nobody noticed the wrong image at the top ?where is chuck norrisanyway this will be useful to druids and priest for mostas i see it iam having a crap hard to surviving as druid in most arenas while healing otherseven if iam attacked prior i usually die on that crap fear if not getting stunned to no tomorrow
As per Ghostcrawler:The relative value of crit in PvP won't change at all with this hotfix. You won't be critting less or doing less proportional damage when you crit. If you hit now for 3000 and crit 30% of the time for 6000 then after this change you might hit for 2700 and crit 30% of the time for 5400. Crit damage will be lower, but crit damage relative to normal damage will not. (Source:http://forums.worldofwarcraft.com/thread.html?topicId=22748774679&pageNo=2&sid=1#22)This change will lower base damage, so crits will scale down as well. Ferocious Bites that were 10k will now be 9k, and the crits will be 9*1.5=13.5k instead of 15k.
I am a clothie. I do quite nicely in large battlegrounds where I can support the melee players. I can't do squat in small settings. I die before I have the chance to learn the PvP mechanics.Perhaps if I had enough time in one on one combat to learn the mechanics I would want to join the arenas.
How about since the resilience is making damage taken reduced by another 10-20%, how about making it as well reduce healing taken by 10-20%? This will allow battles to go on longer and also not allow heals to be so great?
Another hidden warrior nerf. Less damage = less rage.And more buffs to healers. Pro disc priests were already indestructible 1v1 and even 2v1 in some cases. What else is there to say. Awful change, just like everything that happened to PvP since Blizz added resilience as a stat.Next up let's make resilience reduce the duriation of Mortal Strike-like effects by 33% per 10 points! >_<...I would actually accept that change if they also buffed Mortal Strike to even remotely represent a DAMAGING attack rather than wet noodle hit with questionable 50% healing reduction.And a couple of videos that sum up what I think. = Fun! = ...
why do people always bring up priests when you talk about healers how about OP resto droods who never die or run out of mana and oh thats right they can change forms to avoid you getting in range if ur melee..or paladins who can heal for 6 months without running below 50% mana. Im not saying disc priests arent strong in PvP cuz we all know that would be a lie but its getting kinda annoying that people only seem to point out priests.
poor poor warrior.
Does this mean no more PvE Gear PvPers? Since Resilience will actually help you now.
So now the focus of PvP training will move away from "bursting the socks off the other team's healer with uber unavoidable well timed optimized use of your class offensive abilities" to something more along the lines of "finding creative ways to have the other side healer's waste his mana faster than your healer(s) waste his".I gotta say, it should make the job of healing a bit more interesting. Healers must sometime feels so powerless when they barely manage to take off a spell which DPS nullify in an eye blink.In any cases, both teams will gain the same advantages so no matter how nerfed your burst damage will get, so will the other side's.I think it will enforce 2 things:1) A healer will be a required minimum on each team2) Teamwork will go a step beyond having good reflexes to also having a good strategywe'll see.
Wouldn't it get hard to kill "resto" characters if they decrease the damage?I mean restoration druids are pretty imba when they get pvp gear and hard to kill even now...I think it would be more balanced if they reduce healing 20% and damage by 15% or something like this!
Well i will give my personal oppinion about this topic.Blizzard does not want people to be killed in gcd.But how will teams (3s) that have ONLY burst work other then bursting someone as fast as they can...Does anyone want us to belive that cc spells that shamans and paladins have can be compared to rogues or frost mages.This is one more buff to RMP,there isnt any other comp with that amount of cc spells.And hex is very bad joke.Curse,that can break on damage,has 45sec cd,and target CAN move ?or repetence ?How they expect for feral druids and ret paladins to work in this new system?No MS,no interupts,no dispels...Some classes are built about BURST,and BURST is only way for them to kill someone.Ret paladin has stun and if he doesnt kill someone in stun time he is screwed,arms warrior has 1)MS effect2)UA 3)interupt4)stun in form of intercept5)they have 2 types of slow effects hamstring,PH (talented)Now this isnt general qq about pala and warrior (instead warrior i could name hunter or rogue)but this gives smal info about certain classes problems that arent fixed for ages.Cleanse and palas buffs are nice,but in arena they just dont get job done,same problem have few more classes.Classes that are designed about burst will not be competitive in new seasson,and with lack of cc spells they will sink at the bottom of pvp food chain.But we need to see this in practice.Also this will not force some classes to use PvP gear,because those classes evade damage not mitigate damage.We need resilence fix,not every 2months tweaking.
Killing healers used to be about skillful timing and interrupts. It will go back to this with these changes hopefully.It feels as though Blizzard are just grasping at straws though.
well idunno what to say, I just hope now rogues wont be killed by other rogues in a stunlock. but tbh some classes may become a bit overpowered with this resilience buff. this may seem like some massive QQing but I dont like the direction in which pvp is going, i know blizz is trying to implement this resil buff to somewhat make things better but i'm just not looking forward to resto druids and disc priests. maybe it will cause arena balance but i'm one of those players that likes 1v1 balance due to my love for world pvp (just imagine running into a class u most deffinately cannot fight 1 on 1 and he/she just keeps ganking you and there's nothing you can do about it. But anyway my main point is i just hope this doesnt hurt other classes while making others OP. All in all WoW is a good game but nowadays pvp gets frustrating due to immense damage differences and a resilience buff may cater to that (e.g: disc priest mitigating tons of damage and killing you with his strong dots while still healing back whatever minor hp is lost, same goes for druids with the occasional dots and dmg reflection). I know the resil buff can be a very good thing but i'm just concerned about it causing more imbalance ingame. Anyway those are just my thoughts, I apologise for the wall of text but just tried putting my full opinion on the matter.
Now I don't consider myself an Arena god by any means. And I don't think that I know everything about every class... But everyone seems to be focused on "I want to kill people without having to try" "Why won't i be able to kill someone in a stunlock?" A few people get the right idea. Technique and tactics are going to be a bit more important now. BTW think rock paper scissors... each one has strengths, and faults. Yeah pallies can take some pretty gruesome physical damage in melee range (and deal just as much back), but they are crippled if you put some range between yourself and them. And holy pally? One spell type means spell lock is death. No bubble breaks you out of a spell lock. Pallies are the only class I know well so I won't jump into detail on everyone else... but the idea is that yeah burst is great... but now you'll have to time your burst with some tactic. Or not just blow all your cooldowns at the beginning and end a match within two seconds. This fix gives a bit more love to the healers, which I feel was greatly deserved.