It is with this statement that I disagree."Unfortunately, the game we all love seems to have taken a turn aimed at the casual gamer..." I recall that one of the bloggers from WoWhead.com complained recently that they had no time, even in the last six months to play (http://www.wowhead.com/?blog=144823 - MasterOfDisguise). Maybe that is only one example of WoWhead.com's Staff, but I was a hardcore Vanilla WoW Raider. "We're MC Raiders... We... Ain't... got... no lives..." (http://www.youtube.com/watch?v=y25XCwOBSUQ - Illegal Danish)Anyone who started with Wrath of the Lich King (or TBC) doesn't really know the pain of suffering through not just 5 wipes on a boss, but dozens of wipes over endless days/ weeks. Running all over Azeroth, just to get the key to Onyxia's lair, then having to kill her (and If you did, having enough skill to skin her). Then having the materials to make an Onyxia-hide cloak, so that you wouldn't get flambéed alive when Firemaw turned around (not to mention the insta-gib when Nefarian landed). Raid-wide buffs, Feasts, Group Health stones, Resistance Potion Cauldrons, Horde Paladins/ Alliance Shaman, dual-specs, alt-specs (that are actually useful), totem recall, summoning inside instances, are just to name a few of the good things to come from Blizzard's attempt to make raiding fun for everyone.In all honesty, I hope that if/ when Blizzard brings back some aspects of Vanilla WoW, they never go back to the archaic methods they used.
I did not start playing WoW because I wanted to work with a team to overcome epic challenges. I joined the game because it's the best maintained, most fun, most bang-for-your-buck game out there, with the best story, made by the best video game company out there (Blizzard).I got involved in raiding at some point after Onyxia was cutting edge, while Ragnaros still was. Yes, I have very positive feelings about overcoming an epic challenge with 39 other players after weeks and weeks of failed attempts. And it's true that now, the victories feel less epic, but that might just be because I'm a veteran who understands how the game works. Or it may be because the frustrating weeks of attempts have been removed. Or it may be because there is so much meta information available about how to kill bosses, which didn't exist back in the day. When was the last time any of us attempted to kill a boss without anyone in the raid having read a guide or watched a video about how to do it first?In any case, the story is still just as good. All my favorite heroes are still there, albeit with slightly worse voice actors. The game is still exceptionally fun to play. And that's why I joined. Not because I was looking for something difficult.It might feel a little different, mainly because everyone is walking around in epic gear, whereas before epics were few and far between. But the top tier of gear is still just as rare. Perhaps blizzard should introduce a new quality color, or demote the quality of old stuff to blue. Maybe that would serve to more clearly separate 'casuals' from 'hardcores'.But consider this: if you feel nostalgia about how the game used to be, there must be things that you like about it OTHER than the challenge, otherwise you would have just quit and not looked back.
The game is fine the way it is now. It's actually better than it used to be. If you think otherwise, you can likely blame nostalgia.They're not dumbing down the game for casuals, they're only making it possible for them to enjoy the game more. There are still Heroic modes if challenges are your thing.Before you down the Lich King on Heroic 25 mode, you can't really complain the game caters to casuals.THIS!Blizzard is happy where the game is heading, therefore, it is an improvement and for the best, in their minds.They can never achieve 100% approval rates (although you could argue, if you are still playing, every WoW player is satisfied...) so they need to appease the masses; us Casuals. The guys who make up 90% of their playerbase.And, from recent threads, Blizz knows they messed up in some areas, like the difficulty of some early raids and heroics, and the emblem system.Personally, I feel Cataclysm will be a GREAT blend! WoW is going strong!
A blog post sporting rose-tinted spectacles? Seriously?My stance is simple: The casual turn is a superb choice for Blizzard to have taken the game. Hardcore raiders still have hard modes, which are bloody difficult -- they do require weeks and months for all but the very top 0.1% who plough through all but the Algalons of Ulduar and ICC with minimal effort.The people who complain about the game being too easy, and blame that on Blizzard making it "Casual-friendly" are, ninety-nine times out of a hundred, casuals themselves -- the only difference is, they have either a Vanilla complex or a superiority complex. Or both. They like to think they're a lot more hardcore than they are, and one of their ways of attempting to ingratiate themselves into what they perceive as the top 0.1% is to complain about things that, actually, the hardcores don't give a crap about. Does Ensidia care if, three months after they're in full iLvl258 Tier 9 gear, Emblems of Triumph are given to Heroics and thus people are capable with minimal effort to get items a full 26 item-levels below what they have? No -- because they've got better, and have had better for ages.You know what else we had in Vanilla? Bosses that were bugged to hell, and developers who dismissed complaints about the bugs as just guilds not being good enough to defeat them -- rather than fixing the bugs. We had Spirit on Warrior plate and Rogue leather. We had AVs that lasted for days. We had people raiding in greens just because it had "Of Fire Resistance" on it. We had a game in which it was such a damn grind to get to the top that, by the time anyone was ready for Naxxramas even to be released, TBC was just around the corner.The argument is somewhat trite, but it's relevant: You want a challenge, and you don't believe WotLK has given it to you. So, show us your LK10HM and LK25HM achievements. Show us your icebrood drakes. Show us your Tribute to Immortality and Tribute to Dedicated Insanity. Hell, just show us this.What, you mean you haven't tried them? Gee, who would've thought that if you don't try the hard stuff the game is easy? In your latest blog post on The Dalaran Inn, you go as far as to say that you haven't even given the new content a chance, because you've jumped to the (false) conclusion that it isn't challenging. How can you, personally, know that it isn't challenging if you have no interest even in trying it?
QQ more? I'm one of those casuals that make up the majority market. I love the game and I hope Blizz continues along their current path.HM ICC 25 mans are still hard. The <1% of guilds that have cleared it can attest to that. The game is still hard, it just requires less grinding.I'm 99% 100% sure The Lich King remains undefeated in 25M HM. Which helps your point. But I agree with you.It was just defeated on 10, by ParagonDidn't they just say he hadn't been defeated in 25 mode? I think we have established that he has been beaten in 10 man.
As GC said: I've seen the world first, or even server first kills of difficult bosses. Those players aren't just good, they are exceptionally good. They are probably ten times better than the guilds who get those kills a month or two later, and that's really no exaggeration. In fact, skill plays such a gigantic role that we have trouble balancing harder encounters. The skilled players can beat them without new gear while the second tier of players can never beat them. It may be taken out of context, but the point stands true. If something becomes very challenging for the "world first" guilds, then no one else will be able to complete it. I don't think anyone should be taken seriously when they post "how easy this game is" until they post their armory with the achievements to back it up. Too many people are like "Paragon did it too quickly, so it must mean the game is too easy". When, in reality, they have not done any hard modes themselves.
Disclaimer: I only started playing after WotLK.We're in the middle of the Elder event. Part of that event forces players through Classic content. I'll be perfectly blunt: Classic content isn't so much bad as new content is arguably so very much better.Old content was full of long flights, long mounted rides, long runs inside Dungeons and Raids, even longer graveyard runs, lots of places where you can 'fall off', etc. The need for %$$@ing keys.In just the time I've been playing it's become easier to play. Emblem creep and new Dungeon system make gearing up much easier. Which is, frankly, great. Mounts are easier to get. I don't mind this at all, even having spent the old prices on flying, having worked hard to get Triumph gear just to have it become commonplace.And that's what it seems to come down to - people that value their past accomplishments too much. People that are too wrapped up in how hard it was to get geared enough to even do Naxx (or whatever) and today a player that just grinds Dungeons can be geared for ICC10 Normal. They still had to get to 80. They still had to queue up and play it out.Don't cling to nostalgia too much. Power creep brings along advantages to new players and old ones.
A better question for you:Which direction is our Wowhead heading?Can't wait for more blogs that complain about casuals. Can't wait for more blogs that will complain about 10 man easy modes, and fail to acknowledge the 25 man hard modes. If the game was easy, then you would have killed The Lich King on 25M Heroic already. If there were another 11,000,000 people who are willing to raid for 12 hours in a row every other day then Blizzard would continue to market massive 40 man raids that can be wiped because one person stands slightly more to the left then they should have. But there aren't, and they don't.^^This.Now I'll admit that unfortunately I, as a player, did not get to experience Vanilla or TBC as a whole. Due to computer problems and not being able to afford game time, I never hit 60 until after TBC nor 70 until after WotLK. In old WoW, I wasn't at level to raid so I never experienced it. Now that I'm at the level cap? I can go in with my guild, and at least attempt the first boss on 10 man ICC. I don't have to spend hours and hours getting attuned like my friend who played back then, did. I don't have to worry about keys, Onyxia-Scale cloaks, anything like that. I managed to get my very first tier set, all five pieces of T9, simply by running heroics and doing some of the new weekly raid quests. Granted it probably didn't take me as long to get this first tier set as someone who grinded their way through Vanilla content, but I'll be damned if it didn't feel just as good to me. The game isn't easy. The difficulty of some of the content has been lowered, so more people can actually enjoy something they play for. The "casual" versus "hardcore" argument has come up a lot in gaming recently. Look at the Nintendo Wii for example. Despite their being plenty of hardcore games on it, Nintendo has chosen to let developers release a bunch of kid and family friendly titles. Why? Because Nintendo is a business, and makes money on the casual market. Blizzard is a business, they need to make money. So they focus on the casual markets as well.There's plenty of stuff to grind for if you think the game is too easy. The 25 man heroics, things like the Insane in The Membrain achievement, Loremaster, completing 3000 quests to get "The Seeker" title, collecting all the stuff at the Argent Tournament. It's endless really. There is always something to do in this game. And for those of us who like alts, it's incredibly easy to level one up now due to the reduced experience cap and the fact that there are indeed more "geared" players to help you get the right gear. The game is fine in it's current direction. Obviously the comments to this article show a lot of us like it. But as the poster I quoted stated, indeed what direction is Wowhead going? It seems that a bunch of people who would normally make QQ posts on message boards are being allowed to make QQ blog posts instead.That's all I have to say.
The game is fine.Blizzard is trying to make it possible both for casuals and hardcore players by creating normal and hard modes.Normal modes for casual and hard modes for hardcore players and also better rewards that fit with your skill!
Sure obtaining gear is easier now. Is this a bad thing? I don't think so. Does having these epics put you up there with the guilds that raid ICC in terms of gear? Nope. Not even close. Quite frankly, I'm glad gear is easier to obtain. Regardless of the color of the items, there will always be a gear difference between those that obtain gear through badges and those that raid. I also agree with a few of the comments above in terms of difficulty. Game too easy for ya? Do a hardmode. Still too easy? Do it with 8 people instead of 10. Shoot, do it with people you don't know and you aren't used to running with. :-D
I always read articles like this and the only word I can summarize everything with is: UNFAIR.I started playing WoW like one year ago, and I have never been part of an old guild, or had any experience about how things were in the past. I understand that some players want things difficult enough to be sitting on their computers for weeks trying to down a boss, but that is a very small percentage compared to people like me, who log-in to the game to accomplish stuff but that also have important things to do besides the game.I like the game it is right now. It is difficult enough to keep me hanging and wanting to complete achievements and progress the story, but simple and light enough so that I can log out and enjoy a coffee with my real-life friends. Heavy games that require me to spend a looooot of time on them are simply not fun. If all of a sudden they changed the game to "ok, now we want you to spend 4 months trying to get the only one correct strategy to kill this boss to get to the next one", I'm quitting.
To me this is the thing that just makes the most sense. I play this game with my two boys, and I pay for all three of us to play this game. Why is it that you are more entitled to certain content then I am? We all pay the exact same $15 dollars or whatever the Euro amount is, but you're lobbying that I shouldn't be allowed into your "special" content unless I enter your "Country Club" to enable me seeing content that I pay for just like you.I think Blizzard has finally gotten smart about this. Why spend the money they spend to develop content for only 1% of the players who play the game.Basically what this comes down to is that Blizzard is actually catering to the majority of their customers, and not the minority. If the game has gotten to easy for you, maybe its time you cancel your subscription and move on to bigger and better things.As for me personally, I already have one full time job and I refuse to pay $15 dollars a month for the right to have a second full time job because whiney elitest players are upset that their country club is being taken over by those they have long attempted to keep out.,/applause Blizzard.My problem is the hardmodes are just the same as reg, but with more health/dmg; and maybe one more attack...Oh, you mean everyone gets to experience the content that they paid for? Good heavens, what a bad game design!
Do you do hardmodes? Link your TOC Hardmode achieves, and link your Icecrown full clears.Otherwise, you really aren't as hardcore as you think you are.Let everyone experience the game they pay for.A better question for you:...If the game was easy, then you would have killed The Lich King on 25M Heroic already. If there were another 11,000,000 people who are willing to raid for 12 hours in a row every other day then Blizzard would continue to market massive 40 man raids that can be wiped because one person stands slightly more to the left then they should have. But there aren't, and they don't.People also forget it's not just the game direction, but also all the tools available to raiders today: addons like omen and deadly boss mods and how to guides/videos on the internet. Try playing without any addons and without watching any videos.
Ruthvenn, you speak the truth, and those whom dissagree with you just don't know how much those times meant.True accomplishment is indeed going away.To do things that take hours, just to get the reward, now everything is suppose to be fun, get 20 raid dungeons, get bored? switch.We didn't have that luxury back then, and in some ways, it made you progress and have more fun!
...If blizzard slowed down progression a bit and extended the time it took for the #1 guild to clear through ICC or whatever newest content is, everyone might be happier...^This^ I was DISGUSTED when LK got killed on THE VERY FIRST DAY he came out. One would think blizz would have at least made him a wipe-fest like Algalon-the-raid-destroyer. Killing such a big-bad should have taken far more planning. The fight should have gone on for an hour; something that would keep you at the edge of your seat.Have you killed the Lich King?The players that defeated him on the first day, are as a Blizzard GM put it, leaps and bounds better than the people who kill him weeks later.And seriously, an hour long encounter? If we had that long to kill him it would be a lot easier.
Oh my, i can feel much hate in the comments... I started to play in Vanilla, but never got high - i were just an ordinary noobie being happy to do some quests and dungeons. I started serious raiding in TBC... and i loved it. Loved the mechanic of the game, the hardness, the fun from good progress. It wasn't to hard nor to easy, just perfect. Required a little bit more than "don't stand in the green &*!@ and nuke" tactics, more brain than gear. I was doing HCs until WotLK came, because they still were fun and challenging. And this is the thing i'm the most upset about - HCs are walk through now. All of them! Anyone remember Auchenai Crypts? Or The Shattered Halls? That was hard, but enjoyable as it is. And remember crowd controlling? A little tactics in the play, a little thinking. The reason for all the QQ is that everything changed. To very easy. Not even casual easy, just monkey kind of easy, when you push 3 buttons, loot and forget about the case, no emotions, tears after downing a boss you tried to kill for a month, no nothing. Push, loot, forget. Are you all really satisfied with that?
What Skosiris said.As someone who has raided content from MC all the way up to ICC, I can say the game has turned for the better. I feel like encounters have generally become more interesting and more challenging, while being more accessible. If you wanted to see Ragnaros in Vanilla, you had to get into a somewhat competent raiding guild. To do that, you had to go through a recruitment process that usually involved knowing the right people and lots of butt kissing. Also, you had to have passable gear, which meant you had suffered through Strath / Scholo / BRS dozens of times to get that one drop that was actually decent. (I killed Gandling 20+ times, lost the roll on the Wildheart helm 4 times, before finally giving up. I got nothing else of value out of the instance.) And mind you, finding a group back then was much harder than it is now.When you finally got into the raiding guild, you had to commit to the raiding schedule, and try to arrive on time for raids several times a week. Much of the time would be wasted trying to get everyone in the instance, buffed up, ready, etc. Oh how much fun it was to get 39 hyper players to shut up and listen. Don't overaggro! Don't use expose armor! &*!@ someone pulled a Fire Giant! Wipe, spend the next 20 minutes getting everyone ready again. Loot the hounds! If you kill a boss, you get to spend another 20 minutes sitting around while the guild leaders work out who gets loot, carefully calculating DKP.Sorry, but World of HRCraft was not fun. I like that now I can log in, queue for three heroics, get some badges, and upgrade an item, with only an hour of time investment on my part. I like that I get the chance to see the inside of every raid instance without needing to be in a raiding guild. If I want a sense of achievement, I can try some achievements (how obvious!) with my guild mates. Last night I helped some guildies finish out Glory to the Hero. Again, while playing on my own schedule, without needing to make real life sacrifices.And here's a final point: If you're unhappy because there is no "true accomplishment" anymore, then get a fcking reality check. It's just a damn game. If the game is the only thing that makes you feel accomplished in life, then get the hell off your behind and go out there and do something worthwhile.
I totally agree. The end-game is by no means a walk in the park. If you think it is, leave your uber guild and start a new one. Just try to get the people you are with to be able to down the Lich King. I bet Cata will be out before you get through Ulduar.
I personally think that aiming towards casuals is a good thing because, for one, I am a very casual player, but also because the larger section of the market is casual. If Blizzard aimed towards hardcore raiders, they would lose a lot of casual players because they can't do the content for want of time to play the game. If people leave the game, that's a big chunk of money out of Blizzard's pocket. More people playing equals more people paying and more people paying means blizzard can keep making the game better and better, so that it's equal to or better than other MMOGs.Sorry if this sounded like I was explaining something to a kindergartener.
Still not a single armory link for achievements from any person stating that the game is too easy. Not a single one........hmmmm