Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, weâ€™re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players. While Normal and Heroic Raids are a great fit for many, we feel thereâ€™s another gap worth fillingâ€”and to that end, weâ€™re currently working on the development of a new type of Raid for the next major content update: Flexible Raiding.
While itâ€™s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.
During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesnâ€™t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, weâ€™re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for.
To fill this void, weâ€™re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10â€“25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, theyâ€™ll all be able to participate.
The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so youâ€™ll need to make sure you invite people to attendâ€”but if some canâ€™t make it, itâ€™s not the end of the world (or the Raid). Youâ€™ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear theyâ€™ll need to join your merry band is up to you, tooâ€”thereâ€™s no Item Level requirement for this Raid difficulty.
A new Raid difficulty also means a new Item Level. Flexible mode will award loot with an Item Level that falls between Raid Finder and Normal quality, and will use the Raid Finderâ€™s â€śper personâ€ť loot system, specialization choices, and bonus rolls, so you wonâ€™t need to worry about bringing the â€śwrongâ€ť person and having them win that piece of gear youâ€™ve long been waiting for.
We plan to unlock the Flexible Raid difficulty in wings, similar to Raid Finder, but on an accelerated timetable. This new difficulty also has a separate Raid lockout from Raid Finder and Normal difficulty, allowing you to take part in all three if you so desire. Youâ€™ll also be able to complete portions of your â€śGlory of the Orgrimmar Raiderâ€ť raid meta- achievement in Flexible mode as well as in Normal or Heroic to earn cosmetic rewards such as an epic mount. This will allow Raid groups the opportunity to switch off nights between raids to complete achievements. Finally, taking part in Flexible, Normal, or Heroic difficulty will provide access to additional rewards that wonâ€™t be available in Raid Finder.
As with any in-development feature, weâ€™re continuing to refine how the Flexible Raid system will work, and we look forward to hearing your constructive feedback from your experiences on the Public Test Realm when the new system goes live.
On September 3, evil will be reborn on console systems throughout the world with the release of DiabloÂ® III on the PlayStationâ„˘ 3 and Xbox 360Â® games and entertainment system from Microsoft. That's right, Diablo III will be unleashing hell on both Xbox 360 and PS3â„˘ before summer's end, so lock in your preorders with your local retailer soon.
As an added bonus, all preorders of the Xbox 360 and PS3â„˘ versions of Diablo III will include the exclusive Infernal Helm (in-game item only. . .though we have to admit it'd look pretty sharp IRL). Wearable at level 1, the Infernal Helm confers a +EXP bonus to help you whip your new PlayStationâ„˘ or XboxÂ® characters into shape. Plus, it looks sweet as hell on all five mortal heroes of Sanctuaryâ€”be it the Witch Doctor, Barbarian, Wizard, Demon Hunter, or Monk. Keep in mind that the redeemable key for the Infernal Helm, which you will find in your preordered console copy of Diablo III on launch day, requires an Internet connection to be redeemed and cannot be transferred across platforms.
Be sure to get your preorder lined up for the PS3â„˘ or Xbox 360 versions of the game and prepare your thumbs to do battle against the sinister forces of the Burning Hells.
Please note that as the Xbox 360 version of Diablo III was announced today, it may take retailers several days to set up their product pages for this new version of the game. Be sure to check back if you donâ€™t see Diablo III for Xbox 360 listed on retailers' websites.
If youâ€™ve been thinking about switching realms or making other changes to your character, nowâ€™s the perfect timeâ€”because this week all character services are 50% off. To get started, simply log in to Battle.net account management. For more information on how each service works, check out the links below.
Character Transferâ€”Move your character to a different realm
Faction Changeâ€”Change a characterâ€™s faction (from Horde to Alliance, or from Alliance to Horde)
Race Changeâ€”Change a characterâ€™s race (within the same faction)
Appearance Changeâ€”Change your characterâ€™s appearance (optional Name Change included)
Name Changeâ€”Change your characterâ€™s name
Sale ends June 10th 2013.