Shadowlands had me build and manage a well oiled machine of crafting toons, each with their own job, and me at the helm. Commanding. The journey there was long, expensive, and risky, but worth it overall.Dragonflight demoted me, cut my pay and forced me to work for "tips".— Manthieus (@manthieus) January 24, 2024
Shadowlands had me build and manage a well oiled machine of crafting toons, each with their own job, and me at the helm. Commanding. The journey there was long, expensive, and risky, but worth it overall.Dragonflight demoted me, cut my pay and forced me to work for "tips".
"Working in Sales is not the same thing as working in Manufacturing.You thrive and enjoy working in Sales, good for you, but many of us aren't like that."Just about sums this up for me. I love collecting recipes and patterns, but this expansion my main crafters are still missing a few as I'm on a medium population realm-group. It's only the last month or so I've bothered to get some of the professions levelled up & only 4 of my crafters have KP maxxed out. It's been a real downer.I don't like, and won't, spend my game time sitting in Trade Chat all day on the off-chance of picking up a decent order. I will log an alt to craft if I happen to be in Valdrakken when someone happens to be asking for a craft, or do it for Guildies or my alt army, but I've mostly ignored Work Orders otherwise. I used to like the occasional in-person trade crafting stuff for Twinks (as I've been playing since BC I have a lot of the old, rarer patterns), but doing it every fricking day, at the customer's whim of a tip? That's a big "nope" for me. It doesn't value my time.As for the complexity, for both the crafter and customer? If you have to spend 10 minutes to EACH one explaining how the system works, that's a big F for fail. As was not linking the AH to the WO tab so the customer could buy the mats direct, or at least see how much they cost. Whilst having a legendary in Legion was virtually mandatory for every player, how many players are wearing even one piece of crafted gear this expansion? The two pieces that really are BIS require a rare-as-hen's teeth pattern drop (or 1m gold) or a dungeon run every time you want to craft.As someone else said, it went way over-the top and over a cliff on complexity. Step-change is always much easier than sea-change.Like many things Blizzard has done of late: "good idea, bad implementation". I'd rate it 4/10 for effort.
Many people lsot money, or failed to make any of at all, this expansion, so id they werent profitable in general
Unless you were on top of the grind from day one (sorry alts) you were better off just selling mats. Honestly the rework feels more like complexity for the sake of complexity. Most of crafting professions are a gold sink for majority of players. Even for those who do manage to make gold the margins are slim. You'd think that with the game calculating profit/loss for you there would be less mindless undercutting but nope.
One of this biggest misses in this system was the ability to see who could make what on the server. Yes, just blindly putting in a large tip to the public and hoping that someone who can actually 5 star it is going to pick it up vs someone who can do the bare-minimum, was an option... but dare I say, not one that felt good at all. If there was a way to look up people, it would be way easier to start those, "This is the crafter I am sticking with" relationships.I am sure you could add some stats to the list, like how many times they crafted "X" item and in what condition the item was created in. If someone wants to min-max and figure out who is offering the best price, they have that option... or they can just go with the first person they speak with. That's on them.
I really like this system, it's more engaging and has a lot of fun aspects I hope they refine.It's worse for the hyper peak earners, but frankly, the ease with which people could get into arbitrage positions and make multiple goldcaps through market manipulation was aggressively bad for the game. Them having a worse time is better for everyone else.
nope nope nope. Trade skills has made a a bigger gap between casual player and raider. Lost interest in trades early. Have not maxed the rest of alts trades. Won't buy goodies from other crafters and just gliding along. I don't need best in slot. Rest of this expansion will do some gathering and auction off stuff just to clean my bags.
IMO the WoW profession refresh destroyed professions for most players.If you are an average player you probably leveled both your professions to the point where you had to use Work Orders to level them further... and you probably checked the Work Order Board every day only to never see one, and so you eventually just stopped trying. Look at how professions work in FF14 for a great system, easy to understand, that rewards crafter's skill. Does it have a dumb minigame? Yes. Is that dumb minigame MUCH better than Work Orders,Trade Chat spam, and trying to explain an overly convoluted and largely nonsensical system to players who just want to make the cool helmet they want? Also Yes.The answer was not "What if we make 5 ranks of copper instead of one, and then we'll make four new stats for crafting, and then 4 more stats for gathering, and then we make a second skill rank system called knowledge that we timegate the hell out of, and then require work orders which is a system nobody actually was willing to use until we forced it, and even then is filled with problems." I just chose to not interact with it. It's not worth the time, the investment, or learning the new systems: I would just buy the damn thing off the Auction House and let someone else take the loss for me... of course you can't buy it off the Auction House anymore because it requires you to use Work Orders.I think New-Blizzard will learn that simple systems are better than overly complicated and user unfriendly ones, eventually... meanwhile crafting in Classic is just fine: Level the skill, gather the mats, and craft the items... sell them on the AH if you wish, simple as.
You mean, How Profitable Were Bots in Dragonflight?
I've been playing wow since Vanilla, and professions are just something I just can't get into. My main has been herb/alch forever because it's just the easiest (and most beneficial) one for raiding.I didn't like how at the beginning of DF if you decided to pick the wrong tree/path to go down it would take weeks to catch up and by then you missed the "jackpot" in a sense.
I loved the new profession system! I spent 500k on the Lariat recipe (first week) and just passively made gold over the whole expansion. Its easily made its money back and then some. I imagine it was pretty intimidating to come in late and compete with already established crafters.
This expansion was so confusing and littered with items that I never really bothered figuring out what everything was for. My bags are littered with stuff I can "sell on the auction house" but I have no idea if I should.
i have made millions in DF doing a bit of everything including professions. not to mention the savings of making stuff for alts.I also do weeklies, events, sell duplicate pets (sometimes farm them), sell fish, mine skin, herb etc without making it a stressful "job". 350k selling 10 centaur trophies, 400k selling flavor pockets ( when they were higher) , were from doing the various dallies that i would have dome anyway for other reasons.for those who spend most/all of their time farming and/or professions more power to you. I wouldn't want to miss other things going on and would get burned out quickly. if i was a professional gold seller and that was my actual job i would likely feel different.
Professions in Dragonflight are the absolute worst they have ever been since I started playing in vanilla.I hope they scrap the whole complicated system and go find a better way.Complicated is NOT better.....