Whoah! A lot of changes, especially to pets. Overall im very VERY excited about this. However im not too keen on Guns and Bows no longer needing ammo
Oh Boy, I'm So Looking Forwards to This ! :D
Wewt!Finally hunters have camo! this can finally rival the rogues! WOOOOOOOOOOOOOOT!Camo was cancelled last 3.0 patchs but us hunters finally got a skill we DESERVE! SUCK ON THAT ROGUES! SUCK ON IT! NOT SO SPECIAL NOW EH?well yeah.....*calming down*but seriously, camo will give hunters THE edge and competition over rogues which will be similar to wind walking in Warcraft III. This will not only give the advantange for hunters to hide away from rogues but also to lay tactical ambushes as an offensive just like a rogue only the difference is we get a dmg bonus when we attack from the camo.really gives us the rambo effect eh guys?also, the only question remains - the ammo issue. wot will replace making bullets n arrows? will there be a trinket or special relics for hunters?
ARE YOU HIGH ? bows and guns not needing ammo is the best thing to happen EVER to hunter since the bows will get a dps upgrade I guess to atleast come close to matching the wands!
Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).Damn, I don't want that....
Wow, focus. That should be interesting. Sounds like a mess of problems that will need to be fixed when this is released though. But who knows, it may work a lot better than I think it will. The removal of ammo sounds nice. I don't have a main hunter but I remember leveling a hunter was a pain because you constantly had to buy more ammo. The pet changes also sounds appropriate.
Interesting. I Want to see how Cobra sting will change our play style. Also I would love to see unusual pets and beast mastery make a comeback.One issue I can forsee is whether this will limit us too much on using utility abilities. I think only combat abilities should use focus, not our little bonus's. Otherwise we'll essentially not only be using up a gcd, but a chunk of our limited resource too.
Im betting bm will become a raid spec in cataclysm 4 sure because of the cobra sting :) (finnaly gonna use loque'nahak during raids and stuff :x)
interesting time for hunters...lets hope thi focus thing dont daze us all...
Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).Finally...
Time to dust the ol' hunter off the shelf :D
I am having a problem finding anything in these changes so far that any rational hunter can dislike...Overall, the announced class changes make this expansion look more and more promising. I am very interested to see what comes out the Paladin changes.
Hmmm i just hope Focus wont be such big of a problem ^^ I aint used to wait until i can fire a shot....and btw did i miss it or there wasnt anything mentioned about aspect of the viper?Will it increase focus regen at a cost of doing less % damage?
So, stings will probably cost what...30 or 45 focus?Also, woot Camo!Cobra Shot and Traps at Range sound good too.
Camouflage....somehow i imagine tauren hunters using this !
im still not liking the idea of focus but some of this is looking really nice. cobra shot will be great as im a beast master and its gonna be the haste tree and i love haste :D trap launcher should have been introduced when freezing arrow came out so im glad we're finally getting this. but camoflauge sounds really bad, im not sure why you would use this, i would have much liked the rogues smoke bomb-like effect instead. i can deal with ranged attacks with my own ranged, melee is what gimps me i need protection from that please.also theyre removing a few melee abilities like mongoose bite...which means theyre also getting either raptor strike or counter attack? also boo on rapid fire/disengage/masters call using focus, and so much at that!
No ammo? No manna? I'm not sure about how I feel about any of this... The no ammo just seems a little weird... non-realistic... I know I know... what are we talking about here. But if you own a bow or a gun having to buy ammo is just natural component. Will there be levels of damage with no ammo? Like upgrading from rough to sharp to to razor to jagged and so forth?
i like the new moves like trap arrow but camo looks a lil useless like in bgs and stuff like that it works well against ranged damage dealers but then again there are plenty of melee guys looking around for your blood i also like the changes to the pet mechanics making them more useful and less of just a tack on. before pets were really good at holding agro against mobs when leveling but in raids n dungeons they just add a lil more damage but these changes will give a lil more strategy when choosing pets for situations n getting rid of mana is nice to cuz mana for hunters seemed a lil unnessisary a reasource more like energy for rouges seems most appoprtiant for them ya my hunters gonna be that more fun woot
Overall it looks good, I'm not a hunter player but these look nice. My only problem is the removal of ammo. I mean... seriously? It'd be like me handing you a bow and you firing air at me. and even if it does become an equipment, in real life having 1 bullet/arrow would equate to fire -> run over -> find bullet/arrow -> reload -> repeat
Omg. I crying.... tears of joy...