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Icecrown Raid Access Progression Revealed!
2009/11/18 at 1:24 PM
Lead Encounter Designer Daelo has published a lengthy post on the official forums that outlines Blizzard's plans for
in the Icecrown Citadel raid. The citadel will be broken up into four sections, and all of them won't immediately be available when
We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.
Here's a list of the noteworthy points Daelo mentions in his post:
The Lower Spire will be the only section that is available initially.
Plagueworks will open several weeks later, followed by the Crimson Hall and Frostwing Halls.
Players may not attempt the Heroic 10/25-player encounters until they defeat the Lich King in the Normal 10/25-player encounters.
The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated
Shaman Tier 10 Set: The Frost Witch
2009/11/09 at 1:04 PM
Tier 10 preview page
on the World of Warcraft site was updated today with the Shaman armor set, which means the designs for all of the classes have officially been revealed.
So what do you think about the Shaman set?
PUG with Blizzard Employees Today on the PTR (Nov 4)
2009/11/04 at 11:56 AM
Have you ever wanted to join a PUG with members of the World of Warcraft development and community teams? Well now's your chance!
on the official forums that blue posters will be on the PTR today (Nov 4) at 4 pm PST (7 pm EST) to test out the new dungeon system.
For a chance to group with the Blizzard team members, you need to use the Dungeon system and choose the "Random Heroic" option. All employees will have the <GM> tag next to their names and be able to choose whichever class, realm and faction he or she wants.
G4 Interviews Blizzard Team for WoW 5-Year Anniversary Retrospective
2009/11/02 at 2:28 PM
World of Warcraft turns five years old on November 23, 2009, and G4 has kicked off the celebration a little early with a series of
with some big names at Blizzard.
X-Play host Morgan Webb sat down with Game Director
, Lead World Designer
and former Game Director
Jeffrey "Tigole" Kaplan
to look back at the history of WoW from day one.
The combined videos total more than 35 minutes in length, so there's a lot to digest in the retrospective. There's nothing particularly noteworthy mentioned in the interviews, but they're certainly worth viewing for fans who are interested in hearing Chilton, Afrasiabi and Kaplan reminisce about WoW's history and explain their duties at Blizzard.
For those of you who don't know, Kaplan left the WoW team to work on Blizzard's next big MMO project, which he's "super excited about" but couldn't discuss in det
Official Preview of Quel'Delar, the Sister Blade
2009/10/30 at 2:04 PM
In anticipation of patch 3.3, Blizzard has posted
, the sister blade of
. The articles focuses on the history of the weapon, from its creation at the hands of the Dragon Aspects and night elves to its destruction at the hands of Queen Lana'thel.
Actually, destruction is too harsh a word. Quel'Delar was shattered, and players will be able to embark on an epic quest in patch 3.3 to find the pieces and reforge it. According to the post, "several classes can use Quel'Delar, and the sword can fit several different play styles. For any class that is unable to wield it, however, the Sunreaver blood elves and the Silver Covenant high elves will gladly take this relic of their history in exchange for a usable weapon."
Icecrown Citadel Debuff Will Lower Players' Dodge Chance by 20%
2009/10/29 at 2:02 PM
on the official forums that a spell called
Chill of the Throne
will be in effect for
all players in Icecrown Citadel
that "will allow mobs to ignore 20% of the dodge chance of their melee targets."
Why would Blizzard do this? It looks like tank avoidance has grown so high that a hard-hitting melee boss can take down a raid tank in a few hits if the blows aren't avoided. Chill of the Throne will give the dev team "a bit of breathing room" while they look at ways to keep tank avoidance from growing so high in the future. Presumably, the overall damage will be reduced to compensate—meaning the damage will be similar overall, but less spiky.
Just to be clear about what the spell does, I'll use Daelo's example: "if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%." Chill of the Throne should be up on the PTR soon so you can check out the effects. What are your preliminary thoughts on the spell?
Greg "Ghostcrawler" Street [url=
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