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Transmog and 3D Models
Toy Box and UI Changes
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The wait is over, we'll be giving you a sneak peek at the new blood elf models tomorrow!
4 hr 55 min ago
2) Guards in Southshore & Tarren Mill were buffed because nostalgia! Time limit in the BG also shortened & points needed to win set to 300.
6 hr 1 min ago
Good morning! Two updates: 1) Honor gained for killing Marshal Tremblade or Warlord Volrath was reduced; previous amount was a bit too high.
6 hr 3 min ago
10 years ago today,
was born! Congrats to everyone who has contributed and been part of this amazing game and community.
1 day ago
, Chief Executive Officer
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Pilgrim's Bounty 2014 Guide (November 24 - December 1)
Garrison Timer App Update: Automatically Update Your Timers!
Wowhead Weekly Episode 18 - More Warlords Q&A, Garrison Calculator Updates, Nov 21 Hotfixes
WoW's 10th Anniversary (November 21 - January 6)
Garrison Timers Mobile App: Track Your Garrison Missions and Work Orders
Guide to Garrisons in Warlords of Draenor
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Gearing up in Warlords of Draenor
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Gearing for Molten Core Requirements
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Five Handy Macros (Yes, I use them!)
2008/12/01 at 9:30 PM
Ever wanted more bag space? How about more slots on the toolbar? Here's a list of five practical macros which I enjoy myself and would like to share with other players embarking on their epic journey to Northrend. These work even if one doesn't have the expansion. Simply copy and paste the code into the new macro text area (type /macro to start) and
A Micro-Macro Philosophy
A macro should be something that helps a player out, not burden them or make their play experience unwieldy. So that said, a macro should meet at least two of the following three stipulations to make it on the list:
A macro should not play the game for you, but help you play the game,
A macro must save space on the hotbar,
A macro must provide functionality which, by default, was difficult to achieve.
Check out the 5 macros, after the jump!
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Journey to Northrend - Howling Fjord or Borean Tundra?
2008/11/19 at 12:30 AM
Now that Blizzard has officially released the expansion, millions of players have already begun upon their journey to Northrend. However, for many there remains a question, one which must be addressed before traveling:
Check out our rundown of the two zones after the break.
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Changes and Additions in 3.0
2008/11/16 at 10:28 PM
As I'm sure everyone knows, there are many new features and additions to the game with the recent expansion. Some changes occurred pre-release and some we had to wait for to experience. It comes as no surprise that perhaps some of these changes have been overlooked or received little recognition. Today we're going to look at some of these changes and hopefully bring them to light so everyone can benefit from them.
First of all, we have some major game mechanics changes. Hit rating, critical strike rating, and haste rating were all changed to be more or less the same for melee and caster classes. Damage and healing have been combined into spell power. Health and power (e.g. mana) regeneration have been changed to update in real time! Furthermore, spells no longer receive any "pushback" after a second hit--the first two hits taken give 0.5 sec penalties, so they stack for a total of 1 sec longer casting time.
Next is bag space. Precious slots have been freed with the addition of the "Currency" tab on the Character Sheet. Honor and Arena points, Battleground Marks of Honor, and even Badges of Justice have been converted to tracking via this tab. All of the actual items were removed! This frees up at least four slots for most players. Other types of token rewards or reputation materials retain their item status. Also, if you think that change was cool, check out the new
Finally, we have a much needed change to underwater mechanics. The undead Forsaken enjoy a longer underwater breathing racial, but the period of time all other characters may breathe underwater has been increased from one minute to three! Also, jumping underwater no longer causes players to "jump," but instead rise upward in the same fashion as a flying mount. While this sounds like a relatively insignificant change, it is just one more example of how Blizzard is working to bring our game to the peak of perfection.
So, while we have reviewed a few interesting changes, I'm sure most of you have found some changes which have affected you in some way or another. The question is, do you like or dislike the new changes? Why?
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