I'd have to agree, terribly. I have a hectic, unpredictable work schedule and a ton of other stuff to do. However, I LOVE raiding and I just can't find the time to do it due to said schedule. If I could, in theory, get a hardcore/legendary mode of heroics, I'd be one happy camper. It'd be cool if they did it like D2 where the dungeon (and rewards) scaled to your level (or in this case, relative gearscore, or whatever).
BC heroics were meant for ( but werent always used as such ) getting gear after youve done the lowest end raids, the proper way to gear up was... Regulars>Lowest end raids>Heroics>low raids>Medium>and hard. But people were impatient and were doing heroics fresh out of regulars, Thats why it was more complicated, you were undergeared for the content and it was harder to compensate. Why do you think they changed LK to the way it is now?
I Trial of the Champion and above as a real challenge. I love doing them cause as a paladin healer with my current gear it can get hard to multi target on some parts, like in the last phase of Black Knight, or the first pulls of HoR can be actually fun for me to heal since the 5 of us are getting huge damage and debuffs to dispell at the same time. Not to mention the first 2 bosses of PoS they can be quite a pain. I love forge of souls cause just as you start, trash hits a lot, and the last 2 mobs are awesomely fun to kill, the ability "decimate-like".But if I want more challenges I do 10man... well 25 mans aren't that much of a challenge to me, since there are like 5 other healers to back me up, I don't feel the danger and pressure as in 10 mans being the only tank healer.
I think a lot of the demand for super-heroic 5-mans will slack off, once the Raid Finder gets up and running. Currently, the Dungeon Finder does an excellent job of matching up groups that can race through heroic 5-mans (e.g. holding an undergeared healer in queue until a tank with 40K hp comes along), and if the Raid Finder works the same way, you will start to see a lot of people running the 10-man content, as they learn the fights while running with more experienced folks. (We may also see more 'short' raids, so that people can clear in less than two hours.)
In my case, pvp was the answer.You may be able to walk through heroics with a blindfold smashing keys, but pvp forces you to learn your class, the other classes, and what it takes to win.
Its pretty crazy seeing stuff about needing a HC mode for the HC mode.
I hated Days of Ruin. It took a wrong turn at the "Gritty realism" junction, and didn't even include a hard campaign.
Most of the people in my battlegroup (cyclone) are pretty good, with many high ranked guilds that produce a lot of toons with high end gear.In all this boosts the average gear quality of a server so clearing heroics isnt much about the challange but more about how much instances you can run in a given time.Leveling an alt could bring back these challanges but that's another story.Auchindon is the perferct example, at first i hated the instances especially the heroics. But later the challenge was the best there was. God do i hate murmur..The durability of WotLK heroics seem shorter to me.Therefore i sometimes play keyboard only, 1 hand when possible (beer or coffe in the other) 2 handed when the battle is a tad more intense.
Heroic difficulty #$%^&ing is the same all the time. "oh noes! The heroic that's attuned for groups with an average iLevel lesser than 200 are too easy for my current average iL232 or higher gear"Get a @#$%ing clue. The only reason HoR feels challenging is because it's an instance that's attuned for groups with iL232 and higher. HoR is a cake walk once your group is averaging iL251.Go back, check how much people used to #$%^& how difficult was to beat the CoS drake timer. So much "I've done CoS 20 times, no drake yet... whine whine whine".Nowadays is a joy when someone actually needs that damn thing... If only we could vendor that thing.
I like many others would like to see more CC also. I started playing during BC and by the time my first toon hit 70 many people were in T5 and T6 gear. All I had done was basically lvl and then farmed gold lol. I ran normal 5 mans and BG'd with some RL friends (we are still a pretty tight-knit group on our server) and had a blast strategizing our way to victory. Now the gear is practically given out for putting minimal effort in. My midnight work schedule also makes it very difficult to find a good group to run with for raid so I am kind of pleased with the current emblem system as it allowed me to get into the current content whatever that may be. I got into Naxx, Ulduar, and ToC at a pace that I could somewhat determine depending on how hard I ground out heroics. I might not have been in there first like the hardest of hardcores, but I am very happy to get to experience the game in its fullest.What is great about this game still is despite the fact most classes can "faceroll" the players who shine are still the ones who do their homework. In BC I didn't know WTF wowhead, tankspot, or EJ was lol. I didn't use addons. I didn't really see myself being on that level and I just went about my business playing with friends. Now I am constantly looking for more ways to improve all 5 of my level 80's. I'm looking for macros to make my life easier and if i can't find it I research exactly how to write it.I think this system has blossomed many other players like myself which in turn has made it possible for me to pug with 9-24 other people and complete a raid. BC and Wrath have both been very different experiences and I have had many epic moments both as a noob and a more seasoned vet lol.P.S. sorry for the wall of text lol just me ranting at work bored as hell
Heroics really shouldn't be easy, if people need to learn certain parts of playing a class, dealing with a mechanic, etcwhatever there's oh, i don't know the REGULAR version of the dungeon which is easier. Heroics ARE the hard mode, yet obviously they are too easy. The thing is, they weren't back at release, they were actually somewhat alright (although by no means challenging) in that they weren't quite braindead and you still needed to pay good attention.Now, so many patches later, changes have still made everyone scale to levels of power much larger than what makes sense for a couple content patches (or in the case of tbc and wotlk, a ten level expansion pack). So the old content is basically way way way braindead for anyone at current average gear levels. This wasnt noticable back in tbc because you were only some smaller proportion stronger a couple patches later than you were at release, but if you look at things like attack/spell power numbers and health levels and other similar stats back on WOTLK release and now, there is a huuuuge difference. Cata obv hasnt dropped so the old content (current wotlk heroics) is still being done because people cant just level past it to 85.If you look at recent heroics, i.e. heroic frozen halls, they aren't at all braindead even with a full set of gear that's only one tier behind the latest. Take a 5-man outfitted all in t9, 5.1k gs, throw them into heroic halls of reflection, and see how well they do it mindlessly at 4 or 5am in the morning without sleep. probably not well at all.