Nice, though this doesn't really seem necessary.I guess they're trying to take out the boring talents and this is where they stick those bonuses.
And so the dumbing down of WoW continues
The entire mastery concept seems to follow blizzards overall plan for the game... make it less complicated, make it easier, and get more 5yr olds to play.Personally, I'de rather see the opposite... and I pray they leave Diablo3 atleast as, if not more complicated than Diablo2. They've already ruined wow for the older gamer, and I understand that in their opinion more players reguardless of age means more money. Which is fair, being a businness and all.The entire concept of mastery just allows newbies to take whichever talents sound cool, and still do significant damage / healing / threat; Generally you can tell and experienced player (the ones you want to group with) as opposed to the newbies (the ones you wouldn't group with for 1000g) by the talents they take.The idea if implemented well, I can see working in their favor really well, but its certainly not what I personally, want to see happen to the game.
Talents are one part of three that make up a character:- Talent spec- Gear choices- Skill of the guy/gal behind the keyboardIf one of these things isn't on-par, character is at a huge risk of fail. A good talent spec is just as important as the other two, unless those other two are so out-weighed that they make up for the loss of one.These changes will help keep the game fresh for old players and more fun for everyone. The concept is sound and I can't imagine why it wasn't done earlier.As for those that have said and those that will reply to this and every other post about how these changes are 'dumbing down WoW', please go play a another hardcore game and leave WoW alone. Nothing will ever be as it has been ever again, and I for one love it.
I agree with Argent. Blizz is trying to make specs for varied, instead of the "Must-have cookie cutter". As it stands now certain talents are 'required' to have, and so everyone takes them. Now they'll be in there anyway, and Blizz will be able to throw in more fun, variable talents.
To those saying Blizzard is "dumbing down" the game, you must not have played pre-TBC. The reason I say that is, they're removing a lot of the stats that were brought about in TBC. They're more reverting stats than anything and revising stats that were thrown in as a fix-all.
I think making it easier is a great move for blizzard. It will allow more people to play and not cancel their accounts because its to boring or hard.
There will still be cookie-cutter builds.The best we can hope for are two close to equivalent cookie-cutter builds for some specs. Playing any "fun" specs usualy costs one or two thousands of DPS, depending on gear.
glyphs were sopposed to be a fun way to make your toon unique but they became cookiecutter. Just like enchants and jems. I really hope blizz spends a lot of time beta testing these changes.
I like it. Dumbing down? I play wow since TBC and liked few things about that old times but its rather the difficulty of the dungeons and that it was harder to gear etc. Now that part got a little to easy but with the stat changes I hope it will get a little harder. More difficult to hold Threat, more focused healing etc. Stats simplification and new additional feautures arent making the game easier but more fun and less 'spreadsheeted'. Thats not bad. I wanna play the game and not constantly alt-Tab to see if I can wear that sht that just dropped... Not all are Hardcore gamers that have 8h a day to play. Some wanna have RL and some have their jobs, families or just wanna end their education. (right now I sit at the desc in my job)Till now gear gave the same benefits to all. Mastery will change that. It will allow players to have different stats with the same equipement. Whats bad about having more fun talents? 'Dazing, Jumping, Fast Running, Hiding, Flashing' instead of + x% to dmg? Right now all Classes have 2-3-4 builds that are repeated over and over again and all have them. What will change? Only the additional talent points, which will be more. You will still have similiar bonus but you will have some free points to place wherever you like. When you will ask for a good PvP or PvE build in the class forum ppl will tell you - 'spend 50 points here and here and the rest as you like'. Whats bad about that?Skillful player will still have the advantage - it doesnt matter if few things will be simplified. They will even benefit more! Some of the points will be available for them that were not before. More fun abilities that will in addition to the pwning only allow them to do it in a more funny (or even humiliating ) way. Right now all are the same - elitists and those that have no skills at all. The same talent trees and gear (now matter how the second group is getting it: either through simplicity of novadays dungeons, luck or just stubbornness).I think that new changes are making the game better. Some things will get simplified and be more accessible other things may get harder. A little fresh air isnt gonna make the game worse.PS:Will getting more info lately. I see that the developement goes fast forward. Cant w8 for those changes.
There will always be cookie-cutter builds due to min-maxing. People will crunch the numbers and decide that in X situation, Y talent build provides the best ability to . If that's the thing Blizzard is trying to model Cataclysm against, they've certainly got a chore on their hands. I don't have any idea how they're going to accomplish it, but maybe they've got something figured out.As for dumbing down WoW, if you don't like it you have several "hard core" choices available to you. No one wants to hear your QQ. Either play another game or develop your own.