Nice,but how this will work if you need to do 10 man IC to do 25 man IC->10 man hc->25 man hc?
Sounds pretty cool for certain fights that you may be ready for in heroic but when you're not ready for others before it.
This is great for progression guilds.
typo argent 2nd line the "not" i think you ment "now" fyi.yea this does seem to be a better system then with toc and togc being able to do it twice a weeks as well as having the heroic mode already unlocked seems moronic this system i like.
Let's imagine a situation:10 players go to IC and kill the first boss. Then the RL changes the difficulty and invite 15 more players. If he want to change the difficulty back to 10-man, does it means that 15 players will be kicked from the raid? And if it does, the RL choose the players or is a random kick? Or it will kick only the 15 that entered after the first boss?A little confusing imo.
It's not a change from 10man to 25man and vice versa. It's from normal dificulty to heroic difficulty. in the end the 10man raid will end as a 10man will remain a 10man raid and 25man will remain 25man.
Pretty interesting. When progressing, it will make heroic mode attempts easier to get to, for example, skipping heroic mode northrend beasts, jaraxxus, and champions so that you can attempt valkyrie...still, I expect, as with any encounter, once we've wiped enough times on a particular boss, we are likely to be well practiced enough that future attempts are somewhat effortless. So why not do them on heroic mode again for offspec gear.What I DO like about this, considering larger guilds which may have multiple raid groups, is the ability to run the first few bosses on normal with our alts or substitute raiders because our mains have farmed out the instances and don't need the gear from the earlier bosses, and then hop on our mains for the later bosses where initiating heroic mode will provide greater challenges (aka better loot).
As stated, as long as the RL has successful downed the normal end boss for that particular version of the dungeon (ie 10 or 25), heroic mode can be initiated. Logically, my understanding is that nobody will be kicked. An alt in greens could probably join the raid group on the final boss set to heroic mode as long as the raid leader has unlocked heroic mode, provided of course the new LFR system doesn't somehow translate to manually formed raids and prohibit lower gear scores.Your post seems to indicate that you may be confusing normal vs. heroic with 10 vs. 25...EDIT: Read what Infinitekaos posted >.>
tbh honest I like the way Ulduar hard modes are implemented - it is seamless with gameplay...
I might be mistaken, but i thought with Ice Crown we were getting normal/heroic 10 man and nomral/heroic 25 man so that they would function jsut like the 5 mans in that there is two difficulty levels of each. So 4 total boss difficulties really.10 normal/10 heroic/25 normal/25 heroicIs this correct?
For those that don't understand, the dungeon will start on say 10 man normal mode, then once you get to a boss (assuming the raid leader has killed Arthas already) the raid leader can decide to make that boss a 10 man heroic mode boss without leaving the instance. It is 1 version for 10/25 man normal and heroic but you can pick and choose what bosses you want to be on heroic mode after the raid leader has killed Arthas atleast one.
dont think of it as a raid difficulty think of it as a boss difficulty. we are going to 10 man ICC. now we can do boss 1 on hard mode or normal mode (assuming the aforementioned arthas kill). o crap hard mode boss is hard, lets tone it back down to normal. the difference was that in Totc, you could set it to 10 man HC, kill NR beasts, zone out set to to 10 man normal and kill NR beast again. this time there is only one version of each dungeon, 10 and 25. once you down a boss for that week, whichever difficulty, its dead until reset.
Although I like the whole choosing from boss to boss as opposed to having one normal and one heroic version I don't understand why they moved away from the Ulduar hard modes...From a lore-point of view the heroic system is quite rubbish and yes I know alot of game-mechanics especially the ones concerning raids are not compatible with lore but all the same I think that when possible you should try looking for a solution that can actually be explained with lore (and yes I'm a lore-freak and proud of it).