling of being epic when you killed a dragon with 40 people, the feeling kinda fell down at 25 but it was still a "WHOO! DRAGON - 0 GUILD - 1!" over vent kind of thing, who cares about lewt? There is a dead dragon on the floor! The loot change will be a nice change but it means more people will miss out on the feeling of a 25 man raid and unlike the gear, that epic feeling stays long after the expansion.