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Blessing of Light
2009/05/05 at 12:06 AM
So, I have a problem, and maybe you can help me.
Warriors, Rogues, and Hunters draw their abilities from some amount of martial perfection. Mages and Warlocks derive their power from the demonic (yes mages too, read your lore), Shamans and Druids derive their power from nature, Death Knights from the Lich King, Paladins and Priests from the Light.
Now here's what gets me: As far as I can tell, the Lich King and the Light both couldn't care less if you're actually using their power to serve their own goals.
2009/04/23 at 8:45 PM
I was writing a bit recently on the nature of memory, and something occurred to me.
You remember that Level 60 Troll Warrior that gave you the last couple of gold you needed to buy your mount back when you were level 40?
I sure do, but the sad part is, I'm sure he doesn't remember you.
2009/04/21 at 8:42 PM
A little while ago, as some of you may know, I was at
San Francisco (Game Developers Conference), and while there, I learned a lot about gamer culture.
Now, E3 is and always has been a press event—an event where game companies get to show off the new cool stuff that they're doing to the public and to each other. GDC, though, is an industry event—where it's mostly about meeting other people in the industry, awarding innovation in games, and the new middleware type stuff that's out there. Being someone who works in the game industry, and only a short drive away from San Francisco, I just had to be there.
2009/03/12 at 2:50 AM
A long time ago, at the height of my raiding career in Burning Crusade, I sat down and wrote the following sublime piece of poetry:
I hope you are a warlock
I encourage you to contribute your own to my list of WoW haiku. The standard format is 5-7-5, and the person who contributes the best one may or may not win a gold plated skateboarding whale.
There's No Such Thing as a Cheap Lunch
2009/03/05 at 1:21 AM
I feel like I might have been a little too down on PvP last time, so I'd like to continue my Street Fighter metaphor from my
. To that end, I have a shocking revelation for many of you:
“Being cheap” doesn't exist in competitive games.
I, like everyone else, have fallen repeatedly to rogues in PvP situations where I've been simply stunlocked from 100% health until I die, and frequently even by rogues that have worse gear or are lower level than me, just like I've lost against people in Street Fighter that do nothing but jump kick/sweep.
We all know that classes have had balance issues in the past, and will continue to have balance issues in the future (though some might argue they're worse now than they have been), Blizzard isn't perfect, but when you get demolished in PvP by a Death Knight, ask yourself: Do you say, “Oh, well, it's a DK, so it doesn't count” or do you say, “Hmm, okay, what can I do differently next time to increase my odds of winning?”
Player vs. Street
2009/02/21 at 4:55 AM
I never got particularly into fighting games. Until fairly recently, I could never pull off any of the special moves with any amount of regularity, let alone ridiculously complicated combos, and without being able to do the move you want to do, suddenly you're not competing against the person you're sitting next to or against a computer, you're competing against your own hand eye coordination. I'm not down on personal tests of hand eye coordination, but I generally dislike situations in which I'm faced with a challenge that I need to surpass to even be able to compete on the same level as someone else.
That's why I'm so excited about Street Fighter 4. According to my brief experiences playing it (it only was released for consoles on the 17th), and what I've read about it, it seems like they're trying to move away from complicated special moves and combos, and towards predicting what the opponent is going to do, and reacting to it before they can do it.
I guess what I'm really trying to say here is that I don't particularly like PvP.
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