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Transmog and 3D Models
Toy Box and UI Changes
Zones, Quests, and Exploration
Coming in Patch 6.1: Elemental Runes collected for the 'Might of the Elemental Lords' quest will stack to 999.
6 hr 35 min ago
Gnomish gearworks not giving items currently, cant complete achievement to get lvl 3 building
1 day ago
Changed in 6.1 to require only 6/10 workshop items; less RNG getting the last few items to spawn, but randomness of spawns intended.
8 hr 43 min ago
Any hope we may find and use the Draenor Archaelogy book before skill 575? It is the only trade still having such requirement
14 hr 25 min ago
Coming in Patch 6.1! =)
"...can now be dug up by characters with an Archeology skill of 1."
10 hr 5 min ago
Will the 100 games won achieve for the mount ever be changed please ? Not everyone plays 3's or does rbg :) 2's with more win maybe
12 hr 9 min ago
Unlikely as those achievements/mounts were specifically designed to increase participation in 3s and RBGs.
10 hr 10 min ago
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6.1 PTR: Build 19551 - Spell Changes, Twitter Integration Live, New Toys
6.1 PTR Patch Notes: Updated January 29th
Shapeshifting Improvements for Cosmetic Effects Coming in 6.1, BRF and Mythic Highmaul Guides
Method's Mythic Butcher Guide: Video and Written Strategy
6.1 PTR: Build 19533, New Mount, Blackrock Foundry Testing, January 27th Hotfixes
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Comprehensive Ashran Guide
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News by Tags
6.1 PTR Patch Notes
6.1 PTR: Build 19533
Blackrock Foundry Loot Preview
Method's Guide to Mythic Tectus
Five Handy Macros (Yes, I use them!)
2008/12/01 at 9:30 PM
Ever wanted more bag space? How about more slots on the toolbar? Here's a list of five practical macros which I enjoy myself and would like to share with other players embarking on their epic journey to Northrend. These work even if one doesn't have the expansion. Simply copy and paste the code into the new macro text area (type /macro to start) and
A Micro-Macro Philosophy
A macro should be something that helps a player out, not burden them or make their play experience unwieldy. So that said, a macro should meet at least two of the following three stipulations to make it on the list:
A macro should not play the game for you, but help you play the game,
A macro must save space on the hotbar,
A macro must provide functionality which, by default, was difficult to achieve.
Check out the 5 macros, after the jump!
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Journey to Northrend - Howling Fjord or Borean Tundra?
2008/11/19 at 12:30 AM
Now that Blizzard has officially released the expansion, millions of players have already begun upon their journey to Northrend. However, for many there remains a question, one which must be addressed before traveling:
Check out our rundown of the two zones after the break.
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Changes and Additions in 3.0
2008/11/16 at 10:28 PM
As I'm sure everyone knows, there are many new features and additions to the game with the recent expansion. Some changes occurred pre-release and some we had to wait for to experience. It comes as no surprise that perhaps some of these changes have been overlooked or received little recognition. Today we're going to look at some of these changes and hopefully bring them to light so everyone can benefit from them.
First of all, we have some major game mechanics changes. Hit rating, critical strike rating, and haste rating were all changed to be more or less the same for melee and caster classes. Damage and healing have been combined into spell power. Health and power (e.g. mana) regeneration have been changed to update in real time! Furthermore, spells no longer receive any "pushback" after a second hit--the first two hits taken give 0.5 sec penalties, so they stack for a total of 1 sec longer casting time.
Next is bag space. Precious slots have been freed with the addition of the "Currency" tab on the Character Sheet. Honor and Arena points, Battleground Marks of Honor, and even Badges of Justice have been converted to tracking via this tab. All of the actual items were removed! This frees up at least four slots for most players. Other types of token rewards or reputation materials retain their item status. Also, if you think that change was cool, check out the new
Finally, we have a much needed change to underwater mechanics. The undead Forsaken enjoy a longer underwater breathing racial, but the period of time all other characters may breathe underwater has been increased from one minute to three! Also, jumping underwater no longer causes players to "jump," but instead rise upward in the same fashion as a flying mount. While this sounds like a relatively insignificant change, it is just one more example of how Blizzard is working to bring our game to the peak of perfection.
So, while we have reviewed a few interesting changes, I'm sure most of you have found some changes which have affected you in some way or another. The question is, do you like or dislike the new changes? Why?
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