Good editorial, but sad to see so much qq response from the "old school elites".I like the Emblems of Frost, too, but in fact I think LFD would be better off without them. Yes, in a way it would be better if it only rewarded Emblems of Triumph. Why? Because then the people who actually get something out of running heroics wouldn't have to put up with so many rude, know-it-all, egotistical raiders/PvPers who're upset they've been forced into "stooping so low" to go back to running heroic 5man with groups of fresh 80s who are still learning how to play. You know who I'm talking about. Looks like Blizzard's answer to this will be to increase the deserter lockout timer, hoping this will discourage so many players from bailing out as soon as it looks like a group may take more than 10 minutes to finish a run. The real problem is that these jerks are using LFD in the first place. They don't want to be there. They resent it, and they take out their childish frustrations on any other player who isn't overgeared or hasn't already mastered every encounter.Maybe this disparity will fade in time, but it's a PITA right now. Perhaps a gear check should be added so you can only get Emblems of Frost from the first daily if your gear score is under 3K, or something like that. Extreme? Maybe, but there's plenty of precedent. You don't get Exp/Honor for killing low-level enemies that have no chance against you, right? So why reward Emblems of Frost to people who find no challenge in running heroic 5man?To be fair, I've probably met just as many good, helpful, and friendly players via LFD as I have rude elitist jerks, but the jerks tend to stand out.
True. Just follow the purples
I'm gonna have to disagree with all the people saying that new players should have to run Naxx and Ulduar to learn how to raid. Raiding is about 10% knowledge and 90% practice. The 10% knowledge can be summed up in the pre-fight explanation of the mechanics. Once you know the color of the fire you should GTFO of, and how the boss will try to eat your face, you go into the 90% practice. It doesnt really matter if it's in a heroic or Naxx or ICC, the basic idea of running a dungeon is the same. Don't stand in painful stuff, don't pull aggro, always pewpew the skull target first, etc. Having full knowledge of Naxx, Ulduar, and ToC wont make a difference, since the bosses are different, the fight mechanics are different. Patchwerk isn't in ICC, so knowing his fight won't help any. Sure some fights use the same mechanics, but theres plenty of of those fights in the 5-mans. About to fight Deathwhisper? Her fight is similar to Kelthuzad, but it's also similar to Novos the Summoner in DTK. And as for the assertion that people will start new raiding guilds to run the earlier content if they're forced to start there, how many posts do you see on /trade about "a new casual and soon-to-be-raiding guild" I know my server has dozens of them, and none of them ever survive a few weeks. Most raid guilds are built from a small group of experienced players that split off from another guild. Without a core of good raiders to teach new players, no raid guild will ever last through Naxx. If you remove the fact that we massively overgear the fights now, Naxx is pretty hard. Take 10 new players, put them in ilvl 200 heroic gear and tell them to clear Naxx, and they will be at it until cataclysm.The alternative is to have skilled raiders carry people through the lower content to gear them, which i doubt most people would care for outside a money run or a raid guild alt run. Then the new players aren't really learning anything, since you could easily run Naxx10 with a group of T10 raiders and 5 idiots that just stand and spam. Woot we killed target dummies!If anyone wants to make new players run Naxx, we should just make them run all raids all the way from oldworld to BC. Make a rule that you can't ding 61 until you clear molten core, and 71 until you clear SWP. Then see how long WoW would stay alive
Here is what blizzard can do to increase progression speed for new 80's that does not including upgrading badges; Multiply the number of badges they get for kills in 5 man heroics / 10 man naxx, OS, ect. and then do for t7 and 8 what they did for t9. Make it so that you can get all of the pieces for badges at the vender, then insert t7.25 and t8.25 for inclination to actually run naxx 10/25 and ulduar. Progression is now faster and you don't have people starting at tier 9.As for the people who are spamming trade saying "new raid guild LF members, etc." the problem with the guilds is that they have no base for people who want to join to progress. Nobody wants into those guild because they can be geared and ready to run much higher level content with already experienced players who can afford someone who doesn't particularily know what they are doing but are just bringing along a glorified buff-bot. You can run uldaur in naxx 10 gear. It's hard, but doable. If you get a guild that runs naxx 10 and gets the theoretical t7.25 they should be able to handle uldaur well enough to soon advance into ToC and ICC on their own. There is a million websites on the web that you can look up boss strats and raid tactics or class tactics on. The new players will go lloking for those websites to find out how to do naxx. They run naxx, they know naxx, they move on.Also, I'm not talking strictly about making new players run these dungeons, I'm also talking about making the experienced raiders go back with their new toons to the "outdated" raids. This would supply the experienced raid base people want to explain fights and whatnot. You don't just have the noobs running them, you have the pro's who have fresh 80's going at it too.
If they would stop inflating item level intervals as much as they are, and not make Tier gearsets available through badges, this conversation wouldn't be happening.People wouldn't be terribly undergeared in the first place, and could catch up gear-wise, while preserving the e-peen of the raiders who feel they "earned" their Tier 9 and 10.