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Transmog and 3D Models
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Is this the Class changing push? or is this not yet the right build?
2 days ago
These patch notes contain the aforementioned changes. They're ahead of the current PTR build.
2 days ago
, Technical Game Designer
I wish you all the best of luck in acquiring the "Angelic" music track.
2 days ago
, Senior Game Designer
In 6.1, will you allow guild raid groups of 40 to queue into Ashran with the new changes?
3 days ago
Yes. If a member of your raid queues for Ashran, all other members of that raid will queue up for the same Ashran.
3 days ago
Concerning: Class Xmog sets from Salvage. Why bother adding them to the game at all if some parts can't be xmogged? (Esp monk)
3 days ago
The items are invisible and we don’t allow transmog to invisible items at this time. We included them for completeness.
3 days ago
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WoW: Cataclysm Recap
2009/08/21 at 2:38 PM
So this is the rundown for the new expansion!
All of my random thoughts are on the Twitter page here:
But I will also be listing them here in bullet points, to keep them organized. Join us after the break for some amazing news!
Table of Contents
Items & Itemization
Dungeons & Raids
: 85. Fewer levels should give the developers more time to re-design the Old World, but 85 serves another purpose as well. Each one of those 5 levels will be an accomplishment of its own. So hitting 81 should invoke a "
" shout from you, instead of a "
Damn, another 4 to go...
Guild Advancement System
. Guilds will be able to progress (read "level up") as a group through daily quests, raiding, and PvP. Guild level can be between 1 and 20 - the higher the level, the more perks the guild gets. "
" you ask. Guild talent trees, cheaper repair bills, less durability loss on a wipe, and
. Toss in some guild achievements as well, and we have the party full!
. WotLK introduced phasing of NPCs, where the environment would change based on your actions (i.e. quests completed). Well, not really. Only the NPCs and objects would. Cataclysm will show us phasing of the very
of the zones.
Path of the Titans
. Think of this as a new talent system (even though it's "character progression"). You'll get 5 extra talent points to distributed between your current talent trees, and then you'll have the Path - unrestricted by class. It'll provide a new array of passive and on-demand cool abilities.
. Current talent trees will be reworked. Boring and mandatory talents (e.g. +5% Crit, +10% Armor, -25% AoE damage taken...) will disappear and give place to cooler ones. The passive bonuses will be given through merely spending points in your talent trees.
. This means everybody can take it, and level it along with Cooking, First Aid, and Fishing!
. Players will be able to find artifacts throughout the world, and receive unique rewards based on what artifact they find!
Among the list of rewards are non-combat pets, titles, unique recipes, instant travel to certain locations. These are obtained through Titanic relics, which can only be found as your Archaeology gets to high levels. You can turn those Relics in and get special currency - which then you can use to purchase those special goodies.
Path of the Titans
. Archaeology is the key to unlocking this feature - it looks like you will need to level it if you want to get a hold on those pleasant passive and not-so-passive cool abilities.
. You will finally be able to change stat points on your gear. No more "
It's almost an upgrade, but I wish it didn't have that much stamina on it
. Reforging will let you reduce the value of one stat, and increase that of another, making your gear more fitting for your playstyle.
. Need I say more?
. You will need Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do the reforging. Each craftsman will get to reforge one type of gear.
Skill Cap: 525
. The new rank of professions will be
. Crafting an epic item takes more materials than crafting a poor one. Why does it award the same 1 skill point? This will be put to an end - crafting an item of higher item quality will award higher number of skill-ups. Easier leveling for all of us!
Gathering & Fishing Revamp
. Both of those sometimes tedious activities will be made "more fun".
. The latest patch buffed Engineering and made it somewhat more fun. We are bound to see more changes like
Wormhole Generator: Northrend
Items & Itemization
No more MP5
. Items won't have MP5 on them - instead, all healers will have a
-like talent. Spirit will account for mana regeneration. Mages and Warlocks won't have to worry about Spirit however.
No more Spellpower
. Items won't have Spellpower on them. Intellect will now translate into SP. Hunters and Enhancement Shamans won't have to worry about Intellect.
No more Attack Power
. Items won't have Attack Power on them. Agility-based classes (Hunters, Rogues, Shamans, Druids) will now gain 2 AP per point of Agility, much like Strength-based classes (Warriors, Paladins, Death Knights) get 2 AP per point of Strength.
No more Armor Penetration
. items won't have ArP on them. Ignoring armor will happen through a Mastery.
No more Defense
. Items won't have Defense on them. All tanks will get their crit immunity through talents - like
No more Block Value
. Block Value might be revamped completely. Blocks will now reduce
of the incoming damage.
. Haste will now increase the rate of non-mana energy sources regeneration (energy, focus, rage, runes). Enhancement and Retribution (mana physical DPS) will have talents to make up for it.
. It's a Two-handed Axe, and it's called
New Horde Race
. Quests in the starting zone will allow you to experience the joining to the Horde.
- Activate your rocket belt to jump up to 20 yards, every 2 min.
- Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
Time is Money
- 1% increase to attack and casting speed.
Best Deals Anywhere
- Best possible gold discount (-25%), regardless of reputation.
- Calls in your personal servant, allowing you bank access every 30 min.
Better Living Through Chemistry
- Alchemy skill +15. Your potions give more health / mana
. Goblins can be any class, except for Druids and Paladins.
. Isle of Kezan --> Lost Isles.
New Alliance Race
. Quests in the starting zone will allow you to experience the joining to the Alliance.
- Increases damage by 1%.
- Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
- Duration of Curses and Diseases reduced by 15%
- Skinning skill +15. No Skinning Knife is needed for skinning.
Human Form, Worgen Form
. You will be able to switch between those two at any time, when out of combat. During combat, you will always be in Worgen form.
. Worgen can be any class, except for Paladins and Shamans.
? There are hints that the Worgen are not (only) beings from another dimension, but another time as well.
No Spell Ranks
. Spells will now scale with your gear (better), and you won't need to worry about spell ranks anymore!
Hunter - Mana Replaced by Focus
. Focus will regenerate like energy - continuously at a rate of 6 focus per second. All Shots cost 30-60 focus, and Steady Shot increases the Focus regeneration to 12 focus per second.
Hunter - Fewer Abilities
. Hunters will have fewer cooldowns and fewer abilities, to accommodate the greater cost of the Shots.
Hunter - Ammo Becomes an Item
. Your ammo will no longer be usable. Instead it'll be an item to sit in your Ammo slot, providing passive boost. There is no indication whether ammo will drop off bosses, or will be purchasable with Emblems.
Warlock - Soul Shards Revamp
. Soul Shards will be like runes - maximum of 3 per fight, regenerating quickly when out of combat. Longer fights might add to this number.
Warlock - Soul Burn
. A new spell (the only one that consumes Soul Shard). It will empower your next spell, giving it an extra effect. Summon Demon,
become instant casts.
grants you three Searing Pain crits.
extends the duration of Horror, and heals for more.
The world as we know it has ceased to exist...
. With all the Old World zones changed a little or a lot, leveling a character will be completely different in Cataclysm.
. Almost every single zone is going to be changed. The Barrens will be split in two - low level and high level. Desolace and the area around the Wailing Caverns will become rich on plant life. Parts of Darkshore will be submerged, and Auberdine - destroyed. The Horde has taken Southshore, and set up a camp in southern Darkshore. New quest hubs will appear everywhere.
Flying in Azeroth
. Flying mounts will become usable in all Azeroth. It is unclear whether there will be "Azerothian Flying", or if it'll be a free service.
. Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vashj'ir.
. It is what remains of Grim Batol after Deathwing shattered it to pieces, along with the surrounding areas. Both the Horde and the Alliance will have towns (with boats/zeppelins) there. And the Twilight Hammer is there to spoil the party.
. The World Tree is under siege by none other than the Fire Lord Ragnaros! Malfurion Stormrage makes his return from the Emerald Dream and leads the defense against the elemental lieutenant.
. The zone will serve as the new hub of the expansion. Portals will transport players to locations like Uldum and Mt. Hyjal, while braver adventurers might take a peak at the Temple of Earth in the center of the map, where Deathwing takes residence.
- Another Titanic complex makes its appearance. A new race of cat-like creatures made of stone, called
has been discovered there. We know that at least two dungeons will find their home in inspired-by-Egypt Uldum - possibly a raid as well.
Sunken City of Vashj'ir
. The once home of Lady Vashj, this City is a zone entirely underwater. It holds the entrance to the Abyssal Maw, a gateway to the Elemental Plane of Water. Underwater mounts are very likely to happen.
Dungeons & Raids
. Blizzard is telling us that we are about to experience more raids than ever before. Let's hope that we remain pleasantly surprised at their number, even with the news in front of us.
. The Firelands, Uldum, Blackrock Caverns, Grim Batol, Skywall, Heroic Deadmines and Heroic Shadowfang Keep (both re-designed for level 85).
. One of the new raids. It's located in the Elemental Plane of Fire, home of Ragnaros and his Sulfuron's Keep. Where you will find out that the Molten Core was merely a set back...
Lost City of Tol'vir
Halls of Origination
will be the two new dungeons there. The latter, much like Halls of Stone and Halls of Lightning, will be a titanic city.
. A 100% new dungeon in the Blackrock Mountain.
. Has a level-up dungeon and a raid instance.
. A level-up dungeon and a raid instance will await you in the Elemental Plane of Air.
Deadmines & Shadowfang Keep
. Both will be back with a brand new level 85 Heroic version!
. One of them will be
Battle of Gilneas
, a BG where you thrive for control over the city by controlling as many districts as possible.
. Finally a chance to get Arena-quality gear through Battlegrounds!
. New PvP zone, much like Wintergrasp. It will be a mix between Wintegrasp and the Isle of Quel'Danas, a very richly rewarding daily quests unlocking for whoever controls the zone. Battles for control will happen once every few hours, like in Wintergrasp.
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Comment by Orranis
on 2009/09/14 20:34:35
Atathor becomes enraged at the sight of a confusing, no-new-continent-or-
I want the other 3/4 of my xpac please.
you missed the part about deathwing
He's not too new, and we don't even know if we'll fight him yet. I revise my statement, the only "new" things are deathwing, the new races, and the sundered azeroth.
And new dungeons, including the much anticipated Uldum.
And new zones, including Hyjal and Deepholm.
And more raids then ever before.
Not to mention the complete remapping of two entire continents, including quests, level zones, etc.
How the hell you put "Only" before this?
This is the biggest expansion yet.
Comment by Beltane
on 2009/10/09 13:26:07
Change is good:)
Not always. Definitely not always, especially when it just homogenises the game and makes all races more similar and such.
Comment by flopfaint
on 2010/04/26 00:03:27
Shhhhhh, just stfu
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