in your browser.
Transmog and 3D Models
Toy Box and UI Changes
Zones, Quests, and Exploration
The Hearthsteed was released when
launched in March 2014!
7 hr 11 min ago
World of Warcraft
We got our first look at Garrisons in February 2014!
1 day ago
World of Warcraft
Any word on a fix for the 660 Crafted Engineering Gun? Upgrading it all the way to 3/3 somehow makes it worse than 620 Weapons.
4 days ago
We believe it's just a character sheet tooltip issue; ranged damage isn't displayed properly.
3 days ago
] For players who did not receive gold or items from Tectus/Ko’ragh due to tonight’s bug, updates he
4 days ago
View All Blue Tweets
View All Blue Posts
Guide to Highmaul Raid Follower Missions
Guide to the Garrison Campaign Quests and Rewards
Wowhead Weekly Episode 20, Razer Giveaway, Follower Updates
Heroes of the Storm Closed Beta January 13th, Friday Update Arcade, December 19th Hotfixes
World of Warcraft Plans for 2015 and Subscription Currency, December 18th Hotfixes
Guide to Garrisons in Warlords of Draenor
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Gearing up in Warlords of Draenor
View All Guides
News by Tags
Wowhead Weekly and Razer Giveaway
Warcraft 2015 Plans
Highmaul LFR Wing 2 Bosses and Loot
Winter Veil Guide
December 15th Hotfixes
Village of Warcraft: Small Scale Story Telling in WotLK
2009/01/15 at 7:00 AM
responded to one of
about moral choices in WoW, and how they don't really exist. He says:
In other words, Blizzard is telling the story that Blizzard wants to tell (albeit with many loose ends and very, very slowly - how long did it take us to get anywhere with the new plague storyline? Almost six years?), and the players are really just along for the ride. WoW kind of has the perspective of the Tom Cruise War of the Worlds. That movie spends its entire time focusing on characters who, in any other movie, would be extras streaming past the camera.
Of course you can tell stories about people like that. But you have to stop and focus on them, and narratively speaking, WoW doesn't.
The original link is
In some ways I think I have to disagree with Nab's point. He's right about the structure. There is this two pronged duality in WoW that insists the PC is important and special while paying a lot of attention to the NPCs that, more than merely being outside the player's control, are basically unseen by anyone until either they give you a quest, or the three minutes before you kill them. Where I think the argument may not hold up is in the intent of Blizzard to tell only the stories of its pre-ordained heroes. And that's the problem – Blizzard wants you, as a player, to feel personally involved in the massive geopolitical events of the world, and it only works some of the time.
I'm currently moving my level
through the end of
and the beginning of
and I have been surprised by some of the narrative turns that the story has taken in the new expansion.
Continue Reading »
Post a Comment
© 2014 ZAM Network LLC