I approve; it's been a pain to have to reset my totems every time a group moves forward 10 yards, not to mention battlegrounds and Arena.
They buffed resto? They never buff resto
That picture made me LOL.
oi! i already made this =(
Yes! finally my resto shaman can have uberfastninja heals because i wont have to waste four global cooldowns on totems :DAnd the healing buffs sounds amazing!
the picture is full of win
Awsome pic man.... awsome pic.
Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like "as if you had consumed an orb.Wtf... If you dont consume a water shield orb when you crit but still get the mana...492 or whatever it is, how is it even possible to go oom when CH now procs it ALSO :O
I want something similar to wild growth for my 5 man duties.A riptide for the group would be so cool... my only problem in 5 man runs is group wide damage... I can do four in one shot but not the fifth...
@zerowashu - roll a druid?Honestly, I'm not too keen on how these changes read so far. It seems you no longer have to choose what to do and when to do it, nor be knowledgeable about things like how far your CH will jump to determine which healing spell to use.
with spells like Call of Fire, which drops all of our totems at onceAnyone else hoping this is not a typo?
i may actually continue levelling my shaman now.
I think the dropping all totems at once is going to be a bit op. Resto changes, hmm ok, they need more defense though not more powerful healing (resto shaman can already outheal 2 dps or more if free healing or slightly cc'd, it's when they get trained they suck), and where's the enhance love and ele tweaks? Ele is a nice niche spec but beyond its burst (which is quite counterable) it's pretty worthless, and enhance has probably the worst mobility in the entire game.
The names of the multi-totem-drop spells are kind of odd.Why does Call of Fire/Air/Water drop four totems, and Call of Earth pickup your totems? Doesn't seem intuitive to me.However, that being said, I'm a BIG fan of the fact that they are putting in a mechanic to drop four totems in one cd. Add the fact that you can have multiple (three as it stands) pre-sets, and you have a solid enhancement for the totems. In the end, they can call it whatever the heck they want... I'll still use it.It will be interesting to see how the proposed CH changes and WS changes actually end up once the patch hits. If Imp WS doesn't consume an orb, and CH can also trigger it, then I'll be able to practically ignore MP5 on my gear and just stack crit. :0So, in the end, I'll stay excited for the totems bar. But I'll wait to see how the resto spell changes unfold - don't want to get too excited about these until they are finalized.
I just had a thought. The blue post doesn't seem to say how you can set your totem bars up, which leads me to believe that you need to click and drag to the bars to set it up, and change it later on.Why not make it so you can right click on the bar to select your totem in kind of a pull-down menu. Ease of Access, if you will.There will be 4 locations for totems, each individual location will be able to hold a single type (Fire, Water, Earth, Air)....it makes sense, does it not?
what are you talking about! shamans are so OP you shouldnt be complaining. idk if they ever have nerfed a shaman in a patch at all....
I think the dropping all totems at once is going to be a bit op. Resto changes, hmm ok, they need more defense though not more powerful healing (resto shaman can already outheal 2 dps or more if free healing or slightly cc'd, it's when they get trained they suck), and where's the enhance love and ele tweaks? Ele is a nice niche spec but beyond its burst (which is quite counterable) it's pretty worthless, and enhance has probably the worst mobility in the entire game.I believe they are adding a cooldown onto totems, I heard 1.5 seconds compared to the 1.0 second (times four) we see now. Not a big deal in PvE, but an extra 0.5 seconds before you can drop grounding or tremor in PvP could be an issue.I am thinking the totems will be locked, at least by element, similar to shock spells. Probably 3 seconds to start, upto 6 seconds by 3.2.1.
what are you talking about! shamans are so OP you shouldnt be complaining. idk if they ever have nerfed a shaman in a patch at all....... lol :)
Awww yeeeeah! Suck it totem bingo!That means if there are multiple shammies we can just delegate the duties before and set up a call of fire set so that we don't bump heads, which is even more useful in PuGsFor me anyway. Good show Blizz, good show.
Not only is Vin Diesel a shaman, he apparently outbills Chuck Norris.