This Balacing System doesn't seem to be working too well on my realmBarthillas Wintergrasp StatsLol Nice System Blizzard =)That log is broken. Ours is too on Khaz'goroth
Even So,When Horde win 9 out of every 10 Wintergrasp 24/7 it seems ahrd to beleive any balacing system is in place.
I played on both the US servers Moon Guard and Sisters of Elune, the alliance on both servers were miserable in wintergrasp, though MG felt a little less pathetic....A LITTLE. I have horde on SoE and alliance on MG, when I was on a horde character for Wintergasp, a few friends and I took bets how much tenacity the allaince would have at the end of the match, the fight for the keep was so boring that we were gambling(low risks, low bets, a few silvers, usually was somewhere in the 16-20 range<.<;) to entertain ourselves. As for when I was on the alliance fighting for Wintergrasp, it was a bit more enjoyable with being able to solo a few horde at a time, but I never planned on walking away with three emblem things.I can understand that Blizzard tries to balance Wintergrasp, but it just can't work out, hell, we never even got flying things to use, I'm sure giving the attacking team that would even out the odds a bit! I just hope they learn from what did and didn't work for the Cata remake of Wintergrasp.Seriously, planes for the attacking team, after so many losses? Mostly for clearing up defenders for the tanks going for the keep, nothing too crazy.
what they really need is a way to balance the total number of combatants that can enter the match on each side in WG during the battle
in blizzards eye, its easy... servers get unbalanced, so people on one faction get angry.. and switch realms. or switch factions.. .and guess what.. it costs money for us to switch.. so therefore more money to blizzard.. yay.... and dont think by quitting this game you will hurt them in any way.... haha you are only one in 10 million=P
As I read through this, I thought it would be much harder to keep control as Horde, like we do now. But when I read what the bonuses are, it will make no difference. It doesn't matter if Alliance controls Sunken Ring and Broken Temple, and has easy access to siege engines when they are totally outnumbered and outplayed.Cheers.
Sooo....by Balance Blizz means, punish Skill and reward fail....
So, in short, if you are having trouble with WG simply convince the majority of people in your faction to not participate at all for approximately 24 hours at which time even a handful of mouth-breathing morons can face-roll their way to victory by playing in the WoW equivalent of "Power Overwhelming" mode.The latest in Blizzard's long line of ever-failing attempts to acquire the illusionary 'balance' in PvP, LOL.Are you kidding? Simply convince the faction majority? What have you been smoking?
Sooo....by Balance Blizz means, punish Skill and reward fail....No way! Compare this to two high school football teams in a match. The first having a student enrollment of 400, the other 4000. Odds favor the larger population fielding a better team.The factions are not balanced on most realms. The Alliance, my faction, almost always controls Wintergrasp. The fact is, most players have roled Alliance toons. Frankly, I enjoy Wintergrasp more when it poses a challenge. Lately, it's been a runaway for the Alliance.
WG has been a problem since day 1. Initially, as people were trying the new thing, the zone was saturated and realm lockups and lag were commonplace. So they implemented the 120 (3raid) per side cap with the 'tenacity' buff meant to correct for player imbalance (which doesn't work). So instead of having 5 people take 30 seconds to gank you down, now it takes 20 people 15 seconds. (plus the need for all classes to have some sort of aoe).. it doesnt balance anything. If anything, it promotes DNS errors to the client as the poor server tries to figure out which of the 20 opponents landed their killing blow first. AND WORST OF ALL - Northrend world servers STILL seem to get plagued with lag issues. Add now the challenge that the xpac is aging and most people have farmed or lost interest in the WG loots. Meaning more apathy to participate and further imbalanced sides = BORING PVP.I was hoping with fingers crossed Blizz would have a solution by this patch, but sadly no. Additional half-measures do not equal a full solution in the gaming industy. What needs to have occurred and hopefully may yet happen, is to convert this into an INSTANCED BG that has a queue and that can be played across battlegroups.
Ahh, I was wondering how the hell Alliance could have siege engines coming from nowhere the other day. Blizz should'nt have kept this secret tbh. But the changes are alrite I guess, no big deal.
Seems like the balance has been reasonably good in the few months I've been doing WG, but I have noticed that it's very rare for the defenders to retain control. The attackers almost always win, but I have no idea if this is due to the buffs or simply because the defenders are less motivated.Would definitely be interesting to know whether the current system gives the buffs quicker or slower than the new system. I guess we'll find out soon.I almost exclusively play Alliance and I've definitely noticed that Horde is much stronger (or at least vastly more organized) than Alliance in the Emberstorm Battlegroup -- Horde wins more than twice as many BGs as Alliance does (source). I always just assumed this was true in general, but looking at battlegroup stats just now I was surprised to discover that the win/loss ratio is vastly more balanced between the factions in other battlegroups.It does seem like this imbalance got worse after the faction change system was introduced and server transfers were made a lot easier, but I have no solid data to back up that impression (I wasn't doing as many BGs back then). I run BGs and WG every chance I get. I'm not very good at PvP yet, so mostly I get killed a lot, but I'm slowly getting better at it. I enjoy the challenge, even if we do get trounced most of the time.With such heavy losses in the BGs, I definitely look forward to WG since Alliance at least seems to have a reasonable chance of winning there. I have no idea whether this due to the current buff mechanics of WG or if my server is just more balanced between the factions than the others in Emberstorm Battlegroup are.
This system is nice i suppose on my server horde control wg 95% of the time alliance only tries on tuesdays so maybe this will even out the constant 5:1 ratio :D
Lol, I guess it seems like Horde has to let Alliance have WG sometimes too. Shame, I like taking WG from them and keeping it. Well Blizzard favor's Alliance...
So, in short, if you are having trouble with WG simply convince the majority of people in your faction to not participate at all for approximately 24 hours at which time even a handful of mouth-breathing morons can face-roll their way to victory by playing in the WoW equivalent of "Power Overwhelming" mode.The latest in Blizzard's long line of ever-failing attempts to acquire the illusionary 'balance' in PvP, LOL.Gratz to the moron that just doesnt read entirely, theres always been a hidden scale. READ next time before posting
Imo, there should be Resiliance added to Tenacity, or Even just a Hard Dmg Reduction. Like 2-3% a Stack. Get to 10 Stacks (About Normal on my Realm where Alliance holds WG 90% of the Time) you have -20-30%.Like I read in Comments above Tenacity, which was suppose to counter balance issues, doesn't do the job it's supposed to. Even with 60k Hp it's not hard for 10-20 players to wipe you out, and you'll only take out maybe 2-3 with the dmg buff, provided they aren't getting heals.Just something like that...
Agreed. On Shattered Halls, Horde outnumber Alli heavily. Tenacity usually runs between 3x - 6x and it's a waste of time if you play Alli.Tenacity is useless if you personally have massive health but are set upon by two dozen enemy.The heart of the issue is actually server population and I feel that Blizzard should do more to keep the ratio even.There should be an In-Game link to show current population levels especially level 80s and be available even to a level One character.The strong get stronger under the current system. This allows the Horde, in our case, to dominate not only PvP but PvE achievements as well, with them allowed more access to better gear earlier in a fresh 80s career.
why all this fancy #$%^.why not:Maximum number of players a side is the number of players on the lowest team.so, if Ally have 40 people in WG and horde have 60, 20 hordies get the boot and get offered to "queue for a spot"then if another ally join's, the person at the top of the queue for horde gets in, giving 41 v 41no need for tenacity, no need for this weighting system.then if you lose its your own fault because you just plain suck.edit: oh and the weighting system is pretty broken on our server, allies are almost always at max bonus, even though they only have 0-1 stack of tena most of the time, so its just "horde controlled"*ally build 20 seige engines and steam roll*"horde take it back"*ally build 20 seige engines and steam roll*
It seems to me like Blizzard is attempting to fix the problem of Faction balance within an unbalanced realm by handicapping the overpopulated side and/or buffing the underpopulated side (be it horde or alliance), without limiting or reducing the influx of more and more players to the overpopulated side. A lot of the people posting in this thread seem to be upset that Blizzard hasn't brought done the Hand of Developer and written code into the game so that players choose the correct realm. Hopefully, I can offer some perspective.Think about a low or even med pop server that is heavily unbalanced, i.e., 3 to 1 ratio of horde to alliance players. There is plenty of room on the server for more players, and anyone looking to move servers will be drawn toward a server that benefits their faction. The ratio gets even further out of balance and pvp becomes worse for the underpopulated faction. Downward spiral.Now consider limiting new players' realm choice based on faction. Say, for example, a realm hits 2:1 Alliance to Horde, the realm becomes "Full" for all new Alliance players wanting to move/start a new character here. Players would now be limited to choosing realms where their faction is out-numbered or where the factions are relatively well balanced. Which one do you think they'll choose? Now the balanced realms become high pop realms and eventually fill up. Anyone who doesn't get into the balanced realms before they fill must move to a lower pop realm that is, of course, unbalanced. Since they can't get into any realm where they'll be in the majority, the only choice left is starting at a severe disadvantage, pvp-wise. Not exactly inviting to the new player, is it? Nor would it be possible to bring in players from other servers, unless they're willing to play at a big disadvantage from day one. So, Blizzard is attempting to alleviate some of the pain of pvp on an unbalanced realm by giving "the little guy" a little more fire-power and stamina, instead of completely alienating a large portion of their customer-base (and making the competition to get into high pop, well balanced realms even worse). There is more that can be done, but it's clear that they're trying. My advice: cut the devs some slack, and offer legitimate solutions on the official forums if you wish to see positive change. If all you're interested in is QQ, then feel free to keep it to yourself.P.S. Don't forget that Blizzard offers free character transfers to realms that are out of balance, and limits these transfers to the underdog faction. This is an obvious attempt to accomplish what many are asking for, yet doesn't limit players' options to something that could negatively impact their enjoyment of the game.
want balance in PvP ?start by removing chain stun locksthen balance the numbers of each faction on each serverthen make gear hard to get as in vanillathese are the real issues that is killing wow