If you are capped in an attribute (like +hit), make sure to copy and edit that stat out of the default wowhead scale.
Pawn is truly awesome...
Gearscore ≠ Skill... Just a random thought. :P
gearwut? What is this I dont even...
One thing I found lacking in the Wowhead stat-weights is how they ignore on-use effects of trinkets and weapons.I tried looking up trinkets for my warlock the other day, and a whole whack of very viable trinkets never showed up (or were ranked very low) because they had "Use:" abilities that are not taken into consideration. So Blood of the Old God was ranked way higher than Cying Curse. For a warlock, this is pretty clearly wrong.I can appreciate that some of the "Use:" abilities are difficult to calculate in terms of effectiveness. But with known proc rates and some assumed cast freequency, surely some sort of approximation can be made?Can anyone confirm if Pawn does this? Or does it also ignore 'special' weapon procs and trinkets' abilities?
It would probably be a good idea for pawn and wowhead to figure out a way to approximate proc type effects because it seems like they are planning to add more of them to weapons and trinkets in the future. Also, how do you determine your default stat weights? I find the holy paladin stat weights to be a patch or two behind.
Like Wowhead's weights, Pawn also doesn't assign any value to procs or trinket abilities. It'll put a (*) asterisk next to any line on your tooltip that didn't count toward a value because it wasn't a pure stat, including any Use and Chance on Hit effects. Some trinkets have pretty well-calculated stat equivalences, but for a lot of healing trinkets (for example), even the stat equivalences can vary wildly from class to class and spec to spec. One mana restore trinket might be worth 100 MP5 for a shaman with chain heal and only 20 MP5 for a holy paladin.(In many cases, the numbers you'll see for a given item will be exactly the same in both Pawn and Wowhead. The most likely reason for a variance is that Pawn disagrees about which type of gem you should use.)
I'm a fan of Pawn. Where as GearScore just looks at the stats on an item, Pawn actually takes into account your spec and gives an appropriate number than can be used for comparison. What's good for a DK Blood DPS isnt necessarily best for a DK Blood Tank (or DK Unholy DPS, for that matter), yet GearScore will rank the item the same across the board.I enjoy using Pawn in conjunction with the outfit generator in Outfitter, just to do a quick check if I'm not using all the gear at my disposal to the best ability.And the caveat is that nothing replaces thinking for my self, however, addons like Pawn and Outfitter do make it easier to get to the important decisions.
So basically this is a rip off of gearscore. I don't support gear score, but this is pretty much the same factoring in like one other thing.All these mods should be bannable.
So basically it's a personal Gearscore determining upgrades without the whole world judging you on your gear and ruining WoW.I would dearly love to see Gearscore banned. It has essentially created a two-tier permanent hierarchy for raiding.I have no problem with this if it just helps people determine upgrades - I would have a problem if it publishes them to the wider realm.
Your not understanding the use of this tool. Gearscore averages ilvl Pawn takes the stats on the items and compares it to a list of stat weights you input. Pawn is much more in depth and takes into account that say for instance paladins don't use ArP so those 264 boots may be a downgrade of your 245 because it has a lot of ArP.Its just a physical representation of EP values created from sims for easy access rather than simming and doing the math yourself.