Holy crap. So much about just a boss. Very good job, Sun!
Great information:) really good done.
even on its launch, the info for the fight is wrong lol. maybe stick to just being a item database.
All I can say is.... MOAR!
A few more hints from an experienced Hard Mode Flame Leviathan-er:
Ah, I am going to disagree with you a little here. If you are not doing any towers (or only one), and you are on 10-man, you might shoot both of your Demolisher passengers up. The Demolisher drivers will then have a pretty hard time keeping those 10 stacks of Pyrite. Hence why I said "by default". Note that the piece you quoted is not in the Hard Mode section, which is when you are most likely to have passengers refilling the Demolishers constantly. Of course, I am open for discussion.
Technically, that's the strategy.But people rarely do fights 100% according to the strategy.For us, we don't shoot passengers up unless it's more than two towers, and we don't shoot more than one passenger up at a time.And since 10 stacks of pyrite at the beginning does indefinitely more damage than someone who either holds off on stacking and stacks like crazy during overload, that's the way we do it. Stack it to 10, and keep it at 10.
haveing the towers updated to the latest patch notes, that can be found on wowwiki is a good start. The fact its missing info from patchs nearly a month ago on its launch is what is funny. (2009-06-15): "Pyrite will now disappear after 3 minutes instead of 1 minute."(2009-06-11): "The Flame Leviathan encounter has received the following changes: the bonus health Flame Leviathan receives per tower has been reduced, the ejection height from Flame Leviathan has been reduced, the snare effect of the Tower of Frost has been removed, and the cannons on Demolishers and Siege Enginers should now break Flash Frozen vehicles in 1 shot."(2009-06-05): "We've made some adjustments to the siege engine and demolisher in the Flame Leviathan encounter in order to make them more effective."(2009-06-05): "The Tower of Life's adds have had their health reduced."(2009-06-05): "Life Sparks will no longer chain their Shock spell."(2009-04-15): "Each difficulty level of Flame Leviathon's hard modes have had the bossâ€™s health increased."
^This. The amount of DPS gained by keeping up 10 stacks usually far outweighs the benefit of overloading him. In ten man 0-2 towers, he has so little health to begin with you can usually kill him before he gains massive amounts of speed.
Yup, this week with two towers up, he was down to 35% before the first overload - and that's with only one continuous 10 stack ticking pyrite.
@Satlan...(2009-06-15): "Pyrite will now disappear after 3 minutes instead of 1 minute."
On a different note, I will edit the strategy to reflect that it's better to keep more Demolisher passengers.Thanks to Fingulfin and Hungryshadow.P.S. I said "out", did I not?
The path Mimiron's Inferno takes can be better described as a diamond path, since that's pretty much what it is. Just thought I'd put that in for clarification.
I realize that it isn't "technically" a boss achievement, but you get an ulduar achievement for being one of the people to kill a turret, might be worth listing in the achievements section.
I'm pretty sure that your overall item level also affects the vehicles now. I remember reading a blue post somewhere about that.GJ on the article, can't wait to read all the rest, especially the Keeper's.
I forgot to mention that? Curses, throughout the entire article I was thinking how I am going to go back to the beginning and add it...guess I never did.
On the subject of iLvLs, its important to keep your better geared people in the DRIVER seats. This way, the vehicle as a whole has more HP and will survive longer. Because the passengers main job is shooting down/picking up Pyrite, the amount of damage their cannons do is irrelevant. Even when horribly geared, a siege engine gunner shot can destroy adds in one or two hits as well...So, gear priority should look something like: