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Coming in Patch 6.1: Elemental Runes collected for the 'Might of the Elemental Lords' quest will stack to 999.
8 hr 19 min ago
Gnomish gearworks not giving items currently, cant complete achievement to get lvl 3 building
1 day ago
Changed in 6.1 to require only 6/10 workshop items; less RNG getting the last few items to spawn, but randomness of spawns intended.
10 hr 26 min ago
Any hope we may find and use the Draenor Archaelogy book before skill 575? It is the only trade still having such requirement
16 hr 8 min ago
Coming in Patch 6.1! =)
"...can now be dug up by characters with an Archeology skill of 1."
11 hr 48 min ago
Will the 100 games won achieve for the mount ever be changed please ? Not everyone plays 3's or does rbg :) 2's with more win maybe
13 hr 53 min ago
Unlikely as those achievements/mounts were specifically designed to increase participation in 3s and RBGs.
11 hr 54 min ago
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6.1 PTR: Build 19551 - Spell Changes, Twitter Integration Live, New Toys
6.1 PTR Patch Notes: Updated January 29th
Shapeshifting Improvements for Cosmetic Effects Coming in 6.1, BRF and Mythic Highmaul Guides
Method's Mythic Butcher Guide: Video and Written Strategy
6.1 PTR: Build 19533, New Mount, Blackrock Foundry Testing, January 27th Hotfixes
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Comprehensive Ashran Guide
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6.1 PTR Patch Notes
6.1 PTR: Build 19533
Blackrock Foundry Loot Preview
Method's Guide to Mythic Tectus
New Cataclysm Talent Trees & Updated Talent Calculator
2010/07/14 at 6:02 PM
So a new beta build was released yesterday and, as announced by Ghostcrawler, the new talent trees have come along with it.
Wowhead's talent trees have been updated
and you can check them out on the
I'm quite impressed by the look and design of the talent tree frame in it's first pass, and I wanted to share some of those impressions with you.
The trees resemble what they were back in Vanilla, smaller, more concise, and less overwhelming. When you open the talent frame without a talent spec yet, you are provided a window that has summaries of each spec, and what they will provide when you choose them.
As we discussed in an
, each specialization provides a unique ability that you learn when deciding which talent tree you wish to travel down. There are a few passive benefits to choosing that specialization as well, such as "Shadow Priest", which reduces the threat you generate by 30%, and providing pushback resistance when casting shadow spells. The active ability and passive benefits are available to you as soon as you reach level 10.
After choosing your specialization, the talent trees themselves become visible. The maximum rank for any talent is now 3 instead of 5, with each tier still requiring 5 points to move onto the next tier. This works much better to reduce the overall bloat of trees and provide a smoother transition down the tree than before.
So what do you think? Is this what you guys expected? Or were you hoping for something different?
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2009/10/20 at 3:34 PM
Do not read this blog if you do not wish to learn about spoilers!
Ladies and gentlemen, more spoilers!
So, apparently the first quest in the Shadowmourne quest-line was obtainable by players upon zoning into the Icecrown Citadel Raid instance on the PTR, and one of the objectives was completable. The first objective of the quest is to obtain Arthas' old mace, Light's Vengeance, from Frostmourne Cavern in Dragonblight. Seems like an easy task, but there's a surprising setback that you
need a few friends to help you out with
can overcome solo if you're an overpowered class. I am excited to see the progress of the Shadowmourne quest-line as it progresses on the PTR, even though I don't play an axe wielding class. This patch just seems to be oozing with lore, and I can't seem to get enough!
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A Tale of Two Tribes
2008/11/24 at 5:07 PM
Greetings fellow travelers of Northrend! Today I invite you to join me in my adventure into
and experience a war between two rival factions. The
, who were forced to travel to Sholazar Basin because of the Scourge invading their homelands, have taken up arms against the native Gorlocs. The Gorlocs who occupy the basin are known as
, and consider themselves the guardians of the mysterious titan artifacts that litter their home. Though they know almost nothing about these artifacts, they worship and protect them from any harm.
Upon reaching level 76, you might find yourself trudging through the marshes and jungles of Sholazar Basin, surrounded by the warm atmosphere and rich, lavishing landscapes. I'm sure you have come across our little friends roaming the basin, shouting at each other and calling each other names like "Big-tongues" and "Puppy-men", and you may have thought to yourself, "How can I get involved in this growing conflict between these adorable little creatures?" This, my friends, is your answer.
So prepare to dive headfirst into the basin and play a key role in the inevitable war between the ferocious Frenzyheart and mystical Oracles.
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