Woo. This helped me out quite a bit.
I've said it before and i'll say it again... this fight is like a (pick one) boss fight in Ikaruga because of the mechanic which is an amazing game. Very fun fight, and of course nice guide :)edit: we also use dedicated catchers (2 on each side, i'm usually on the light side wearing a dark essence for example) to catch opposite colored balls so that some of our... less attentive individuals don't get hit in the back of the head with the wrong color.
Do you know how their Dual Wield works?
IE Power of the Twins? That crap happens when you alllow them to collect 100 Stacks of the "Ballsy Buff". Its sort of a mini-enrage. They start attacking faster, hitting harder for 15 seconds... Each attack they do during the 15 seconds adds a stack to their attack speed. No clue what the "dual wield" part of the tooltip means... Maybe they start using an offhand, allowing them to get more stacks faster?While it sounds mean, its nothing to fret about... As long as people are collecting balls, it shouldn't ever happen anyway.
When I did this fight the first week, I never noticed a damage aura, but I did it again yesterday, and there was definately a damage aura ticking for like 4.5k every few seconds. Both times I have done this fight were on 10man.
Darkbane has this aura, and Lightbane has this aura. The first few days of them being available, neither of them used it... Blizzard quickly hotfixed it though. The reason I was able to solo heal this the first week was because the auras were broken ;)
There deffinetly is a damage aura and after whatching some vids and checking combat logs I can say it does 1.5k dmg/sec on 10 man normal nad 4.5k on 25man normal.Last night was my first kill and we had a bit of a hard time even if we did the color switching perfectly. One of the tanks died constantly and after checking his combat log he saw some 40k dmg there which killed him. From what I remember the spell was twin spike but they only used it once shielded (the non shielded one used it on the tank). The tank used something to absorb it and after a few tries we did it. ...and then there was Anub (my guild is a bit of a fail sometimes xD)
This fight is quite easy; healers don't have that much to heal, tanks barely need to move. It's all up to having non-retarded DPS, pretty much. We downed the champions on our first try and kept dying to the Val'kyrs due to people not reacting quickly enough/not reacting at all to Twin's Pact and Vortex.Bonus tip: if you are a Blood Elf, healers included, stand next to the Val'kyr casting Twin's Pact with Arcane Torrent ready. Just in case; I had do it twice myself as a priest due to people not coordinating their interrupts, or not interrupting at all...Another tip for healers, if you are raid healing, you can easily stand in the middle of the room and get in range of both groups.If you're going for the speed kill, tell your ranged DPS to pick up the orbs; often when there's an instant cast coming up in the rotation, people can afford to move and power up a bit. I'd call Bloodlust if: 1) the special has just gone off; 2) a high DPS is charged.So yeah, being an Ikaruga lover, this fight was a welcome change, and quite rewarding when finished :)
Oh also, World of Logs incorrectly attributes the encounter mechanics as Power Word: Shield to Disc priests, so dont be surprised if your Disc Priest shows to have done 50%-60% of all the healing in the encounter. The data is wrong. This week I showed to have 45% of all healing and 92% of my healing was attributed to Power Word: Shield and Divine Aegis.The issue is with Blizzard not assigning "absorbs" to an owner in the combat log (something they are promising to fix). So most of the parsers that calculate Disc priests shields try to make very calculated guesses. But with the combat log being flooded with absorbs in this encounter it makes nearly impossible to accuratly estimate.
Just a note, ArgentSun: In your second picture, your link to wowraid is wrong, it links to:http://www.wowhead.com/www.wowraid.com/
Salt and Pepper (10 player)Is not really something that's hard to get in 10man. We got it with 3 seconds to spare without even trying.A thing to remember is that you do extra damage in this fight, so hitting around 5k shouldn't be that hard.Our log: http://www.worldoflogs.com/reports/PI15HwY4NOXCRkl7/sum/damageDone/?s=6726&e=6895
Great guide as usual Argent.There is one tiny thing though:When a sister channels Twin Pact, the other sister gains a stacking attack speed buff (10% per stack?) which stacks once per second over the duration of the Twin Pact cast time.
That would be it.
Hey, decent guide. You forgot to mention the orbs in the strat though. where they come out, how they come out, how often...