I wanna try this one out now!
Oh and someone should cover the new build from MMO-Champ. :D
Very nice thread there Argent, but may I be the first to ask for some sort of description of what the bosses actually look like? Can't wait for this to drop!
A word of warning to Hunters:Disengage is not your friend,
i have a question.Do Sylvanas/Jaina join you in all 3 wings of the instance or just The Pit of Saron?
ooorrrrrrr, can a priest MC mob off into it? if so, then i think we finally found a valid pve application past naxx!
When we faced the army of souls of the Devourer I feigned death when I saw 3 souls coming for me and immediately ALL of them despawn. That was weird.
Bronjahm, Godfather of Souls?Named, perhaps, after the late James Brown, Godfather of Soul?
Personally after trying all 3, I would rank them...Halls of ReflectionForge of SoulsPit of SauronHalls of Reflection is downright badass. It has some violet hold built in (even though adds spawning from all corners of the room means you just huddle by the door) the 2 bosses are very quick, and there is 1 TOTAL static trash group in the entire instance, and thats a miniboss. Lich King fight was amazing, my only problem was the suspension of belief when your tank goes afk for 5 mins and Sylvanas is still holding Arthas in place. I wish they could do something more inventive, like cave the room in on him and teleport the players out (see pit of sauron) then have him break out when you start the event. Forge of Souls I liked because of the brevity, the trash was sparse and the bosses were unique, I would agree that they could shrink the distance between mobs in a pull but you could always just run in and shield after they group up to run at you. The final boss was also extremely creative and a worthy endboss of a heroic, and the reuse of the reliquary model is great, because that must have been the most unique boss they made. Increasing the amount of trash is a no - 5 - 6 pulls per boss is perfect, adding more makes it feel like....Pit of sauron, where the 3 bosses seem to go in strange orders. The problems here, are that at the beginning, you dont need to kill both necromancers that start the event (they should aggro together) and then, there is a massive amount of unused space in the instance where blizzard just stuffed extra trash. Some trash groups overlap one another too much, before you get to the forgemaster. My problem with him is that his stupid aura can bug, and you have to tank him OFF his platform in order to assure no one gets to 20+ stacks of death. That, and the adds at the beginning of the fight seem more like a nuisance than anything, they never respawn and his use of the forges doesnt seem to generate much impact on the fight. Ick is, on the flipside, awesome, he does so many things in his fight you are really on your toes even after doing it two or three times, but again, the trash is a pain. To get to him, you clear around the pit some more, then clear his trash, to fight him.But I think my biggest issue besides the buggy forgemaster and excessive space is the trash to the final boss. Tyrannus's cave trash is amazingly well done, a good gauntlet with lots to avoid and tank. However, before that, you have the 4 most annoying trash pulls I have ever seen. The first 2 pack 5 caster adds each, none of which seem to want to move even after getting interrupted, and for most tanks holding aggro on them is amazingly painful. After them, you get packs of 4 skeletons and 2 casters, whom stand on opposite ends of the pull, and once again are stupidly hard to move, and I can bet a protadin would want to rip his hair out trying it without an interrupt, or a feral druid who roots for the length of his interrupt. These 4 trash groups not only clutter the instance significantly, they are not hard, but tedious to tank and kill. If anything should happen to these 3 instances, its the removal of these 4 pointless trash packs.Tyrannus himself is a great fight, with the background of war to keep it energizing. I think HIS fight is well played, but not as good as the end fights of ether of the other 2 dungeons. If I were to rate all 3 instances, Halls of Reflection would be a definite 10, Forge of Souls an 8 and Pit of Sauron a 5.5. I just feel blizzard took two steps ahead in instance progression, style, and aggravation (not difficulty!) and 3 steps back on pit of sauron.Hindsight on a post like this is great, even for a necro thread ;|