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2010/08/24 at 7:02 PM
Just a few weeks ago, I was lucky enough to attend an event called "Afroshoto", held at Boardners down in Hollywood. The event featured a small invitational Super Street Fighter 4 Tournament—8 total players, single elimination—as well as a small concert by a group called the Miles Mosley Band (which I recommend highly).
It was all in all a very successful event, especially for a Sunday night, which is hardly a major bargoing night. The band was excellent, the tournament was impressive (and watching Justin Wong go all the way with
, my character of choice, was nice), and it was awesome as always to be at a public gaming event.
The band leader said something interesting, though, as they were setting up. I can't remember well enough to quote exactly, but the sentiment was something like this:
For the first time in history, technology has advanced to the point that the toys of our childhood have evolved enough to remain our primary form of recreation as adults.
This stuck with me, long after the event itself. The more I think about it, the more I realize not only how true it is, but how
Gear Check: Razer DeathAdder Left Hand Edition
2010/05/11 at 10:55 AM
Though it's not exactly a matter for public record, I've always been of the opinion that
makes an excellent mouse. Most of the things that they normally brag about don't seem to make or break the product (“our mouse is almost 3000 points more responsive than a regular mouse!”), but I've never been dissatisfied by a product of theirs.
Razer DeathAdder Left Hand Edition
is no exception.
2010/04/14 at 6:47 PM
Personally, I prefer
Advance Wars: Dual Strike
Advance Wars 2
Advance Wars: Days of Ruin
(Never really played the first
), and I'll tell you why.
In Advance Wars: Dual Strike (AWDS), as you play, you unlock skills (+8% attack, faster movement through woods and grass, etc.) that you can equip on your commanding officers before a match. If you get all the highest level skills, and equip them on your two commanding officers, much of the normal campaign becomes incredibly easy. I'm capable of playing through it without paying too much attention, and using it to unwind when I don't want to have to think about anything too hard.
On the flip side, it also has the hard campaign, which assumes you have the best possible COs and the best possible skills, and is still designed to give you a challenge. None of the other Advance Wars games had this abilit
Raiding as an Arcane Mage
2009/12/29 at 2:58 PM
I've recently started raiding heavily with an Arcane Mage, and I have to say, I'm loving it.
, threat management is as close to a non-issue as it could possibly be, and with the potential max DPS of
spam, there's an entirely different mini-game that emerges.
Algalon vs. Arthas?
2009/12/18 at 7:32 PM
You know, I've long since glossed over the concerns of various power levels of bosses in WoW. The fact that
somebody caught in the hills of Northrend can kick the butt of
stopped bothering me a long time ago, so I don't think that's the problem I have with the placement of the
So, with the fight with Arthas finally on the horizon, I've been thinking a lot about the road leading up to it: specifically Ulduar, and the fight with Algalon the Observer, and something about it just rings false with me.
World of Critcraft
2009/06/10 at 7:09 PM
Okay bear with me, guys—this one takes a little while getting in.
Secret of Mana
, two of your three characters have magic, up to a maximum of 99 magic points at a time. Your offensive caster has an MP absorb spell, but aside from that, the only way to restore your magic points mid-dungeon is to use a Fairy Walnut, which restores 50 MP. You can only hold a maximum of four.
By limiting the selection of mana-restoring items to one item type, which only restores mana in one large chunk, the game has rendered it almost pointless to increase your maximum mana above 50.
Are you with me here?
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