You know, just because you pop your Divine Plea at the beginning of the fight doesn't mean that's the only time you can pop it. 12% dodge for 10 seconds is an excellent "OH !@#$" button. It's on a 1 minute cool down, it really isn't that bad.
Hmm... as somebody who uses Retribution dps, I feel kind of let down. DS is our weakest single-target dps ability, and a few more of those won't be worth squat in a boss burn situation, especially when you compare it to the insanely awesome T9 2piece. It it worked like that on Exo or something that actually did damage, I would jump for it, but that's pretty weak.The pally tanking bonuses look sweet though, it'll help to overcome the loss of reliable AOE threat from the RF nerf last patch on trash packs, and the dodge sounds like a flat buff not subject to diminishing returns, which is pretty sweet since I'm starting to creep up there lately. And there's no law that says you can't pop it again during a fight even though you always hit it before you pull.
The DK tier set is epic. Check look closely at the armor. Holy shooks batman!
Am I the only one struggling to comprehend the Warlock 4 piece? Gain 10% damage done for 10 seconds... Gain 10% damage done as what? Spell Power? Haste? Just extra damage?
I saw someone complaining about the 2pc Paladin DPS bonus. Honestly, are you KIDDING me?Auto attacks give a chance to refresh the DS cooldown? You're honestly complaining about that? Let me run something by you, for a second.The Paladin FCFS still prioritizes Crusader Strike over all others. Even though CS took a HUGE nerf in damage (a 32% drop in damage overall), CS is still the number 1 DPS ability available to a paladin. Why, you might ask? Because it's reduced cooldown provided a higher damage output, with less burst.Now, the same thing is happening to DS. Only this time, it's a set-bonus buff, and DS isn't taking a damage nerf. I don't know about you guys, but my DS hits a lot harder than my CS does. And rightly it should. So if you can refresh your DS and get another burst of damage out there, is that not a serious bonus? Personally, I would say that it is. It's too late for me to actually crunch the numbers, but I wouldn't be surprised if the T10 2pc bonus gives AT LEAST as much of a DPS upgrade as the T9 bonus did.
With two rogues in a raid, swapping tricks of the trade, not only will they get a bonus 15 energy every 30 seconds, but if they glyph for it they could have an extra 15% damage for 10 seconds every 30 seconds. Not too shabby, especially if you time it with other CD's like Killing Spree or AR. All it takes is a little planning from the rogues.