Brilliant, now they don't have to nerf the encounters manually so more people can do them over time - it would all be done automatically.
Hm, nice, having to do the other bosses hardmode to unlock TLK, fair enough...
The good news: The Lich King will not be downed in the first week after the patch, as that would be rather depressing.Hardcore raiding guilds and "casual" raiding guilds will even out. (By hardcore and casual, I mean, including but are not limited to, those who are doing TotGC, and those who are doing TotC but want to do TotGC) Because we will not be able to get to the LK, no one can do any hard modes. Thus, giving everyone time to "equalize" their gear. Almost giving lesser guilds a chance to become more "hardcore."Also, even more "undergeared" guilds will be given a shot at "catching up."Possible undergeared players will be able to get enough gear for ICC. (That is, if just the five man gear is enough to gear them up for ICC, assuming that it isn't -as- hard as we may think it will be.)The bad news:Because of the fact that there is a limit to how many attempts a raid has at one of the "end" bosses, it may cause some frustration for those who are unable to down them within their given five attempts (at the start, at least).Because Blizzard is hinting that they will need to make ICC easier (by means of more attempts and raid wide buffs), ICC might be just as hard as we all imagine, being the climax of the expansion. With this being said, hard modes might become even more of a challenge then we may have presumed.Ehh . . . just my two cents
I like it. :) As I am the main OT (atm) for a casual raiding guild, this sounds like it will be nice for us. Basically only allowing us to do what we would probably do anyway. I'm sure the hardcore guilds will absolutely hate it, but I'm sure they will still be the first to down the final bosses anyway, they will just have to take their time as much as the rest of us now. No more Achievements while my guild still has barely entered the scene for that raid. Not that I harbor any ill will to those guilds unless they flaunt the achievements (and by flaunt I don't just mean show them off but rather rub it in everyone's face).Off that subject, anyway, I like that this is the first thing Blizz seems to be doing to promote actually HAVING a life outside of WoW. Hopefully they will do more of it in the future. :)
So instead of having super hard boss fights as progression, they just restrict progression like in the first few weeks of ToCr. So dumb. wtb Muru type encounter.
Personally Id think they should make Lich King a hard mode only fight, and instead of blocking off wings simply make it so that you have few attempts (maybe 5 total?) to down all the end bosses of each wing (on hard mode) before you can kill Arthas. And hard modes are only unlocked after youve cleared all the wings. At the least, leave 1 wing open at launch and open another every week. I gurantee a properly tuned Lich King fight would last months of attempts without limiting most raids to 1 shot at him.The problem I see is by the time you reach lich king on heroic, you would have downed lord marrowgar at least 50 times on ether difficulty, thats going to make the instance a bore. Like naxx was when people only wanted KT gear but had to clear A RIDICULOUS number of encounters to get to him.Once LK has died once, make it so raids only have to clear the wing end bosses and LK himself if they want.
I have never liked the way patches change the game in such a short amount of time. But with an idea like this, I can see how awesome patch 3.3 is gonna be. No more watching Anub'arak tactic videos two hours after my realm becomes available for play. Seriously, patches are like playing a ridiculous Japanese card game like Pokemon or Yu-Gi-Oh: Every time you think you get the most badass new monster that was just released, you see some other guy walking around with an even cooler one than yours. Once you catch up to the guy in terms of powerful monsters and junk, a new booster pack comes out, pretty much making your deck worthless and obsolete. My point is, with the way patches work, that there is no flow or constant continuation. Just sudden bursts of new items and content at random, unexpected intervals.
As the Mt healer of a casual raiding guild (A contradictory in terms?) I approve of these changed to get my "uber 1337 lolimsoawesum" gear.
I guess this isnt the first time the lores been crapped all over...Private Ownsusohard might not get his frostmourne, but he can get his shadowmourne (maybe from normal 25 man, at this rate, that might just happen) and kill Arthas in a pug.
Sounds great to me. I raid with a pretty hardcore guild but we don't raid five nights per week, four hours per night. I think people who lead lives so imbalanced like that should not be rewarded over those who take the game at a more moderate pace.Good show, Blizz.
I'm ready to get out of TotGC. Not do one to four bosses and have nothing else to do for the rest of the week other than TotGC. *sigh* Oh well. I only raid three nights a week but TotGC/TotC is one of the most depressing raids I've ever completed.By the sounds of it they're unlocking it the same way they did TotGC. So it's going to be at least 11 weeks before we can even start to fight Arthas. Hopefully this isn't because they made Arthas so easy on normal that the only way to institute progression-over-time is with the fake feeling of not having the ability to do the bosses until they're unlocked.On a more positive note, an unlocking-over-time feature gives a more realistic view. You're not going to lay siege to a fortress/citadel in one day, it takes quite a while. So this may provide a more realistic setting to a degree for RP raiders possibly?
Woot! An area wide buff!I'm so glad I quit wow. I hope when FF14 comes out that it won't pussy foot around with casuals and make content such a joke.