You know, just because you pop your Divine Plea at the beginning of the fight doesn't mean that's the only time you can pop it. 12% dodge for 10 seconds is an excellent "OH !@#$" button. It's on a 1 minute cool down, it really isn't that bad.
Hmm... as somebody who uses Retribution dps, I feel kind of let down. DS is our weakest single-target dps ability, and a few more of those won't be worth squat in a boss burn situation, especially when you compare it to the insanely awesome T9 2piece. It it worked like that on Exo or something that actually did damage, I would jump for it, but that's pretty weak.The pally tanking bonuses look sweet though, it'll help to overcome the loss of reliable AOE threat from the RF nerf last patch on trash packs, and the dodge sounds like a flat buff not subject to diminishing returns, which is pretty sweet since I'm starting to creep up there lately. And there's no law that says you can't pop it again during a fight even though you always hit it before you pull.
The DK tier set is epic. Check look closely at the armor. Holy shooks batman!
You know, just because you pop your Divine Plea at the beginning of the fight doesn't mean that's the only time you can pop it. 12% dodge for 10 seconds is an excellent "OH !@#$" button. It's on a 1 minute cool down, it really isn't that bad.something like this :)
that the person responsible for designing leather helms is a nutjobAgreed...when will rogues get a helm that don't make us look superfreaky? Oh and contrary to some of the earlier comments I'd say that the rogue 2 piece bonus in interesting and unusual. It makes sure you don't stand a risk at overaggroing (not that you should be), it gives the tank extra aggro (not that he should need it), it gives you extra energy which is always welcome and it gives the tank extra damage (now sure some might argue that they'd rather have that damage themselves since rogues are supposed to be one of the pure DPS-classes but the important thing in a working raid is that you get the job done then if the tank or you do the damage does it really matter?). Now I'm not a number-cruncher and not even very good at estimating what's good or not all I'm saying is that it's different and could prove useful for the raid as a whole if not overly so for the rogue personally.also I wonder if the 4 piece will stack with ruthlessness...that would mean we have a chance of getting 4 combo points added directly
Am I the only one struggling to comprehend the Warlock 4 piece? Gain 10% damage done for 10 seconds... Gain 10% damage done as what? Spell Power? Haste? Just extra damage?
The 2 piece bonus, though, is utterly useless. The times I've had a use for TotT when I'm not at 100% energy could probably be counted on one hand. Other than using it during trash pulls, along with FoK, so dps can start to aoe sooner, I can't think of times I've used it other than at the start of a boss fight. I suppose it could be worked into rotation for a little energy boost, and tank dps boost.One of the biggest benefits I've found for TotT (other than giving a tank a head start on threat generation) is to boost the dps of the highest dps in the group whenever it is off CD. As long as the tank can hold aggro, TotT gives that mage, DK, rogue, etc. an additional 15% damage boost for 6-10 seconds (depending on whether you have it glyphed or not). Time it right with a heroism/bloodlust, speed pot, and with their CDs, instant bonus damage that gives you more energy back - I count that as a win-win situation.
I saw someone complaining about the 2pc Paladin DPS bonus. Honestly, are you KIDDING me?Auto attacks give a chance to refresh the DS cooldown? You're honestly complaining about that? Let me run something by you, for a second.The Paladin FCFS still prioritizes Crusader Strike over all others. Even though CS took a HUGE nerf in damage (a 32% drop in damage overall), CS is still the number 1 DPS ability available to a paladin. Why, you might ask? Because it's reduced cooldown provided a higher damage output, with less burst.Now, the same thing is happening to DS. Only this time, it's a set-bonus buff, and DS isn't taking a damage nerf. I don't know about you guys, but my DS hits a lot harder than my CS does. And rightly it should. So if you can refresh your DS and get another burst of damage out there, is that not a serious bonus? Personally, I would say that it is. It's too late for me to actually crunch the numbers, but I wouldn't be surprised if the T10 2pc bonus gives AT LEAST as much of a DPS upgrade as the T9 bonus did.
Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.What? Hunters getting a buff? UNPOSSIBLE!But really, its a buff that lasts "until canceled"? And 15% additional damage to what? All damage? White damage? Still... looks not too bad for a 2 piece.
With two rogues in a raid, swapping tricks of the trade, not only will they get a bonus 15 energy every 30 seconds, but if they glyph for it they could have an extra 15% damage for 10 seconds every 30 seconds. Not too shabby, especially if you time it with other CD's like Killing Spree or AR. All it takes is a little planning from the rogues.