Okay, crazy idea hear but if HELLFIRE is suppose to have an “interesting tradeoff” and still be useful let it do a passive AoE buff on the warlock and let him/her be free from stuns a short time, like 3 sec, but at the cost of say 20% of his/her health. and the buff can last like 10sec making Repentens and Blind useless, (maybe overpowered). And my reason to think this way is because i feel thet Hellfire is a spell where the warlock opens a rift to hell and this should empower at the cost of health.So anyone interested in this line of thought?Giving warlocks a get out of stuns in an old spell thet is lovely to the name.
hey!more things about necromancy?this topic really interests me :)
I think he's wrong though, locks suffer from survivability but not cus they're squishy. 25% dmg with glyph goes to the pet and locks stack resil and stam more than any other caster. The issues is they can't get away from anyone, circle helps some but it's not enough. Once a warrior or rogue is on you, your dmg goes to crap. You can't execute your burst. You just dot and... die usually or tank until your partners win the fight for you or peel for you. I hate to say give locks more mage escape abilities but that's what they need, or melees need some distance closers and snares nerfed.
i agree hellfire should be used as a "find rogue" PvP and "hey get off my healer" PvE. Those two uses should come at a cost to health so why not make it instant and a 'buff' that acts as a lock sheild that cost health to use an 'anti sheild' yes?