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already works that way :)
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Village of Warcraft: Small Scale Story Telling in WotLK
2009/01/15 at 7:00 AM
responded to one of
about moral choices in WoW, and how they don't really exist. He says:
In other words, Blizzard is telling the story that Blizzard wants to tell (albeit with many loose ends and very, very slowly - how long did it take us to get anywhere with the new plague storyline? Almost six years?), and the players are really just along for the ride. WoW kind of has the perspective of the Tom Cruise War of the Worlds. That movie spends its entire time focusing on characters who, in any other movie, would be extras streaming past the camera.
Of course you can tell stories about people like that. But you have to stop and focus on them, and narratively speaking, WoW doesn't.
The original link is
In some ways I think I have to disagree with Nab's point. He's right about the structure. There is this two pronged duality in WoW that insists the PC is important and special while paying a lot of attention to the NPCs that, more than merely being outside the player's control, are basically unseen by anyone until either they give you a quest, or the three minutes before you kill them. Where I think the argument may not hold up is in the intent of Blizzard to tell only the stories of its pre-ordained heroes. And that's the problem – Blizzard wants you, as a player, to feel personally involved in the massive geopolitical events of the world, and it only works some of the time.
I'm currently moving my level
through the end of
and the beginning of
and I have been surprised by some of the narrative turns that the story has taken in the new expansion.
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