Arenas will stay the same. Every quick fix they do with resilience will not change the imbalanced nature of this game in arenas. As a rogue my envenoms will still crit high enough for someone to cry over and i will still be the squishiest class in the game once my cooldowns are gone. The only thing this buff will change in arenas is the 2v2 bracket and that bracket is already dead.
Does this mean no more PvE Gear PvPers? Since Resilience will actually help you now.This.
Does this mean no more PvE Gear PvPers? Since Resilience will actually help you now.This.Not really,rogues/mages will still mainly use PvE gear,they dont mitigate damage,they evade damage by controling or kiting opponents.This change is death to dual dps teams and death to 3s teams where main streanght is insane burst ...(beastcleave)
Arena turns the mana war after S8
Arenas will stay the same. Every quick fix they do with resilience will not change the imbalanced nature of this game in arenas. As a rogue my envenoms will still crit high enough for someone to cry over and i will still be the squishiest class in the game once my cooldowns are gone. The only thing this buff will change in arenas is the 2v2 bracket and that bracket is already dead.firs time i hear rogue complaining...poisons ticking on plate 1200 ...for first time in wow you are slashing plate like it's leather or mail and you are complaining...really niceThis will make healers go oom in arenas...they will be harder to kill but themself will have longer fight against other teams and it will automaticly mean that they will do more healing/dpsing etc... and it's gonna take them oom
The only problem i see with resilience is that blizz thinks every class needs the same ammount of resilience
These experiments before the expansion was never good, and then varied only hotfix I do not PVP but overall the game resilince hot fix: Quote from: Bornakk (Source) We are currently in the process of applying a hotfix to Resilience buff. While some modifications may be made, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion. The change will double the value of Resilience in reducing damage done by players. So depending on their current amount of Resilience, characters might experience a 10 to 20% decrease in damage taken from other players. The critical strike chance and critical strike damage reduction components of Resilience will remain unaffected by this change. We are also aware of the possibility that this change will make healing in PvP too difficult to counter. While we are not making any immediate changes to address this issue, we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted. We will be applying this change very soon while we are between seasons with the Arena we can evaluate how it works in PvP multiple scenarios for the upcoming Arena season, and as we continue to prepare for Cataclysm. As we have mentioned previously, one of the goals for Cataclysm is to have a PvP environment where it is harder to regularly achieve so much damage and healing in Relatively few global cooldowns compared to what we currently have in The Game.
I haven't really noticed this change, has it been done on EU realms aswell?
I haven't really noticed this change, has it been done on EU realms aswell?hasnt been applied yet probably only on february 2ndI play a resto shaman and to be honest this is a nice improvement to a dead class, however it can be said when mentioning a resto druid for example that already had OP heals.And on other hand now burst teams will die slower so they dont have much to complain I think...
i could b wrong but w/ the higher gear coming in every1 should b doing alot higher dmg. so they have 2 choices give every1 more stam or make res. better and stam would mess w/ pve.
Ehmm, it's already taking me 40minutes to take a druid-dps team down, so no thanks for the less damage taken buff by healers.Else my setup will be screwed up.
I think this is good it make people work on get pve gear and pvp gear. I have two full sets of gear one pve only gear and one pvp gear that give me 990 resilience. Which they should make pve gear not do as much damage same with pve healing gear in BG or arenathat why there to sets of gear some people wait until they 80 to but BG they get geared in pve gear and think they should kick butt in BG and arena but it shouldn't be that way they should have to work for the pvp gear to be good in BG and arena if they want to be top in arena to me pve gear in arena and BG should get 25% nurf that way people that work on both sets of gear should be better pve and pvp and get the best out of both worlds pve and pvp thank you
I understand the need to reduce the burst and make arena a game of tactics and not only : open cds and burst to death.But Bliz cannot see that healers will dominate arenas now? Why to kill 2v2 with 2 dps? I want to play 2v2 with my friend. 3v3 with 2 healers...think how hard will be to take them now....Bliz said that they are aware and they will look for it...why they don't fix it now? We must first be frustrated and /leave when we confront a resto Druid?I don't like the idea of having certain combos to success....
Behold, healing nerf in pvp.
its about time. i think if this doesn't help they will move it up to 15-20% which would b nice.
Buff resilience is good idea,but phrase about decrease heling/damage effect on arena nearly kill me. If u do it...u see disc priest with unstop mana burn only mana burn again and again. With buff resi,decrease damage and with Pw:Shield no one can kill him. And what about ability like Mortal? ReduceT healing effect on target by 50%. So if u have a 5000 heal from flash heal,with nerf heal and mortla u will heal your target for 1000 HP. LOL LOL LOL. this will be more easy to go on arena with 2 DD,because heal classes loses their role.This will destroy arena PvP community. I swear! Don`t doi it,Blizzard!
obviously never tried to kill a resto druid with 1000 resilance.
Need we mention beastcleave?
Oh Jesus, I cry for Beavis.
isn't the healing debuff just making mortal strike style debuffs nerfed as all since the resil buff is countered off with support healing... or does mortal strike now reduce healing by 60%/55% (cause if it's still 50%, that's only a 40% less healing since it already did 10% anyways?)